ServerRemotePlayer implements ServerActiveObject
[oweals/minetest.git] / src / content_inventory.h
index 54aa2151a92a5592f20369fdca2b6b6d8a64f7de..9fd4cb03bd7114b21c4c01a82f4b162491a069eb 100644 (file)
@@ -22,20 +22,23 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "common_irrlicht.h" // For u8, s16
 #include <string>
+#include "mapnode.h" // For content_t
 
 class InventoryItem;
 class ServerActiveObject;
 class ServerEnvironment;
 
-bool           item_material_is_cookable(u8 content);
-InventoryItem* item_material_create_cook_result(u8 content);
+bool           item_material_is_cookable(content_t content);
+InventoryItem* item_material_create_cook_result(content_t content);
 
 std::string         item_craft_get_image_name(const std::string &subname);
 ServerActiveObject* item_craft_create_object(const std::string &subname,
-               ServerEnvironment *env, u16 id, v3f pos);
+               ServerEnvironment *env, v3f pos);
 s16                 item_craft_get_drop_count(const std::string &subname);
 bool                item_craft_is_cookable(const std::string &subname);
 InventoryItem*      item_craft_create_cook_result(const std::string &subname);
+bool                item_craft_is_eatable(const std::string &subname);
+s16                 item_craft_eat_hp_change(const std::string &subname);
 
 #endif