scene::ISceneNode *getSceneNode();
- scene::IMeshSceneNode *getMeshSceneNode();
-
scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode();
- WieldMeshSceneNode *getWieldMeshSceneNode();
-
- scene::IBillboardSceneNode *getSpriteSceneNode();
-
- inline bool isPlayer() const
- {
- return m_is_player;
- }
-
inline bool isLocalPlayer() const
{
return m_is_local_player;
void updateTexturePos();
- void updateTextures(const std::string mod);
+ // std::string copy is mandatory as mod can be a class member and there is a swap
+ // on those class members
+ void updateTextures(std::string mod);
void updateAnimation();