#include "common_irrlicht.h" // For u8, s16
#include <string>
+#include "mapnode.h" // For content_t
class InventoryItem;
class ServerActiveObject;
class ServerEnvironment;
-bool item_material_is_cookable(u8 content);
-InventoryItem* item_material_create_cook_result(u8 content);
+bool item_material_is_cookable(content_t content);
+InventoryItem* item_material_create_cook_result(content_t content);
std::string item_craft_get_image_name(const std::string &subname);
ServerActiveObject* item_craft_create_object(const std::string &subname,
s16 item_craft_get_drop_count(const std::string &subname);
bool item_craft_is_cookable(const std::string &subname);
InventoryItem* item_craft_create_cook_result(const std::string &subname);
+bool item_craft_is_eatable(const std::string &subname);
+s16 item_craft_eat_hp_change(const std::string &subname);
#endif