#include "content_mapnode.h"
//#include "serverobject.h"
#include "content_sao.h"
+//#include "gamedef.h"
+//#include "nodedef.h"
-bool item_material_is_cookable(content_t content)
-{
- if(content == CONTENT_TREE)
- return true;
- else if(content == CONTENT_COBBLE)
- return true;
- else if(content == CONTENT_SAND)
- return true;
- return false;
-}
-
-InventoryItem* item_material_create_cook_result(content_t content)
-{
- if(content == CONTENT_TREE)
- return new CraftItem("lump_of_coal", 1);
- else if(content == CONTENT_COBBLE)
- return new MaterialItem(CONTENT_STONE, 1);
- else if(content == CONTENT_SAND)
- return new MaterialItem(CONTENT_GLASS, 1);
- return NULL;
-}
-
-std::string item_craft_get_image_name(const std::string &subname)
+std::string item_craft_get_image_name(const std::string &subname,
+ IGameDef *gamedef)
{
if(subname == "Stick")
return "stick.png";
}
else if(subname == "testobject1")
{
- ServerActiveObject *obj = new LuaEntitySAO(env, pos, "TNT", "");
+ ServerActiveObject *obj = new LuaEntitySAO(env, pos, "testentity", "");
return obj;
}
return NULL;
}
-s16 item_craft_get_drop_count(const std::string &subname)
+s16 item_craft_get_drop_count(const std::string &subname, IGameDef *gamedef)
{
if(subname == "rat" || subname == "firefly" || subname == "testobject1")
return 1;
return -1;
}
-bool item_craft_is_cookable(const std::string &subname)
+bool item_craft_is_cookable(const std::string &subname, IGameDef *gamedef)
{
if(subname == "lump_of_iron" || subname == "lump_of_clay" || subname == "rat" || subname == "cooked_rat")
return true;
return false;
}
-InventoryItem* item_craft_create_cook_result(const std::string &subname)
+InventoryItem* item_craft_create_cook_result(const std::string &subname,
+ IGameDef *gamedef)
{
if(subname == "lump_of_iron")
- return new CraftItem("steel_ingot", 1);
+ return new CraftItem(gamedef, "steel_ingot", 1);
else if(subname == "lump_of_clay")
- return new CraftItem("clay_brick", 1);
+ return new CraftItem(gamedef, "clay_brick", 1);
else if(subname == "rat")
- return new CraftItem("cooked_rat", 1);
+ return new CraftItem(gamedef, "cooked_rat", 1);
else if(subname == "cooked_rat")
- return new CraftItem("scorched_stuff", 1);
+ return new CraftItem(gamedef, "scorched_stuff", 1);
return NULL;
}
-bool item_craft_is_eatable(const std::string &subname)
+bool item_craft_is_eatable(const std::string &subname, IGameDef *gamedef)
{
if(subname == "cooked_rat")
return true;
return false;
}
-s16 item_craft_eat_hp_change(const std::string &subname)
+s16 item_craft_eat_hp_change(const std::string &subname, IGameDef *gamedef)
{
if(subname == "cooked_rat")
return 6; // 3 hearts