void processInitData(const std::string &data);
- ClientActiveObject *getParent();
+ ClientActiveObject *getParent() const;
bool getCollisionBox(aabb3f *toset) const;
bool collideWithObjects() const;
- aabb3f *getSelectionBox();
+ virtual bool getSelectionBox(aabb3f *toset) const;
v3f getPosition();
inline float getYaw() const
scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode();
+ inline f32 getStepHeight() const
+ {
+ return m_prop.stepheight;
+ }
+
inline bool isLocalPlayer() const
{
return m_is_local_player;