NeighborData liquid_neighbors[3][3];
f32 corner_levels[2][2];
- void prepareLiquidNodeDrawing(bool flowing);
- void getLiquidNeighborhood(bool flowing);
- void resetCornerLevels();
+ void prepareLiquidNodeDrawing();
+ void getLiquidNeighborhood();
void calculateCornerLevels();
f32 getCornerLevel(int i, int k);
- void drawLiquidSides(bool flowing);
- void drawLiquidTop(bool flowing);
+ void drawLiquidSides();
+ void drawLiquidTop();
// raillike-specific
// name of the group that enables connecting to raillike nodes of different kind
float offset_h, float offset_v = 0.0);
// drawtypes
- void drawLiquidNode(bool flowing);
+ void drawLiquidNode();
void drawGlasslikeNode();
void drawGlasslikeFramedNode();
void drawAllfacesNode();