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[oweals/minetest.git] / src / content_mapblock.cpp
index baa97a987f3a281772f1f004fb9e5520fc7a58e8..0b4b7fd0a6e7c426f0827b77e23fea62630d9bda 100644 (file)
@@ -169,6 +169,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                MeshCollector &collector)
 {
        INodeDefManager *nodedef = data->m_gamedef->ndef();
+       ITextureSource *tsrc = data->m_gamedef->tsrc();
 
        // 0ms
        //TimeTaker timer("mapblock_mesh_generate_special()");
@@ -177,26 +178,72 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
                Some settings
        */
        bool new_style_water = g_settings->getBool("new_style_water");
-       
+
        float node_liquid_level = 1.0;
-       if(new_style_water)
+       if (new_style_water)
                node_liquid_level = 0.85;
-       
+
        v3s16 blockpos_nodes = data->m_blockpos*MAP_BLOCKSIZE;
 
-       for(s16 z=0; z<MAP_BLOCKSIZE; z++)
-       for(s16 y=0; y<MAP_BLOCKSIZE; y++)
-       for(s16 x=0; x<MAP_BLOCKSIZE; x++)
+       // Create selection mesh
+       v3s16 p = data->m_highlighted_pos_relative;
+       if (data->m_show_hud & 
+                       (p.X >= 0) & (p.X < MAP_BLOCKSIZE) &
+                       (p.Y >= 0) & (p.Y < MAP_BLOCKSIZE) &
+                       (p.Z >= 0) & (p.Z < MAP_BLOCKSIZE)) {
+
+               MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
+               // Get selection mesh light level
+               static const v3s16 dirs[7] = {
+                               v3s16( 0, 0, 0),
+                               v3s16( 0, 1, 0),
+                               v3s16( 0,-1, 0),
+                               v3s16( 1, 0, 0),
+                               v3s16(-1, 0, 0),
+                               v3s16( 0, 0, 1),
+                               v3s16( 0, 0,-1)
+               };
+
+               u16 l = 0;
+               u16 l1 = 0;
+               for (u8 i = 0; i < 7; i++) {
+                       MapNode n1 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p + dirs[i]);  
+                       l1 = getInteriorLight(n1, -4, nodedef);
+                       if (l1 > l) 
+                               l = l1;
+               }
+               video::SColor c = MapBlock_LightColor(255, l, 0);
+               data->m_highlight_mesh_color = c;       
+               std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
+               TileSpec h_tile;                        
+               h_tile.material_flags |= MATERIAL_FLAG_HIGHLIGHTED;
+               h_tile.texture = tsrc->getTexture("halo.png",&h_tile.texture_id);
+               v3f pos = intToFloat(p, BS);
+               f32 d = 0.05 * BS;
+               for(std::vector<aabb3f>::iterator
+                               i = boxes.begin();
+                               i != boxes.end(); i++)
+               {
+                       aabb3f box = *i;
+                       box.MinEdge += v3f(-d, -d, -d) + pos;
+                       box.MaxEdge += v3f(d, d, d) + pos;
+                       makeCuboid(&collector, box, &h_tile, 1, c, NULL);
+               }
+       }
+
+       for(s16 z = 0; z < MAP_BLOCKSIZE; z++)
+       for(s16 y = 0; y < MAP_BLOCKSIZE; y++)
+       for(s16 x = 0; x < MAP_BLOCKSIZE; x++)
        {
                v3s16 p(x,y,z);
 
-               MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes+p);
+               MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
                const ContentFeatures &f = nodedef->get(n);
 
                // Only solidness=0 stuff is drawn here
                if(f.solidness != 0)
                        continue;
-               
+
                switch(f.drawtype){
                default:
                        infostream<<"Got "<<f.drawtype<<std::endl;