{
f->setAllTextures("[noalpha:leaves.png");
}
+ f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
+ f->extra_dug_item_rarity = 20;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
f->setInventoryTexture("nc_rb.png");
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 3.0);
+
+ i = CONTENT_SAPLING;
+ f = &content_features(i);
+ f->param_type = CPT_LIGHT;
+ f->setAllTextures("sapling.png");
+ f->setInventoryTexture("sapling.png");
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f->light_propagates = true;
+ f->air_equivalent = false;
+ f->solidness = 0; // drawn separately, makes no faces
+ f->walkable = false;
+ f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
i = CONTENT_APPLE;
f = &content_features(i);