class Player;
class IGameDef;
-/*
- items: actually *items[9]
- return value: allocates a new item, or returns NULL.
-*/
-InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef);
-
void craft_set_creative_inventory(Player *player, IGameDef *gamedef);
// Called when give_initial_stuff setting is used