#include "content_mapnode.h"
//#include "serverobject.h"
#include "content_sao.h"
+//#include "gamedef.h"
+//#include "nodedef.h"
-bool item_material_is_cookable(content_t content)
-{
- if(content == CONTENT_TREE)
- return true;
- else if(content == CONTENT_COBBLE)
- return true;
- else if(content == CONTENT_SAND)
- return true;
- return false;
-}
-
-InventoryItem* item_material_create_cook_result(content_t content)
-{
- if(content == CONTENT_TREE)
- return new CraftItem("lump_of_coal", 1);
- else if(content == CONTENT_COBBLE)
- return new MaterialItem(CONTENT_STONE, 1);
- else if(content == CONTENT_SAND)
- return new MaterialItem(CONTENT_GLASS, 1);
- return NULL;
-}
-
-std::string item_craft_get_image_name(const std::string &subname)
+std::string item_craft_get_image_name(const std::string &subname,
+ IGameDef *gamedef)
{
if(subname == "Stick")
return "stick.png";
return "scorched_stuff.png";
else if(subname == "firefly")
return "firefly.png";
+ else if(subname == "apple")
+ return "apple.png^[forcesingle";
+ else if(subname == "apple_iron")
+ return "apple_iron.png";
+ else if(subname == "testobject1") // test object
+ return "unknown_block.png^[forcesingle";
else
return "cloud.png"; // just something
}
ServerActiveObject* item_craft_create_object(const std::string &subname,
- ServerEnvironment *env, u16 id, v3f pos)
+ ServerEnvironment *env, v3f pos)
{
if(subname == "rat")
{
- ServerActiveObject *obj = new RatSAO(env, id, pos);
+ ServerActiveObject *obj = new RatSAO(env, pos);
return obj;
}
else if(subname == "firefly")
{
- ServerActiveObject *obj = new FireflySAO(env, id, pos);
+ ServerActiveObject *obj = new FireflySAO(env, pos);
+ return obj;
+ }
+ else if(subname == "testobject1")
+ {
+ ServerActiveObject *obj = new LuaEntitySAO(env, pos, "testentity", "");
return obj;
}
return NULL;
}
-s16 item_craft_get_drop_count(const std::string &subname)
+s16 item_craft_get_drop_count(const std::string &subname, IGameDef *gamedef)
{
- if(subname == "rat" || subname == "firefly")
+ if(subname == "rat" || subname == "firefly" || subname == "testobject1")
return 1;
return -1;
}
-bool item_craft_is_cookable(const std::string &subname)
+bool item_craft_is_cookable(const std::string &subname, IGameDef *gamedef)
{
if(subname == "lump_of_iron" || subname == "lump_of_clay" || subname == "rat" || subname == "cooked_rat")
return true;
return false;
}
-InventoryItem* item_craft_create_cook_result(const std::string &subname)
+InventoryItem* item_craft_create_cook_result(const std::string &subname,
+ IGameDef *gamedef)
{
if(subname == "lump_of_iron")
- return new CraftItem("steel_ingot", 1);
+ return new CraftItem(gamedef, "steel_ingot", 1);
else if(subname == "lump_of_clay")
- return new CraftItem("clay_brick", 1);
+ return new CraftItem(gamedef, "clay_brick", 1);
else if(subname == "rat")
- return new CraftItem("cooked_rat", 1);
+ return new CraftItem(gamedef, "cooked_rat", 1);
else if(subname == "cooked_rat")
- return new CraftItem("scorched_stuff", 1);
+ return new CraftItem(gamedef, "scorched_stuff", 1);
return NULL;
}
-bool item_craft_is_eatable(const std::string &subname)
+bool item_craft_is_eatable(const std::string &subname, IGameDef *gamedef)
{
if(subname == "cooked_rat")
return true;
+ else if(subname == "apple")
+ return true;
+ else if(subname == "apple_iron")
+ return true;
return false;
}
-s16 item_craft_eat_hp_change(const std::string &subname)
+s16 item_craft_eat_hp_change(const std::string &subname, IGameDef *gamedef)
{
if(subname == "cooked_rat")
return 6; // 3 hearts
+ else if(subname == "apple")
+ return 4; // 2 hearts
+ else if(subname == "apple_iron")
+ return 8; // 4 hearts
return 0;
}