Generic NodeMetadata text input
[oweals/minetest.git] / src / content_cao.cpp
index b17c28109f356046e7c7a653a07f2ac0b7f986dd..e007c5f377b68f018293131295fbdf15ae880d65 100644 (file)
@@ -993,11 +993,15 @@ void MobV2CAO::updateNodePos()
 void MobV2CAO::step(float dtime, ClientEnvironment *env)
 {
        scene::MyBillboardSceneNode *bill = m_node;
+       if(!bill)
+               return;
 
        pos_translator.translate(dtime);
        
        if(m_sprite_type == "humanoid_1"){
                scene::ICameraSceneNode* camera = m_node->getSceneManager()->getActiveCamera();
+               if(!camera)
+                       return;
                v3f cam_to_mob = m_node->getAbsolutePosition() - camera->getAbsolutePosition();
                cam_to_mob.normalize();
                int col = 0;
@@ -1260,3 +1264,256 @@ void MobV2CAO::setLooks(const std::string &looks)
                        selection_size.X);
 }
 
+/*
+       LuaEntityCAO
+*/
+
+#include "luaentity_common.h"
+
+// Prototype
+LuaEntityCAO proto_LuaEntityCAO;
+
+LuaEntityCAO::LuaEntityCAO():
+       ClientActiveObject(0),
+       m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
+       m_meshnode(NULL),
+       m_spritenode(NULL),
+       m_position(v3f(0,10*BS,0)),
+       m_yaw(0),
+       m_prop(new LuaEntityProperties)
+{
+       ClientActiveObject::registerType(getType(), create);
+}
+
+LuaEntityCAO::~LuaEntityCAO()
+{
+       delete m_prop;
+}
+
+ClientActiveObject* LuaEntityCAO::create()
+{
+       return new LuaEntityCAO();
+}
+
+void LuaEntityCAO::addToScene(scene::ISceneManager *smgr)
+{
+       if(m_meshnode != NULL || m_spritenode != NULL)
+               return;
+       
+       //video::IVideoDriver* driver = smgr->getVideoDriver();
+
+       if(m_prop->visual == "single_sprite"){
+               infostream<<"LuaEntityCAO::addToScene(): single_sprite"<<std::endl;
+               m_spritenode = new scene::MyBillboardSceneNode(
+                               smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
+               std::string texturestring = "unknown_block.png";
+               if(m_prop->textures.size() >= 1)
+                       texturestring = m_prop->textures[0];
+               m_spritenode->setMaterialTexture(0,
+                               g_texturesource->getTextureRaw(texturestring));
+               m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
+               m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
+               m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
+               m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
+               m_spritenode->setColor(video::SColor(255,0,0,0));
+               m_spritenode->setVisible(false); /* Set visible when brightness is known */
+               m_spritenode->setSize(v2f(1,1)*1.0*BS);
+               {
+                       const float txs = 1.0 / 1;
+                       const float tys = 1.0 / 1;
+                       m_spritenode->setTCoords(0, v2f(txs*1, tys*1));
+                       m_spritenode->setTCoords(1, v2f(txs*1, tys*0));
+                       m_spritenode->setTCoords(2, v2f(txs*0, tys*0));
+                       m_spritenode->setTCoords(3, v2f(txs*0, tys*1));
+               }
+       } else if(m_prop->visual == "cube"){
+               infostream<<"LuaEntityCAO::addToScene(): cube"<<std::endl;
+               video::SColor c(255,255,255,255);
+               video::S3DVertex vertices[24] =
+               {
+                       // Up
+                       video::S3DVertex(-0.5,+0.5,-0.5, 0,1,0, c, 0,1),
+                       video::S3DVertex(-0.5,+0.5,+0.5, 0,1,0, c, 0,0),
+                       video::S3DVertex(+0.5,+0.5,+0.5, 0,1,0, c, 1,0),
+                       video::S3DVertex(+0.5,+0.5,-0.5, 0,1,0, c, 1,1),
+                       // Down
+                       video::S3DVertex(-0.5,-0.5,-0.5, 0,-1,0, c, 0,0),
+                       video::S3DVertex(+0.5,-0.5,-0.5, 0,-1,0, c, 1,0),
+                       video::S3DVertex(+0.5,-0.5,+0.5, 0,-1,0, c, 1,1),
+                       video::S3DVertex(-0.5,-0.5,+0.5, 0,-1,0, c, 0,1),
+                       // Right
+                       video::S3DVertex(+0.5,-0.5,-0.5, 1,0,0, c, 0,1),
+                       video::S3DVertex(+0.5,+0.5,-0.5, 1,0,0, c, 0,0),
+                       video::S3DVertex(+0.5,+0.5,+0.5, 1,0,0, c, 1,0),
+                       video::S3DVertex(+0.5,-0.5,+0.5, 1,0,0, c, 1,1),
+                       // Left
+                       video::S3DVertex(-0.5,-0.5,-0.5, -1,0,0, c, 1,1),
+                       video::S3DVertex(-0.5,-0.5,+0.5, -1,0,0, c, 0,1),
+                       video::S3DVertex(-0.5,+0.5,+0.5, -1,0,0, c, 0,0),
+                       video::S3DVertex(-0.5,+0.5,-0.5, -1,0,0, c, 1,0),
+                       // Back
+                       video::S3DVertex(-0.5,-0.5,+0.5, 0,0,1, c, 1,1),
+                       video::S3DVertex(+0.5,-0.5,+0.5, 0,0,1, c, 0,1),
+                       video::S3DVertex(+0.5,+0.5,+0.5, 0,0,1, c, 0,0),
+                       video::S3DVertex(-0.5,+0.5,+0.5, 0,0,1, c, 1,0),
+                       // Front
+                       video::S3DVertex(-0.5,-0.5,-0.5, 0,0,-1, c, 0,1),
+                       video::S3DVertex(-0.5,+0.5,-0.5, 0,0,-1, c, 0,0),
+                       video::S3DVertex(+0.5,+0.5,-0.5, 0,0,-1, c, 1,0),
+                       video::S3DVertex(+0.5,-0.5,-0.5, 0,0,-1, c, 1,1),
+               };
+               
+               for(u32 i=0; i<24; ++i){
+                       vertices[i].Pos *= BS;
+               }
+
+               u16 indices[6] = {0,1,2,2,3,0};
+
+               scene::SMesh* mesh = new scene::SMesh();
+               for (u32 i=0; i<6; ++i)
+               {
+                       scene::IMeshBuffer* buf = new scene::SMeshBuffer();
+                       buf->append(vertices + 4 * i, 4, indices, 6);
+                       buf->recalculateBoundingBox();
+                       mesh->addMeshBuffer(buf);
+                       buf->drop();
+               }
+               mesh->recalculateBoundingBox();
+       
+               m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
+               
+               m_meshnode->setMesh(mesh);
+               m_meshnode->setScale(v3f(1));
+               for (u32 i = 0; i < 6; ++i)
+               {
+                       std::string texturestring = "unknown_block.png";
+                       if(m_prop->textures.size() > i)
+                               texturestring = m_prop->textures[i];
+                       AtlasPointer ap = g_texturesource->getTexture(texturestring);
+
+                       // Get the tile texture and atlas transformation
+                       video::ITexture* atlas = ap.atlas;
+                       v2f pos = ap.pos;
+                       v2f size = ap.size;
+
+                       // Set material flags and texture
+                       video::SMaterial& material = m_meshnode->getMaterial(i);
+                       material.setFlag(video::EMF_LIGHTING, false);
+                       material.setFlag(video::EMF_BILINEAR_FILTER, false);
+                       material.setTexture(0, atlas);
+                       material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y);
+                       material.getTextureMatrix(0).setTextureScale(size.X, size.Y);
+               }
+               // Will be shown when we know the brightness
+               m_meshnode->setVisible(false);
+       } else {
+               infostream<<"LuaEntityCAO::addToScene(): \""<<m_prop->visual
+                               <<"\" not supported"<<std::endl;
+       }
+       updateNodePos();
+}
+
+void LuaEntityCAO::removeFromScene()
+{
+       if(m_meshnode){
+               m_meshnode->remove();
+               m_meshnode = NULL;
+       }
+       if(m_spritenode){
+               m_spritenode->remove();
+               m_spritenode = NULL;
+       }
+}
+
+void LuaEntityCAO::updateLight(u8 light_at_pos)
+{
+       u8 li = decode_light(light_at_pos);
+       video::SColor color(255,li,li,li);
+       if(m_meshnode){
+               setMeshVerticesColor(m_meshnode->getMesh(), color);
+               m_meshnode->setVisible(true);
+       }
+       if(m_spritenode){
+               m_spritenode->setColor(color);
+               m_spritenode->setVisible(true);
+       }
+}
+
+v3s16 LuaEntityCAO::getLightPosition()
+{
+       return floatToInt(m_position, BS);
+}
+
+void LuaEntityCAO::updateNodePos()
+{
+       if(m_meshnode){
+               m_meshnode->setPosition(pos_translator.vect_show);
+       }
+       if(m_spritenode){
+               m_spritenode->setPosition(pos_translator.vect_show);
+       }
+}
+
+void LuaEntityCAO::step(float dtime, ClientEnvironment *env)
+{
+       pos_translator.translate(dtime);
+       updateNodePos();
+}
+
+void LuaEntityCAO::processMessage(const std::string &data)
+{
+       infostream<<"LuaEntityCAO: Got message"<<std::endl;
+       std::istringstream is(data, std::ios::binary);
+       // command
+       u8 cmd = readU8(is);
+       if(cmd == 0)
+       {
+               // do_interpolate
+               bool do_interpolate = readU8(is);
+               // pos
+               m_position = readV3F1000(is);
+               // yaw
+               m_yaw = readF1000(is);
+               // is_end_position (for interpolation)
+               bool is_end_position = readU8(is);
+               // update_interval
+               float update_interval = readF1000(is);
+               
+               if(do_interpolate)
+                       pos_translator.update(m_position, is_end_position, update_interval);
+               else
+                       pos_translator.init(m_position);
+               updateNodePos();
+       }
+}
+
+void LuaEntityCAO::initialize(const std::string &data)
+{
+       infostream<<"LuaEntityCAO: Got init data"<<std::endl;
+       
+       std::istringstream is(data, std::ios::binary);
+       // version
+       u8 version = readU8(is);
+       // check version
+       if(version != 0)
+               return;
+       // pos
+       m_position = readV3F1000(is);
+       // yaw
+       m_yaw = readF1000(is);
+       // properties
+       std::istringstream prop_is(deSerializeLongString(is), std::ios::binary);
+       m_prop->deSerialize(prop_is);
+
+       infostream<<"m_prop: "<<m_prop->dump()<<std::endl;
+
+       m_selection_box = m_prop->collisionbox;
+       m_selection_box.MinEdge *= BS;
+       m_selection_box.MaxEdge *= BS;
+               
+       pos_translator.init(m_position);
+       
+       updateNodePos();
+}
+
+