class InventoryItem;
class Player;
+class IGameDef;
/*
items: actually *items[9]
return value: allocates a new item, or returns NULL.
*/
-InventoryItem *craft_get_result(InventoryItem **items);
+InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef);
-void craft_set_creative_inventory(Player *player);
+void craft_set_creative_inventory(Player *player, IGameDef *gamedef);
// Called when give_initial_stuff setting is used
-void craft_give_initial_stuff(Player *player);
+void craft_give_initial_stuff(Player *player, IGameDef *gamedef);
#endif