MeshMakeData *data;
MeshCollector *collector;
- INodeDefManager *nodedef;
+ const NodeDefManager *nodedef;
scene::IMeshManipulator *meshmanip;
// options
// liquid-specific
bool top_is_same_liquid;
+ bool draw_liquid_bottom;
TileSpec tile_liquid;
TileSpec tile_liquid_top;
content_t c_flowing;
f32 getCornerLevel(int i, int k);
void drawLiquidSides();
void drawLiquidTop();
+ void drawLiquidBottom();
// raillike-specific
// name of the group that enables connecting to raillike nodes of different kind