//#include "serverobject.h"
#include "content_sao.h"
-bool item_material_is_cookable(u8 content)
+bool item_material_is_cookable(content_t content)
{
if(content == CONTENT_TREE)
return true;
return false;
}
-InventoryItem* item_material_create_cook_result(u8 content)
+InventoryItem* item_material_create_cook_result(content_t content)
{
if(content == CONTENT_TREE)
return new CraftItem("lump_of_coal", 1);
return "clay_brick.png";
else if(subname == "rat")
return "rat.png";
+ else if(subname == "cooked_rat")
+ return "cooked_rat.png";
+ else if(subname == "scorched_stuff")
+ return "scorched_stuff.png";
+ else if(subname == "firefly")
+ return "firefly.png";
+ else if(subname == "apple")
+ return "apple.png^[forcesingle";
+ else if(subname == "apple_iron")
+ return "apple_iron.png";
else
return "cloud.png"; // just something
}
ServerActiveObject *obj = new RatSAO(env, id, pos);
return obj;
}
+ else if(subname == "firefly")
+ {
+ ServerActiveObject *obj = new FireflySAO(env, id, pos);
+ return obj;
+ }
return NULL;
}
s16 item_craft_get_drop_count(const std::string &subname)
{
- if(subname == "rat")
+ if(subname == "rat" || subname == "firefly")
return 1;
return -1;
bool item_craft_is_cookable(const std::string &subname)
{
- if(subname == "lump_of_iron" || subname == "lump_of_clay")
+ if(subname == "lump_of_iron" || subname == "lump_of_clay" || subname == "rat" || subname == "cooked_rat")
return true;
return false;
return new CraftItem("steel_ingot", 1);
else if(subname == "lump_of_clay")
return new CraftItem("clay_brick", 1);
+ else if(subname == "rat")
+ return new CraftItem("cooked_rat", 1);
+ else if(subname == "cooked_rat")
+ return new CraftItem("scorched_stuff", 1);
return NULL;
}
+bool item_craft_is_eatable(const std::string &subname)
+{
+ if(subname == "cooked_rat")
+ return true;
+ else if(subname == "apple")
+ return true;
+ else if(subname == "apple_iron")
+ return true;
+ return false;
+}
+
+s16 item_craft_eat_hp_change(const std::string &subname)
+{
+ if(subname == "cooked_rat")
+ return 6; // 3 hearts
+ else if(subname == "apple")
+ return 4; // 2 hearts
+ else if(subname == "apple_iron")
+ return 8; // 4 hearts
+ return 0;
+}
+
+