Fix bone-attached entities (#10015)
[oweals/minetest.git] / src / content_mapnode.cpp
index 7174a8a4b7cdea7fe749fb0531c35c1b781b6010..6da5f45ad4e875e80d3ee43f65a50393c84455e4 100644 (file)
@@ -1,38 +1,83 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-// For g_settings
-#include "main.h"
-
 #include "content_mapnode.h"
-#include "mapnode.h"
-#include "content_nodemeta.h"
 
-#define WATER_ALPHA 160
+#include "irrlichttypes_bloated.h"
+#include "mapnode.h"
+#include "nodedef.h"
+#include "nameidmapping.h"
+#include "util/string.h"
 
-// TODO: Get rid of these and set up some attributes like toughness,
-//       fluffyness, and a funciton to calculate time and durability loss
-//       (and sound? and whatever else) from them
-void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
-void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
-void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
+/*
+       Legacy node content type IDs
+       Ranges:
+       0x000...0x07f (0...127): param2 is fully usable
+       126 and 127 are reserved (CONTENT_AIR and CONTENT_IGNORE).
+       0x800...0xfff (2048...4095): higher 4 bits of param2 are not usable
+*/
+#define CONTENT_STONE 0
+#define CONTENT_WATER 2
+#define CONTENT_TORCH 3
+#define CONTENT_WATERSOURCE 9
+#define CONTENT_SIGN_WALL 14
+#define CONTENT_CHEST 15
+#define CONTENT_FURNACE 16
+#define CONTENT_LOCKABLE_CHEST 17
+#define CONTENT_FENCE 21
+#define CONTENT_RAIL 30
+#define CONTENT_LADDER 31
+#define CONTENT_LAVA 32
+#define CONTENT_LAVASOURCE 33
+#define CONTENT_GRASS 0x800 //1
+#define CONTENT_TREE 0x801 //4
+#define CONTENT_LEAVES 0x802 //5
+#define CONTENT_GRASS_FOOTSTEPS 0x803 //6
+#define CONTENT_MESE 0x804 //7
+#define CONTENT_MUD 0x805 //8
+#define CONTENT_CLOUD 0x806 //10
+#define CONTENT_COALSTONE 0x807 //11
+#define CONTENT_WOOD 0x808 //12
+#define CONTENT_SAND 0x809 //13
+#define CONTENT_COBBLE 0x80a //18
+#define CONTENT_STEEL 0x80b //19
+#define CONTENT_GLASS 0x80c //20
+#define CONTENT_MOSSYCOBBLE 0x80d //22
+#define CONTENT_GRAVEL 0x80e //23
+#define CONTENT_SANDSTONE 0x80f //24
+#define CONTENT_CACTUS 0x810 //25
+#define CONTENT_BRICK 0x811 //26
+#define CONTENT_CLAY 0x812 //27
+#define CONTENT_PAPYRUS 0x813 //28
+#define CONTENT_BOOKSHELF 0x814 //29
+#define CONTENT_JUNGLETREE 0x815
+#define CONTENT_JUNGLEGRASS 0x816
+#define CONTENT_NC 0x817
+#define CONTENT_NC_RB 0x818
+#define CONTENT_APPLE 0x819
+#define CONTENT_SAPLING 0x820
 
+/*
+       A conversion table for backwards compatibility.
+       Maps <=v19 content types to current ones.
+       Should never be touched.
+*/
 content_t trans_table_19[21][2] = {
        {CONTENT_GRASS, 1},
        {CONTENT_TREE, 4},
@@ -57,34 +102,15 @@ content_t trans_table_19[21][2] = {
        {CONTENT_BOOKSHELF, 29},
 };
 
-MapNode mapnode_translate_from_internal(MapNode n_from, u8 version)
-{
-       MapNode result = n_from;
-       if(version <= 19)
-       {
-               content_t c_from = n_from.getContent();
-               for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
-               {
-                       if(trans_table_19[i][0] == c_from)
-                       {
-                               result.setContent(trans_table_19[i][1]);
-                               break;
-                       }
-               }
-       }
-       return result;
-}
 MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
 {
        MapNode result = n_from;
        if(version <= 19)
        {
                content_t c_from = n_from.getContent();
-               for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
-               {
-                       if(trans_table_19[i][1] == c_from)
-                       {
-                               result.setContent(trans_table_19[i][0]);
+               for (const auto &tt_i : trans_table_19) {
+                       if (tt_i[1] == c_from) {
+                               result.setContent(tt_i[0]);
                                break;
                        }
                }
@@ -92,584 +118,50 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
        return result;
 }
 
-void content_mapnode_init()
-{
-       // Read some settings
-       bool new_style_water = g_settings.getBool("new_style_water");
-       bool new_style_leaves = g_settings.getBool("new_style_leaves");
-       bool invisible_stone = g_settings.getBool("invisible_stone");
-
-       content_t i;
-       ContentFeatures *f = NULL;
-
-       i = CONTENT_STONE;
-       f = &content_features(i);
-       f->setAllTextures("stone.png");
-       f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
-       f->param_type = CPT_MINERAL;
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
-       setStoneLikeDiggingProperties(f->digging_properties, 1.0);
-       if(invisible_stone)
-               f->solidness = 0; // For debugging, hides regular stone
-       
-       i = CONTENT_GRASS;
-       f = &content_features(i);
-       f->setAllTextures("mud.png^grass_side.png");
-       f->setTexture(0, "grass.png");
-       f->setTexture(1, "mud.png");
-       f->param_type = CPT_MINERAL;
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
-       setDirtLikeDiggingProperties(f->digging_properties, 1.0);
-       
-       i = CONTENT_GRASS_FOOTSTEPS;
-       f = &content_features(i);
-       f->setAllTextures("mud.png^grass_side.png");
-       f->setTexture(0, "grass_footsteps.png");
-       f->setTexture(1, "mud.png");
-       f->param_type = CPT_MINERAL;
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
-       setDirtLikeDiggingProperties(f->digging_properties, 1.0);
-       
-       i = CONTENT_MUD;
-       f = &content_features(i);
-       f->setAllTextures("mud.png");
-       f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
-       f->param_type = CPT_MINERAL;
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setDirtLikeDiggingProperties(f->digging_properties, 1.0);
-       
-       i = CONTENT_SAND;
-       f = &content_features(i);
-       f->setAllTextures("sand.png");
-       f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
-       f->param_type = CPT_MINERAL;
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setDirtLikeDiggingProperties(f->digging_properties, 1.0);
-       
-       i = CONTENT_GRAVEL;
-       f = &content_features(i);
-       f->setAllTextures("gravel.png");
-       f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
-       f->param_type = CPT_MINERAL;
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setDirtLikeDiggingProperties(f->digging_properties, 1.75);
-       
-       i = CONTENT_SANDSTONE;
-       f = &content_features(i);
-       f->setAllTextures("sandstone.png");
-       f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
-       f->param_type = CPT_MINERAL;
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
-       setDirtLikeDiggingProperties(f->digging_properties, 1.0);
-
-       i = CONTENT_CLAY;
-       f = &content_features(i);
-       f->setAllTextures("clay.png");
-       f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
-       f->param_type = CPT_MINERAL;
-       f->is_ground_content = true;
-       f->dug_item = std::string("CraftItem lump_of_clay 4");
-       setDirtLikeDiggingProperties(f->digging_properties, 1.0);
-
-       i = CONTENT_BRICK;
-       f = &content_features(i);
-       f->setAllTextures("brick.png");
-       f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
-       f->param_type = CPT_MINERAL;
-       f->is_ground_content = true;
-       f->dug_item = std::string("CraftItem clay_brick 4");
-       setStoneLikeDiggingProperties(f->digging_properties, 1.0);
-
-       i = CONTENT_TREE;
-       f = &content_features(i);
-       f->setAllTextures("tree.png");
-       f->setTexture(0, "tree_top.png");
-       f->setTexture(1, "tree_top.png");
-       f->param_type = CPT_MINERAL;
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setWoodLikeDiggingProperties(f->digging_properties, 1.0);
-       
-       i = CONTENT_JUNGLETREE;
-       f = &content_features(i);
-       f->setAllTextures("jungletree.png");
-       f->setTexture(0, "jungletree_top.png");
-       f->setTexture(1, "jungletree_top.png");
-       f->param_type = CPT_MINERAL;
-       //f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setWoodLikeDiggingProperties(f->digging_properties, 1.0);
-       
-       i = CONTENT_JUNGLEGRASS;
-       f = &content_features(i);
-       f->setInventoryTexture("junglegrass.png");
-       f->light_propagates = true;
-       f->param_type = CPT_LIGHT;
-       //f->is_ground_content = true;
-       f->air_equivalent = false; // grass grows underneath
-       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       f->solidness = 0; // drawn separately, makes no faces
-       f->walkable = false;
-       setWoodLikeDiggingProperties(f->digging_properties, 0.10);
-
-       i = CONTENT_LEAVES;
-       f = &content_features(i);
-       f->light_propagates = true;
-       //f->param_type = CPT_MINERAL;
-       f->param_type = CPT_LIGHT;
-       //f->is_ground_content = true;
-       if(new_style_leaves)
-       {
-               f->solidness = 0; // drawn separately, makes no faces
-               f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
-       }
-       else
-       {
-               f->setAllTextures("[noalpha:leaves.png");
-       }
-       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setWoodLikeDiggingProperties(f->digging_properties, 0.15);
-
-       i = CONTENT_CACTUS;
-       f = &content_features(i);
-       f->setAllTextures("cactus_side.png");
-       f->setTexture(0, "cactus_top.png");
-       f->setTexture(1, "cactus_top.png");
-       f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
-       f->param_type = CPT_MINERAL;
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setWoodLikeDiggingProperties(f->digging_properties, 0.75);
-
-       i = CONTENT_PAPYRUS;
-       f = &content_features(i);
-       f->setInventoryTexture("papyrus.png");
-       f->light_propagates = true;
-       f->param_type = CPT_LIGHT;
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       f->solidness = 0; // drawn separately, makes no faces
-       f->walkable = false;
-       setWoodLikeDiggingProperties(f->digging_properties, 0.25);
-
-       i = CONTENT_BOOKSHELF;
-       f = &content_features(i);
-       f->setAllTextures("bookshelf.png");
-       f->setTexture(0, "wood.png");
-       f->setTexture(1, "wood.png");
-       // FIXME: setInventoryTextureCube() only cares for the first texture
-       f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
-       //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
-       f->param_type = CPT_MINERAL;
-       f->is_ground_content = true;
-       setWoodLikeDiggingProperties(f->digging_properties, 0.75);
-
-       i = CONTENT_GLASS;
-       f = &content_features(i);
-       f->light_propagates = true;
-       f->sunlight_propagates = true;
-       f->param_type = CPT_LIGHT;
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       f->solidness = 0; // drawn separately, makes no faces
-       f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
-       setWoodLikeDiggingProperties(f->digging_properties, 0.15);
-
-       i = CONTENT_FENCE;
-       f = &content_features(i);
-       f->light_propagates = true;
-       f->param_type = CPT_LIGHT;
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       f->solidness = 0; // drawn separately, makes no faces
-       f->air_equivalent = true; // grass grows underneath
-       f->setInventoryTexture("item_fence.png");
-       setWoodLikeDiggingProperties(f->digging_properties, 0.75);
-
-       i = CONTENT_RAIL;
-       f = &content_features(i);
-       f->setInventoryTexture("rail.png");
-       f->light_propagates = true;
-       f->param_type = CPT_LIGHT;
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       f->solidness = 0; // drawn separately, makes no faces
-       f->air_equivalent = true; // grass grows underneath
-       f->walkable = false;
-       setDirtLikeDiggingProperties(f->digging_properties, 0.75);
-
-       i = CONTENT_LADDER;
-       f = &content_features(i);
-       f->setInventoryTexture("ladder.png");
-       f->light_propagates = true;
-       f->param_type = CPT_LIGHT;
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
-       f->wall_mounted = true;
-       f->solidness = 0;
-       f->air_equivalent = true;
-       f->walkable = false;
-       f->climbable = true;
-       setWoodLikeDiggingProperties(f->digging_properties, 0.5);
-
-       // Deprecated
-       i = CONTENT_COALSTONE;
-       f = &content_features(i);
-       f->setAllTextures("stone.png^mineral_coal.png");
-       f->is_ground_content = true;
-       setStoneLikeDiggingProperties(f->digging_properties, 1.5);
-       
-       i = CONTENT_WOOD;
-       f = &content_features(i);
-       f->setAllTextures("wood.png");
-       f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setWoodLikeDiggingProperties(f->digging_properties, 0.75);
-       
-       i = CONTENT_MESE;
-       f = &content_features(i);
-       f->setAllTextures("mese.png");
-       f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setStoneLikeDiggingProperties(f->digging_properties, 0.5);
-       
-       i = CONTENT_CLOUD;
-       f = &content_features(i);
-       f->setAllTextures("cloud.png");
-       f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       
-       i = CONTENT_AIR;
-       f = &content_features(i);
-       f->param_type = CPT_LIGHT;
-       f->light_propagates = true;
-       f->sunlight_propagates = true;
-       f->solidness = 0;
-       f->walkable = false;
-       f->pointable = false;
-       f->diggable = false;
-       f->buildable_to = true;
-       f->air_equivalent = true;
-       
-       i = CONTENT_WATER;
-       f = &content_features(i);
-       f->setInventoryTextureCube("water.png", "water.png", "water.png");
-       f->param_type = CPT_LIGHT;
-       f->light_propagates = true;
-       f->solidness = 0; // Drawn separately, makes no faces
-       f->walkable = false;
-       f->pointable = false;
-       f->diggable = false;
-       f->buildable_to = true;
-       f->liquid_type = LIQUID_FLOWING;
-       f->liquid_alternative_flowing = CONTENT_WATER;
-       f->liquid_alternative_source = CONTENT_WATERSOURCE;
-       f->vertex_alpha = WATER_ALPHA;
-       if(f->special_material == NULL && g_texturesource)
-       {
-               // Flowing water material
-               f->special_material = new video::SMaterial;
-               f->special_material->setFlag(video::EMF_LIGHTING, false);
-               f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
-               f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
-               f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
-               f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
-               AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture(
-                               g_texturesource->getTextureId("water.png")));
-               f->special_material->setTexture(0, pa_water1->atlas);
-               f->special_atlas = pa_water1;
-       }
-       
-       i = CONTENT_WATERSOURCE;
-       f = &content_features(i);
-       //f->setInventoryTexture("water.png");
-       f->setInventoryTextureCube("water.png", "water.png", "water.png");
-       if(new_style_water)
-       {
-               f->solidness = 0; // drawn separately, makes no faces
-       }
-       else // old style
-       {
-               f->solidness = 1;
-
-               TileSpec t;
-               if(g_texturesource)
-                       t.texture = g_texturesource->getTexture("water.png");
-               
-               t.alpha = WATER_ALPHA;
-               t.material_type = MATERIAL_ALPHA_VERTEX;
-               t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
-               f->setAllTiles(t);
-       }
-       f->param_type = CPT_LIGHT;
-       f->light_propagates = true;
-       f->walkable = false;
-       f->pointable = false;
-       f->diggable = false;
-       f->buildable_to = true;
-       f->liquid_type = LIQUID_SOURCE;
-       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       f->liquid_alternative_flowing = CONTENT_WATER;
-       f->liquid_alternative_source = CONTENT_WATERSOURCE;
-       f->vertex_alpha = WATER_ALPHA;
-       if(f->special_material == NULL && g_texturesource)
-       {
-               // Flowing water material
-               f->special_material = new video::SMaterial;
-               f->special_material->setFlag(video::EMF_LIGHTING, false);
-               f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
-               f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
-               f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
-               f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
-               AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture(
-                               g_texturesource->getTextureId("water.png")));
-               f->special_material->setTexture(0, pa_water1->atlas);
-               f->special_atlas = pa_water1;
-       }
-       
-       i = CONTENT_LAVA;
-       f = &content_features(i);
-       f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
-       f->param_type = CPT_LIGHT;
-       f->light_propagates = false;
-       f->light_source = LIGHT_MAX-1;
-       f->solidness = 0; // Drawn separately, makes no faces
-       f->walkable = false;
-       f->pointable = false;
-       f->diggable = false;
-       f->buildable_to = true;
-       f->liquid_type = LIQUID_FLOWING;
-       f->liquid_alternative_flowing = CONTENT_LAVA;
-       f->liquid_alternative_source = CONTENT_LAVASOURCE;
-       f->damage_per_second = 4*2;
-       if(f->special_material == NULL && g_texturesource)
-       {
-               // Flowing lava material
-               f->special_material = new video::SMaterial;
-               f->special_material->setFlag(video::EMF_LIGHTING, false);
-               f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
-               f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
-               f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
-               f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
-               AtlasPointer *pa_lava1 = new AtlasPointer(
-                       g_texturesource->getTexture(
-                               g_texturesource->getTextureId("lava.png")));
-               f->special_material->setTexture(0, pa_lava1->atlas);
-               f->special_atlas = pa_lava1;
-       }
-       
-       i = CONTENT_LAVASOURCE;
-       f = &content_features(i);
-       f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
-       if(new_style_water)
-       {
-               f->solidness = 0; // drawn separately, makes no faces
-       }
-       else // old style
-       {
-               f->solidness = 2;
-
-               TileSpec t;
-               if(g_texturesource)
-                       t.texture = g_texturesource->getTexture("lava.png");
-               
-               //t.alpha = 255;
-               //t.material_type = MATERIAL_ALPHA_VERTEX;
-               //t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
-               f->setAllTiles(t);
-       }
-       f->param_type = CPT_LIGHT;
-       f->light_propagates = false;
-       f->light_source = LIGHT_MAX-1;
-       f->walkable = false;
-       f->pointable = false;
-       f->diggable = false;
-       f->buildable_to = true;
-       f->liquid_type = LIQUID_SOURCE;
-       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       f->liquid_alternative_flowing = CONTENT_LAVA;
-       f->liquid_alternative_source = CONTENT_LAVASOURCE;
-       f->damage_per_second = 4*2;
-       if(f->special_material == NULL && g_texturesource)
-       {
-               // Flowing lava material
-               f->special_material = new video::SMaterial;
-               f->special_material->setFlag(video::EMF_LIGHTING, false);
-               f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
-               f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
-               f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
-               f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
-               AtlasPointer *pa_lava1 = new AtlasPointer(
-                       g_texturesource->getTexture(
-                               g_texturesource->getTextureId("lava.png")));
-               f->special_material->setTexture(0, pa_lava1->atlas);
-               f->special_atlas = pa_lava1;
-       }
-       
-       i = CONTENT_TORCH;
-       f = &content_features(i);
-       f->setInventoryTexture("torch_on_floor.png");
-       f->param_type = CPT_LIGHT;
-       f->light_propagates = true;
-       f->sunlight_propagates = true;
-       f->solidness = 0; // drawn separately, makes no faces
-       f->walkable = false;
-       f->wall_mounted = true;
-       f->air_equivalent = true;
-       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       f->light_source = LIGHT_MAX-1;
-       f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
-       
-       i = CONTENT_SIGN_WALL;
-       f = &content_features(i);
-       f->setInventoryTexture("sign_wall.png");
-       f->param_type = CPT_LIGHT;
-       f->light_propagates = true;
-       f->sunlight_propagates = true;
-       f->solidness = 0; // drawn separately, makes no faces
-       f->walkable = false;
-       f->wall_mounted = true;
-       f->air_equivalent = true;
-       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       if(f->initial_metadata == NULL)
-               f->initial_metadata = new SignNodeMetadata("Some sign");
-       f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
-       
-       i = CONTENT_CHEST;
-       f = &content_features(i);
-       f->param_type = CPT_FACEDIR_SIMPLE;
-       f->setAllTextures("chest_side.png");
-       f->setTexture(0, "chest_top.png");
-       f->setTexture(1, "chest_top.png");
-       f->setTexture(5, "chest_front.png"); // Z-
-       f->setInventoryTexture("chest_top.png");
-       //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
-       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       if(f->initial_metadata == NULL)
-               f->initial_metadata = new ChestNodeMetadata();
-       setWoodLikeDiggingProperties(f->digging_properties, 1.0);
-       
-       i = CONTENT_FURNACE;
-       f = &content_features(i);
-       f->param_type = CPT_FACEDIR_SIMPLE;
-       f->setAllTextures("furnace_side.png");
-       f->setTexture(5, "furnace_front.png"); // Z-
-       f->setInventoryTexture("furnace_front.png");
-       //f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
-       if(f->initial_metadata == NULL)
-               f->initial_metadata = new FurnaceNodeMetadata();
-       setStoneLikeDiggingProperties(f->digging_properties, 3.0);
-       
-       i = CONTENT_COBBLE;
-       f = &content_features(i);
-       f->setAllTextures("cobble.png");
-       f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
-       f->param_type = CPT_NONE;
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setStoneLikeDiggingProperties(f->digging_properties, 0.9);
-
-       i = CONTENT_MOSSYCOBBLE;
-       f = &content_features(i);
-       f->setAllTextures("mossycobble.png");
-       f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
-       f->param_type = CPT_NONE;
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setStoneLikeDiggingProperties(f->digging_properties, 0.8);
-       
-       i = CONTENT_STEEL;
-       f = &content_features(i);
-       f->setAllTextures("steel_block.png");
-       f->setInventoryTextureCube("steel_block.png", "steel_block.png",
-                       "steel_block.png");
-       f->param_type = CPT_NONE;
-       f->is_ground_content = true;
-       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setStoneLikeDiggingProperties(f->digging_properties, 5.0);
-       
-       i = CONTENT_NC;
-       f = &content_features(i);
-       f->param_type = CPT_FACEDIR_SIMPLE;
-       f->setAllTextures("nc_side.png");
-       f->setTexture(5, "nc_front.png"); // Z-
-       f->setTexture(4, "nc_back.png"); // Z+
-       f->setInventoryTexture("nc_front.png");
-       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setStoneLikeDiggingProperties(f->digging_properties, 3.0);
-       
-       i = CONTENT_NC_RB;
-       f = &content_features(i);
-       f->setAllTextures("nc_rb.png");
-       f->setInventoryTexture("nc_rb.png");
-       f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-       setStoneLikeDiggingProperties(f->digging_properties, 3.0);
-       
-       // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
-       
-
-       /*
-               Add MesePick to everything
-       */
-       for(u16 i=0; i<=MAX_CONTENT; i++)
-       {
-               content_features(i).digging_properties.set("MesePick",
-                               DiggingProperties(true, 0.0, 65535./1337));
-       }
-
-}
-
-void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
+void content_mapnode_get_name_id_mapping(NameIdMapping *nimap)
 {
-       list.set("",
-                       DiggingProperties(true, 15.0*toughness, 0));
-       
-       list.set("WPick",
-                       DiggingProperties(true, 1.3*toughness, 65535./30.*toughness));
-       list.set("STPick",
-                       DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
-       list.set("SteelPick",
-                       DiggingProperties(true, 0.50*toughness, 65535./333.*toughness));
-
-       /*list.set("MesePick",
-                       DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/
-}
-
-void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
-{
-       list.set("",
-                       DiggingProperties(true, 0.75*toughness, 0));
-       
-       list.set("WShovel",
-                       DiggingProperties(true, 0.4*toughness, 65535./50.*toughness));
-       list.set("STShovel",
-                       DiggingProperties(true, 0.2*toughness, 65535./150.*toughness));
-       list.set("SteelShovel",
-                       DiggingProperties(true, 0.15*toughness, 65535./400.*toughness));
+       nimap->set(0, "default:stone");
+       nimap->set(2, "default:water_flowing");
+       nimap->set(3, "default:torch");
+       nimap->set(9, "default:water_source");
+       nimap->set(14, "default:sign_wall");
+       nimap->set(15, "default:chest");
+       nimap->set(16, "default:furnace");
+       nimap->set(17, "default:chest_locked");
+       nimap->set(21, "default:fence_wood");
+       nimap->set(30, "default:rail");
+       nimap->set(31, "default:ladder");
+       nimap->set(32, "default:lava_flowing");
+       nimap->set(33, "default:lava_source");
+       nimap->set(0x800, "default:dirt_with_grass");
+       nimap->set(0x801, "default:tree");
+       nimap->set(0x802, "default:leaves");
+       nimap->set(0x803, "default:dirt_with_grass_footsteps");
+       nimap->set(0x804, "default:mese");
+       nimap->set(0x805, "default:dirt");
+       nimap->set(0x806, "default:cloud");
+       nimap->set(0x807, "default:coalstone");
+       nimap->set(0x808, "default:wood");
+       nimap->set(0x809, "default:sand");
+       nimap->set(0x80a, "default:cobble");
+       nimap->set(0x80b, "default:steelblock");
+       nimap->set(0x80c, "default:glass");
+       nimap->set(0x80d, "default:mossycobble");
+       nimap->set(0x80e, "default:gravel");
+       nimap->set(0x80f, "default:sandstone");
+       nimap->set(0x810, "default:cactus");
+       nimap->set(0x811, "default:brick");
+       nimap->set(0x812, "default:clay");
+       nimap->set(0x813, "default:papyrus");
+       nimap->set(0x814, "default:bookshelf");
+       nimap->set(0x815, "default:jungletree");
+       nimap->set(0x816, "default:junglegrass");
+       nimap->set(0x817, "default:nyancat");
+       nimap->set(0x818, "default:nyancat_rainbow");
+       nimap->set(0x819, "default:apple");
+       nimap->set(0x820, "default:sapling");
+       // Static types
+       nimap->set(CONTENT_IGNORE, "ignore");
+       nimap->set(CONTENT_AIR, "air");
 }
 
-void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
-{
-       list.set("",
-                       DiggingProperties(true, 3.0*toughness, 0));
-       
-       list.set("WAxe",
-                       DiggingProperties(true, 1.5*toughness, 65535./30.*toughness));
-       list.set("STAxe",
-                       DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
-       list.set("SteelAxe",
-                       DiggingProperties(true, 0.5*toughness, 65535./333.*toughness));
-}
-
-