scene::ISceneNode *getSceneNode();
- scene::IMeshSceneNode *getMeshSceneNode();
-
scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode();
- WieldMeshSceneNode *getWieldMeshSceneNode();
-
- scene::IBillboardSceneNode *getSpriteSceneNode();
-
- inline bool isPlayer() const
- {
- return m_is_player;
- }
-
inline bool isLocalPlayer() const
{
return m_is_local_player;