ToolDefManager serialization
[oweals/minetest.git] / src / content_mapblock.cpp
index ebb40247597b9591e612d3c2caadca76daac6d2b..ff6215a540abd08653fd3499ce7d4955619c34be 100644 (file)
@@ -23,7 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mineral.h"
 #include "mapblock_mesh.h" // For MapBlock_LightColor()
 #include "settings.h"
-#include "mapnode_contentfeatures.h"
+#include "nodedef.h"
+#include "gamedef.h"
 
 #ifndef SERVER
 // Create a cuboid.
@@ -122,8 +123,11 @@ void makeCuboid(video::SMaterial &material, MeshCollector *collector,
 
 #ifndef SERVER
 void mapblock_mesh_generate_special(MeshMakeData *data,
-               MeshCollector &collector, ITextureSource *tsrc)
+               MeshCollector &collector, IGameDef *gamedef)
 {
+       ITextureSource *tsrc = gamedef->tsrc();
+       INodeDefManager *nodedef = gamedef->ndef();
+
        // 0ms
        //TimeTaker timer("mapblock_mesh_generate_special()");
 
@@ -316,7 +320,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                        = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
                        material.setTexture(0, ap.atlas);
 
-                       u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
+                       u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio, nodedef));
                        video::SColor c = MapBlock_LightColor(255, l);
                                
                        float d = (float)BS/16;
@@ -360,34 +364,34 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                /*
                        Add flowing liquid to mesh
                */
-               else if(content_features(n).liquid_type == LIQUID_FLOWING)
+               else if(nodedef->get(n).liquid_type == LIQUID_FLOWING)
                {
-                       assert(content_features(n).special_material);
+                       assert(nodedef->get(n).special_material);
                        video::SMaterial &liquid_material =
-                                       *content_features(n).special_material;
+                                       *nodedef->get(n).special_material;
                        video::SMaterial &liquid_material_bfculled =
-                                       *content_features(n).special_material2;
+                                       *nodedef->get(n).special_material2;
 
-                       assert(content_features(n).special_atlas);
+                       assert(nodedef->get(n).special_atlas);
                        AtlasPointer &pa_liquid1 =
-                                       *content_features(n).special_atlas;
+                                       *nodedef->get(n).special_atlas;
 
                        bool top_is_same_liquid = false;
                        MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z));
-                       content_t c_flowing = content_features(n).liquid_alternative_flowing;
-                       content_t c_source = content_features(n).liquid_alternative_source;
+                       content_t c_flowing = nodedef->get(n).liquid_alternative_flowing;
+                       content_t c_source = nodedef->get(n).liquid_alternative_source;
                        if(ntop.getContent() == c_flowing || ntop.getContent() == c_source)
                                top_is_same_liquid = true;
                        
                        u8 l = 0;
                        // Use the light of the node on top if possible
-                       if(content_features(ntop).param_type == CPT_LIGHT)
-                               l = decode_light(ntop.getLightBlend(data->m_daynight_ratio));
+                       if(nodedef->get(ntop).param_type == CPT_LIGHT)
+                               l = decode_light(ntop.getLightBlend(data->m_daynight_ratio, nodedef));
                        // Otherwise use the light of this node (the liquid)
                        else
-                               l = decode_light(n.getLightBlend(data->m_daynight_ratio));
+                               l = decode_light(n.getLightBlend(data->m_daynight_ratio, nodedef));
                        video::SColor c = MapBlock_LightColor(
-                                       content_features(n).vertex_alpha, l);
+                                       nodedef->get(n).vertex_alpha, l);
                        
                        // Neighbor liquid levels (key = relative position)
                        // Includes current node
@@ -520,7 +524,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                        continue;
 
                                content_t neighbor_content = neighbor_contents[dir];
-                               ContentFeatures &n_feat = content_features(neighbor_content);
+                               const ContentFeatures &n_feat = nodedef->get(neighbor_content);
                                
                                // Don't draw face if neighbor is blocking the view
                                if(n_feat.solidness == 2)
@@ -654,15 +658,15 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                /*
                        Add water sources to mesh if using new style
                */
-               else if(content_features(n).liquid_type == LIQUID_SOURCE
+               else if(nodedef->get(n).liquid_type == LIQUID_SOURCE
                                && new_style_water)
                {
-                       assert(content_features(n).special_material);
+                       assert(nodedef->get(n).special_material);
                        video::SMaterial &liquid_material =
-                                       *content_features(n).special_material;
-                       assert(content_features(n).special_atlas);
+                                       *nodedef->get(n).special_material;
+                       assert(nodedef->get(n).special_atlas);
                        AtlasPointer &pa_liquid1 =
-                                       *content_features(n).special_atlas;
+                                       *nodedef->get(n).special_atlas;
 
                        bool top_is_air = false;
                        MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z));
@@ -672,9 +676,9 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        if(top_is_air == false)
                                continue;
 
-                       u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
+                       u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio, nodedef));
                        video::SColor c = MapBlock_LightColor(
-                                       content_features(n).vertex_alpha, l);
+                                       nodedef->get(n).vertex_alpha, l);
                        
                        video::S3DVertex vertices[4] =
                        {
@@ -703,8 +707,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                */
                else if(n.getContent() == CONTENT_LEAVES && new_style_leaves)
                {
-                       /*u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));*/
-                       u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
+                       /*u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio, nodedef));*/
+                       u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio, nodedef)));
                        video::SColor c = MapBlock_LightColor(255, l);
 
                        for(u32 j=0; j<6; j++)
@@ -767,7 +771,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                */
                else if(n.getContent() == CONTENT_GLASS)
                {
-                       u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
+                       u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio, nodedef)));
                        video::SColor c = MapBlock_LightColor(255, l);
 
                        for(u32 j=0; j<6; j++)
@@ -830,7 +834,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                */
                else if(n.getContent() == CONTENT_FENCE)
                {
-                       u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
+                       u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio, nodedef)));
                        video::SColor c = MapBlock_LightColor(255, l);
 
                        const f32 post_rad=(f32)BS/10;
@@ -907,7 +911,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                /*
                        Add stones with minerals if stone is invisible
                */
-               else if(n.getContent() == CONTENT_STONE && invisible_stone && n.getMineral() != MINERAL_NONE)
+               else if(n.getContent() == CONTENT_STONE && invisible_stone && n.getMineral(nodedef) != MINERAL_NONE)
                {
                        for(u32 j=0; j<6; j++)
                        {
@@ -915,15 +919,15 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                v3s16 dir = g_6dirs[j];
                                /*u8 l = 0;
                                MapNode n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + dir);
-                               if(content_features(n2).param_type == CPT_LIGHT)
-                                       l = decode_light(n2.getLightBlend(data->m_daynight_ratio));
+                               if(nodedef->get(n2).param_type == CPT_LIGHT)
+                                       l = decode_light(n2.getLightBlend(data->m_daynight_ratio, nodedef));
                                else
                                        l = 255;*/
                                u8 l = 255;
                                video::SColor c = MapBlock_LightColor(255, l);
                                
                                // Get the right texture
-                               TileSpec ts = n.getTile(dir, tsrc);
+                               TileSpec ts = n.getTile(dir, tsrc, nodedef);
                                AtlasPointer ap = ts.texture;
                                material_general.setTexture(0, ap.atlas);
 
@@ -974,7 +978,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 #endif
                else if(n.getContent() == CONTENT_PAPYRUS)
                {
-                       u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
+                       u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio, nodedef)));
                        video::SColor c = MapBlock_LightColor(255, l);
 
                        for(u32 j=0; j<4; j++)
@@ -1024,7 +1028,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                }
                else if(n.getContent() == CONTENT_JUNGLEGRASS)
                {
-                       u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
+                       u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio, nodedef)));
                        video::SColor c = MapBlock_LightColor(255, l);
 
                        for(u32 j=0; j<4; j++)
@@ -1121,7 +1125,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                        = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
                        material_rail.setTexture(0, ap.atlas);
 
-                       u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
+                       u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio, nodedef));
                        video::SColor c = MapBlock_LightColor(255, l);
 
                        float d = (float)BS/16;
@@ -1193,7 +1197,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        material_ladder.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
                        material_ladder.setTexture(0, ap.atlas);
 
-                       u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
+                       u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio, nodedef));
                        video::SColor c(255,l,l,l);
 
                        float d = (float)BS/16;
@@ -1237,7 +1241,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                }
                else if(n.getContent() == CONTENT_APPLE)
                {
-                       u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
+                       u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio, nodedef)));
                        video::SColor c = MapBlock_LightColor(255, l);
 
                        for(u32 j=0; j<4; j++)
@@ -1286,7 +1290,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        }
                }
                else if(n.getContent() == CONTENT_SAPLING) {
-                       u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
+                       u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio, nodedef)));
                        video::SColor c = MapBlock_LightColor(255, l);
 
                        for(u32 j=0; j<4; j++)