Remove give_initial_stuff
[oweals/minetest.git] / src / content_craft.cpp
index 6a5052eea2e4b2cdc7ffadb4af1e8dc7f2c2edc7..c34e72a8e55f7e17a15900b260c18ede618b98b8 100644 (file)
@@ -124,77 +124,4 @@ void craft_set_creative_inventory(Player *player, IGameDef *gamedef)
        }*/
 }
 
-void craft_give_initial_stuff(Player *player, IGameDef *gamedef)
-{
-       INodeDefManager *ndef = gamedef->ndef();
-
-       {
-               InventoryItem *item = new ToolItem(gamedef, "SteelPick", 0);
-               void* r = player->inventory.addItem("main", item);
-               assert(r == NULL);
-       }
-       {
-               InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TORCH"), 99);
-               void* r = player->inventory.addItem("main", item);
-               assert(r == NULL);
-       }
-       {
-               InventoryItem *item = new ToolItem(gamedef, "SteelAxe", 0);
-               void* r = player->inventory.addItem("main", item);
-               assert(r == NULL);
-       }
-       {
-               InventoryItem *item = new ToolItem(gamedef, "SteelShovel", 0);
-               void* r = player->inventory.addItem("main", item);
-               assert(r == NULL);
-       }
-       {
-               InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_COBBLE"), 99);
-               void* r = player->inventory.addItem("main", item);
-               assert(r == NULL);
-       }
-       /*{
-               InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_MESE"), 6);
-               void* r = player->inventory.addItem("main", item);
-               assert(r == NULL);
-       }
-       {
-               InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_COALSTONE"), 6);
-               void* r = player->inventory.addItem("main", item);
-               assert(r == NULL);
-       }
-       {
-               InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_WOOD"), 6);
-               void* r = player->inventory.addItem("main", item);
-               assert(r == NULL);
-       }
-       {
-               InventoryItem *item = new CraftItem(gamedef, "Stick", 4);
-               void* r = player->inventory.addItem("main", item);
-               assert(r == NULL);
-       }
-       {
-               InventoryItem *item = new ToolItem(gamedef, "WPick", 32000);
-               void* r = player->inventory.addItem("main", item);
-               assert(r == NULL);
-       }
-       {
-               InventoryItem *item = new ToolItem(gamedef, "STPick", 32000);
-               void* r = player->inventory.addItem("main", item);
-               assert(r == NULL);
-       }*/
-       /*// and some signs
-       for(u16 i=0; i<4; i++)
-       {
-               InventoryItem *item = new MapBlockObjectItem(gamedef, "Sign Example text");
-               bool r = player->inventory.addItem("main", item);
-               assert(r == true);
-       }*/
-       /*// Give some other stuff
-       {
-               InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TREE"), 999);
-               bool r = player->inventory.addItem("main", item);
-               assert(r == true);
-       }*/
-}