ServerRemotePlayer implements ServerActiveObject
[oweals/minetest.git] / src / content_mapblock.cpp
index 9a156cb5567ed4aa68c3a5aea41a2fb4c417d7a1..b033e484c35adf6fc1096319de0092889a26b4ba 100644 (file)
@@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "main.h" // For g_settings and g_texturesource
 #include "mineral.h"
 #include "mapblock_mesh.h" // For MapBlock_LightColor()
+#include "settings.h"
 
 #ifndef SERVER
 // Create a cuboid.
@@ -128,10 +129,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
        /*
                Some settings
        */
-       bool new_style_water = g_settings.getBool("new_style_water");
-       bool new_style_leaves = g_settings.getBool("new_style_leaves");
-       //bool smooth_lighting = g_settings.getBool("smooth_lighting");
-       bool invisible_stone = g_settings.getBool("invisible_stone");
+       bool new_style_water = g_settings->getBool("new_style_water");
+       bool new_style_leaves = g_settings->getBool("new_style_leaves");
+       //bool smooth_lighting = g_settings->getBool("smooth_lighting");
+       bool invisible_stone = g_settings->getBool("invisible_stone");
        
        float node_liquid_level = 1.0;
        if(new_style_water)
@@ -142,7 +143,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
        // New-style leaves material
        video::SMaterial material_leaves1;
        material_leaves1.setFlag(video::EMF_LIGHTING, false);
-       //material_leaves1.setFlag(video::EMF_BACK_FACE_CULLING, false);
        material_leaves1.setFlag(video::EMF_BILINEAR_FILTER, false);
        material_leaves1.setFlag(video::EMF_FOG_ENABLE, true);
        material_leaves1.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
@@ -228,25 +228,54 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                v3s16 p(x,y,z);
 
                MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes+p);
-               
+
                /*
                        Add torches to mesh
                */
                if(n.getContent() == CONTENT_TORCH)
                {
+                       v3s16 dir = unpackDir(n.param2);
+                       
+                       const char *texturename = "torch.png";
+                       if(dir == v3s16(0,-1,0)){
+                               texturename = "torch_on_floor.png";
+                       } else if(dir == v3s16(0,1,0)){
+                               texturename = "torch_on_ceiling.png";
+                       // For backwards compatibility
+                       } else if(dir == v3s16(0,0,0)){
+                               texturename = "torch_on_floor.png";
+                       } else {
+                               texturename = "torch.png";
+                       }
+
+                       AtlasPointer ap = g_texturesource->getTexture(texturename);
+
+                       // Set material
+                       video::SMaterial material;
+                       material.setFlag(video::EMF_LIGHTING, false);
+                       material.setFlag(video::EMF_BACK_FACE_CULLING, false);
+                       material.setFlag(video::EMF_BILINEAR_FILTER, false);
+                       material.setFlag(video::EMF_FOG_ENABLE, true);
+                       //material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+                       material.MaterialType
+                                       = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+                       material.setTexture(0, ap.atlas);
+
                        video::SColor c(255,255,255,255);
 
                        // Wall at X+ of node
                        video::S3DVertex vertices[4] =
                        {
-                               video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c, 0,1),
-                               video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c, 1,1),
-                               video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0),
-                               video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0),
+                               video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
+                                               ap.x0(), ap.y1()),
+                               video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
+                                               ap.x1(), ap.y1()),
+                               video::S3DVertex(BS/2,BS/2,0, 0,0,0, c,
+                                               ap.x1(), ap.y0()),
+                               video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c,
+                                               ap.x0(), ap.y0()),
                        };
 
-                       v3s16 dir = unpackDir(n.param2);
-
                        for(s32 i=0; i<4; i++)
                        {
                                if(dir == v3s16(1,0,0))
@@ -265,29 +294,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
                        }
 
-                       // Set material
-                       video::SMaterial material;
-                       material.setFlag(video::EMF_LIGHTING, false);
-                       material.setFlag(video::EMF_BACK_FACE_CULLING, false);
-                       material.setFlag(video::EMF_BILINEAR_FILTER, false);
-                       //material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
-                       material.MaterialType
-                                       = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
-
-                       if(dir == v3s16(0,-1,0))
-                               material.setTexture(0,
-                                               g_texturesource->getTextureRaw("torch_on_floor.png"));
-                       else if(dir == v3s16(0,1,0))
-                               material.setTexture(0,
-                                               g_texturesource->getTextureRaw("torch_on_ceiling.png"));
-                       // For backwards compatibility
-                       else if(dir == v3s16(0,0,0))
-                               material.setTexture(0,
-                                               g_texturesource->getTextureRaw("torch_on_floor.png"));
-                       else
-                               material.setTexture(0, 
-                                               g_texturesource->getTextureRaw("torch.png"));
-
                        u16 indices[] = {0,1,2,2,3,0};
                        // Add to mesh collector
                        collector.append(material, vertices, 4, indices, 6);
@@ -297,6 +303,18 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                */
                else if(n.getContent() == CONTENT_SIGN_WALL)
                {
+                       AtlasPointer ap = g_texturesource->getTexture("sign_wall.png");
+
+                       // Set material
+                       video::SMaterial material;
+                       material.setFlag(video::EMF_LIGHTING, false);
+                       material.setFlag(video::EMF_BACK_FACE_CULLING, false);
+                       material.setFlag(video::EMF_BILINEAR_FILTER, false);
+                       material.setFlag(video::EMF_FOG_ENABLE, true);
+                       material.MaterialType
+                                       = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+                       material.setTexture(0, ap.atlas);
+
                        u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
                        video::SColor c = MapBlock_LightColor(255, l);
                                
@@ -304,10 +322,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        // Wall at X+ of node
                        video::S3DVertex vertices[4] =
                        {
-                               video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c, 0,1),
-                               video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c, 1,1),
-                               video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c, 1,0),
-                               video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 0,0),
+                               video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c,
+                                               ap.x0(), ap.y1()),
+                               video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c,
+                                               ap.x1(), ap.y1()),
+                               video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c,
+                                               ap.x1(), ap.y0()),
+                               video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c,
+                                               ap.x0(), ap.y0()),
                        };
 
                        v3s16 dir = unpackDir(n.param2);
@@ -330,19 +352,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
                        }
 
-                       // Set material
-                       video::SMaterial material;
-                       material.setFlag(video::EMF_LIGHTING, false);
-                       material.setFlag(video::EMF_BACK_FACE_CULLING, false);
-                       material.setFlag(video::EMF_BILINEAR_FILTER, false);
-                       material.setFlag(video::EMF_FOG_ENABLE, true);
-                       //material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
-                       material.MaterialType
-                                       = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
-
-                       material.setTexture(0, 
-                                       g_texturesource->getTextureRaw("sign_wall.png"));
-
                        u16 indices[] = {0,1,2,2,3,0};
                        // Add to mesh collector
                        collector.append(material, vertices, 4, indices, 6);
@@ -355,6 +364,9 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        assert(content_features(n).special_material);
                        video::SMaterial &liquid_material =
                                        *content_features(n).special_material;
+                       video::SMaterial &liquid_material_bfculled =
+                                       *content_features(n).special_material2;
+
                        assert(content_features(n).special_atlas);
                        AtlasPointer &pa_liquid1 =
                                        *content_features(n).special_atlas;
@@ -507,10 +519,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                        continue;
 
                                content_t neighbor_content = neighbor_contents[dir];
+                               ContentFeatures &n_feat = content_features(neighbor_content);
                                
-                               // Don't draw face if neighbor is not air or liquid
-                               if(neighbor_content != CONTENT_AIR
-                                               && content_liquid(neighbor_content) == false)
+                               // Don't draw face if neighbor is blocking the view
+                               if(n_feat.solidness == 2)
                                        continue;
                                
                                bool neighbor_is_same_liquid = (neighbor_content == c_source
@@ -521,13 +533,15 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                if(neighbor_is_same_liquid == true
                                                && top_is_same_liquid == false)
                                        continue;
+
+                               // Use backface culled material if neighbor doesn't have a
+                               // solidness of 0
+                               video::SMaterial *current_material = &liquid_material;
+                               if(n_feat.solidness != 0 || n_feat.visual_solidness != 0)
+                                       current_material = &liquid_material_bfculled;
                                
                                video::S3DVertex vertices[4] =
                                {
-                                       /*video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,1),
-                                       video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,1),
-                                       video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0),
-                                       video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/
                                        video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
                                                        pa_liquid1.x0(), pa_liquid1.y1()),
                                        video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
@@ -588,17 +602,17 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                                
                                        // Do this to not cause glitches when two liquids are
                                        // side-by-side
-                                       if(neighbor_is_same_liquid == false){
+                                       /*if(neighbor_is_same_liquid == false){
                                                vertices[j].Pos.X *= 0.98;
                                                vertices[j].Pos.Z *= 0.98;
-                                       }
+                                       }*/
 
                                        vertices[j].Pos += intToFloat(p + blockpos_nodes, BS);
                                }
 
                                u16 indices[] = {0,1,2,2,3,0};
                                // Add to mesh collector
-                               collector.append(liquid_material, vertices, 4, indices, 6);
+                               collector.append(*current_material, vertices, 4, indices, 6);
                        }
                        
                        /*
@@ -609,10 +623,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        {
                                video::S3DVertex vertices[4] =
                                {
-                                       /*video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, 0,1),
-                                       video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,1),
-                                       video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0),
-                                       video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/
                                        video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
                                                        pa_liquid1.x0(), pa_liquid1.y1()),
                                        video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
@@ -667,10 +677,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        
                        video::S3DVertex vertices[4] =
                        {
-                               /*video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, 0,1),
-                               video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,1),
-                               video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0),
-                               video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/
                                video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
                                                pa_liquid1.x0(), pa_liquid1.y1()),
                                video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
@@ -704,10 +710,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        {
                                video::S3DVertex vertices[4] =
                                {
-                                       /*video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1),
-                                       video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1),
-                                       video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0),
-                                       video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, 0,0),*/
                                        video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c,
                                                pa_leaves1.x0(), pa_leaves1.y1()),
                                        video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c,
@@ -926,10 +928,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 
                                video::S3DVertex vertices[4] =
                                {
-                                       /*video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1),
-                                       video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1),
-                                       video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0),
-                                       video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, 0,0),*/
                                        video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c,
                                                ap.x0(), ap.y1()),
                                        video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c,
@@ -1033,13 +1031,13 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                video::S3DVertex vertices[4] =
                                {
                                        video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
-                                               pa_papyrus.x0(), pa_papyrus.y1()),
+                                               pa_junglegrass.x0(), pa_junglegrass.y1()),
                                        video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
-                                               pa_papyrus.x1(), pa_papyrus.y1()),
+                                               pa_junglegrass.x1(), pa_junglegrass.y1()),
                                        video::S3DVertex(BS/2,BS/1,0, 0,0,0, c,
-                                               pa_papyrus.x1(), pa_papyrus.y0()),
+                                               pa_junglegrass.x1(), pa_junglegrass.y0()),
                                        video::S3DVertex(-BS/2,BS/1,0, 0,0,0, c,
-                                               pa_papyrus.x0(), pa_papyrus.y0()),
+                                               pa_junglegrass.x0(), pa_junglegrass.y0()),
                                };
 
                                if(j == 0)
@@ -1076,9 +1074,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                }
                else if(n.getContent() == CONTENT_RAIL)
                {
-                       u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
-                       video::SColor c = MapBlock_LightColor(255, l);
-
                        bool is_rail_x [] = { false, false };  /* x-1, x+1 */
                        bool is_rail_z [] = { false, false };  /* z-1, z+1 */
 
@@ -1096,18 +1091,25 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        if(n_plus_z.getContent() == CONTENT_RAIL)
                                is_rail_z[1] = true;
 
-                       float d = (float)BS/16;
-                       video::S3DVertex vertices[4] =
+                       int adjacencies = is_rail_x[0] + is_rail_x[1] + is_rail_z[0] + is_rail_z[1];
+
+                       // Assign textures
+                       const char *texturename = "rail.png";
+                       if(adjacencies < 2)
+                               texturename = "rail.png";
+                       else if(adjacencies == 2)
                        {
-                               video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c,
-                                       0, 1),
-                               video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c,
-                                       1, 1),
-                               video::S3DVertex(BS/2,-BS/2+d,BS/2, 0,0,0, c,
-                                       1, 0),
-                               video::S3DVertex(-BS/2,-BS/2+d,BS/2, 0,0,0, c,
-                                       0, 0),
-                       };
+                               if((is_rail_x[0] && is_rail_x[1]) || (is_rail_z[0] && is_rail_z[1]))
+                                       texturename = "rail.png";
+                               else
+                                       texturename = "rail_curved.png";
+                       }
+                       else if(adjacencies == 3)
+                               texturename = "rail_t_junction.png";
+                       else if(adjacencies == 4)
+                               texturename = "rail_crossing.png";
+                       
+                       AtlasPointer ap = g_texturesource->getTexture(texturename);
 
                        video::SMaterial material_rail;
                        material_rail.setFlag(video::EMF_LIGHTING, false);
@@ -1116,23 +1118,23 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        material_rail.setFlag(video::EMF_FOG_ENABLE, true);
                        material_rail.MaterialType
                                        = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+                       material_rail.setTexture(0, ap.atlas);
 
-                       int adjacencies = is_rail_x[0] + is_rail_x[1] + is_rail_z[0] + is_rail_z[1];
+                       u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
+                       video::SColor c = MapBlock_LightColor(255, l);
 
-                       // Assign textures
-                       if(adjacencies < 2)
-                               material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
-                       else if(adjacencies == 2)
+                       float d = (float)BS/16;
+                       video::S3DVertex vertices[4] =
                        {
-                               if((is_rail_x[0] && is_rail_x[1]) || (is_rail_z[0] && is_rail_z[1]))
-                                       material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
-                               else
-                                       material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_curved.png"));
-                       }
-                       else if(adjacencies == 3)
-                               material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_t_junction.png"));
-                       else if(adjacencies == 4)
-                               material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_crossing.png"));
+                               video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c,
+                                               ap.x0(), ap.y1()),
+                               video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c,
+                                               ap.x1(), ap.y1()),
+                               video::S3DVertex(BS/2,-BS/2+d,BS/2, 0,0,0, c,
+                                               ap.x1(), ap.y0()),
+                               video::S3DVertex(-BS/2,-BS/2+d,BS/2, 0,0,0, c,
+                                               ap.x0(), ap.y0()),
+                       };
 
                        // Rotate textures
                        int angle = 0;
@@ -1179,6 +1181,17 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        collector.append(material_rail, vertices, 4, indices, 6);
                }
                else if (n.getContent() == CONTENT_LADDER) {
+                       AtlasPointer ap = g_texturesource->getTexture("ladder.png");
+                       
+                       // Set material
+                       video::SMaterial material_ladder;
+                       material_ladder.setFlag(video::EMF_LIGHTING, false);
+                       material_ladder.setFlag(video::EMF_BACK_FACE_CULLING, false);
+                       material_ladder.setFlag(video::EMF_BILINEAR_FILTER, false);
+                       material_ladder.setFlag(video::EMF_FOG_ENABLE, true);
+                       material_ladder.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+                       material_ladder.setTexture(0, ap.atlas);
+
                        u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
                        video::SColor c(255,l,l,l);
 
@@ -1187,10 +1200,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                        // Assume wall is at X+
                        video::S3DVertex vertices[4] =
                        {
-                               video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c, 0,1),
-                               video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c, 1,1),
-                               video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c, 1,0),
-                               video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 0,0),
+                               video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c,
+                                               ap.x0(), ap.y1()),
+                               video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c,
+                                               ap.x1(), ap.y1()),
+                               video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c,
+                                               ap.x1(), ap.y0()),
+                               video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c,
+                                               ap.x0(), ap.y0()),
                        };
 
                        v3s16 dir = unpackDir(n.param2);
@@ -1213,14 +1230,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                                vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
                        }
 
-                       video::SMaterial material_ladder;
-                       material_ladder.setFlag(video::EMF_LIGHTING, false);
-                       material_ladder.setFlag(video::EMF_BACK_FACE_CULLING, false);
-                       material_ladder.setFlag(video::EMF_BILINEAR_FILTER, false);
-                       material_ladder.setFlag(video::EMF_FOG_ENABLE, true);
-                       material_ladder.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
-                       material_ladder.setTexture(0, g_texturesource->getTextureRaw("ladder.png"));
-
                        u16 indices[] = {0,1,2,2,3,0};
                        // Add to mesh collector
                        collector.append(material_ladder, vertices, 4, indices, 6);