void processInitData(const std::string &data);
- ClientActiveObject *getParent();
+ ClientActiveObject *getParent() const;
bool getCollisionBox(aabb3f *toset) const;
bool collideWithObjects() const;
- aabb3f *getSelectionBox();
+ virtual bool getSelectionBox(aabb3f *toset) const;
v3f getPosition();
inline float getYaw() const
void removeFromScene(bool permanent);
- void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
+ void addToScene(ITextureSource *tsrc);
inline void expireVisuals()
{