if(m_node)
{
v3f rot = m_node->getRotation();
- //dstream<<"dtime="<<dtime<<", rot.Y="<<rot.Y<<std::endl;
+ //infostream<<"dtime="<<dtime<<", rot.Y="<<rot.Y<<std::endl;
rot.Y += dtime * 180;
m_node->setRotation(rot);
}
void TestCAO::processMessage(const std::string &data)
{
- dstream<<"TestCAO: Got data: "<<data<<std::endl;
+ infostream<<"TestCAO: Got data: "<<data<<std::endl;
std::istringstream is(data, std::ios::binary);
u16 cmd;
is>>cmd;
// This is needed for changing the texture in the future
m_node->setReadOnlyMaterials(true);
updateNodePos();
+
+ /*
+ Update image of node
+ */
+
+ // Create an inventory item to see what is its image
+ std::istringstream is(m_inventorystring, std::ios_base::binary);
+ video::ITexture *texture = NULL;
+ try{
+ InventoryItem *item = NULL;
+ item = InventoryItem::deSerialize(is);
+ infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
+ <<m_inventorystring<<"\" -> item="<<item
+ <<std::endl;
+ if(item)
+ {
+ texture = item->getImage();
+ delete item;
+ }
+ }
+ catch(SerializationError &e)
+ {
+ infostream<<"WARNING: "<<__FUNCTION_NAME
+ <<": error deSerializing inventorystring \""
+ <<m_inventorystring<<"\""<<std::endl;
+ }
+
+ // Set meshbuffer texture
+ buf->getMaterial().setTexture(0, texture);
}
void ItemCAO::removeFromScene()
void ItemCAO::processMessage(const std::string &data)
{
- dstream<<"ItemCAO: Got message"<<std::endl;
+ infostream<<"ItemCAO: Got message"<<std::endl;
std::istringstream is(data, std::ios::binary);
// command
u8 cmd = readU8(is);
void ItemCAO::initialize(const std::string &data)
{
- dstream<<"ItemCAO: Got init data"<<std::endl;
+ infostream<<"ItemCAO: Got init data"<<std::endl;
{
std::istringstream is(data, std::ios::binary);
}
updateNodePos();
-
- /*
- Update image of node
- */
-
- if(m_node == NULL)
- return;
-
- scene::IMesh *mesh = m_node->getMesh();
-
- if(mesh == NULL)
- return;
-
- scene::IMeshBuffer *buf = mesh->getMeshBuffer(0);
-
- if(buf == NULL)
- return;
-
- // Create an inventory item to see what is its image
- std::istringstream is(m_inventorystring, std::ios_base::binary);
- video::ITexture *texture = NULL;
- try{
- InventoryItem *item = NULL;
- item = InventoryItem::deSerialize(is);
- dstream<<__FUNCTION_NAME<<": m_inventorystring=\""
- <<m_inventorystring<<"\" -> item="<<item
- <<std::endl;
- if(item)
- {
- texture = item->getImage();
- delete item;
- }
- }
- catch(SerializationError &e)
- {
- dstream<<"WARNING: "<<__FUNCTION_NAME
- <<": error deSerializing inventorystring \""
- <<m_inventorystring<<"\""<<std::endl;
- }
-
- // Set meshbuffer texture
- buf->getMaterial().setTexture(0, texture);
-
}
/*
void RatCAO::processMessage(const std::string &data)
{
- //dstream<<"RatCAO: Got message"<<std::endl;
+ //infostream<<"RatCAO: Got message"<<std::endl;
std::istringstream is(data, std::ios::binary);
// command
u8 cmd = readU8(is);
void RatCAO::initialize(const std::string &data)
{
- //dstream<<"RatCAO: Got init data"<<std::endl;
+ //infostream<<"RatCAO: Got init data"<<std::endl;
{
std::istringstream is(data, std::ios::binary);
v2f playerpos_2d(playerpos.X,playerpos.Z);
v2f objectpos_2d(m_position.X,m_position.Z);
- if(fabs(m_position.Y - playerpos.Y) < 3.0*BS &&
+ if(fabs(m_position.Y - playerpos.Y) < 1.5*BS &&
objectpos_2d.getDistanceFrom(playerpos_2d) < 1.5*BS)
{
if(m_attack_interval.step(dtime, 0.5))
void Oerkki1CAO::processMessage(const std::string &data)
{
- //dstream<<"Oerkki1CAO: Got message"<<std::endl;
+ //infostream<<"Oerkki1CAO: Got message"<<std::endl;
std::istringstream is(data, std::ios::binary);
// command
u8 cmd = readU8(is);
void Oerkki1CAO::initialize(const std::string &data)
{
- //dstream<<"Oerkki1CAO: Got init data"<<std::endl;
+ //infostream<<"Oerkki1CAO: Got init data"<<std::endl;
{
std::istringstream is(data, std::ios::binary);
updateNodePos();
}
+bool Oerkki1CAO::directReportPunch(const std::string &toolname, v3f dir)
+{
+ m_damage_visual_timer = 1.0;
+
+ m_position += dir * BS;
+ pos_translator.sharpen();
+ pos_translator.update(m_position);
+ updateNodePos();
+
+ return false;
+}
+
/*
FireflyCAO
*/
void FireflyCAO::processMessage(const std::string &data)
{
- //dstream<<"FireflyCAO: Got message"<<std::endl;
+ //infostream<<"FireflyCAO: Got message"<<std::endl;
std::istringstream is(data, std::ios::binary);
// command
u8 cmd = readU8(is);
void FireflyCAO::initialize(const std::string &data)
{
- //dstream<<"FireflyCAO: Got init data"<<std::endl;
+ //infostream<<"FireflyCAO: Got init data"<<std::endl;
{
std::istringstream is(data, std::ios::binary);
if(m_node != NULL)
return;
- /*dstream<<"MobV2CAO::addToScene using texture_name="<<
+ /*infostream<<"MobV2CAO::addToScene using texture_name="<<
m_texture_name<<std::endl;*/
std::string texture_string = "[makealpha2:128,0,0;128,128,0:";
texture_string += m_texture_name;
bill->setTCoords(2, v2f(txs*0, tys*0));
bill->setTCoords(3, v2f(txs*0, tys*1));
} else {
- dstream<<"MobV2CAO: Unknown sprite type \""<<m_sprite_type<<"\""
+ infostream<<"MobV2CAO: Unknown sprite type \""<<m_sprite_type<<"\""
<<std::endl;
}
void MobV2CAO::step(float dtime, ClientEnvironment *env)
{
scene::MyBillboardSceneNode *bill = m_node;
+ if(!bill)
+ return;
pos_translator.translate(dtime);
if(m_sprite_type == "humanoid_1"){
scene::ICameraSceneNode* camera = m_node->getSceneManager()->getActiveCamera();
+ if(!camera)
+ return;
v3f cam_to_mob = m_node->getAbsolutePosition() - camera->getAbsolutePosition();
cam_to_mob.normalize();
int col = 0;
- if(cam_to_mob.Y > 0.7)
+ if(cam_to_mob.Y > 0.75)
col = 5;
- else if(cam_to_mob.Y < -0.7)
+ else if(cam_to_mob.Y < -0.75)
col = 4;
else{
- float mob_dir = atan2(cam_to_mob.Z, cam_to_mob.X) / M_PI * 180.;
+ float mob_dir = atan2(cam_to_mob.Z, cam_to_mob.X) / PI * 180.;
float dir = mob_dir - m_yaw;
dir = wrapDegrees_180(dir);
- //dstream<<"id="<<m_id<<" dir="<<dir<<std::endl;
+ //infostream<<"id="<<m_id<<" dir="<<dir<<std::endl;
if(fabs(wrapDegrees_180(dir - 0)) <= 45.1)
col = 2;
else if(fabs(wrapDegrees_180(dir - 90)) <= 45.1)
bill->setTCoords(2, v2f(txs*(0+col), tys*(0+row)));
bill->setTCoords(3, v2f(txs*(0+col), tys*(1+row)));
} else {
- dstream<<"MobV2CAO::step(): Unknown sprite type \""
+ infostream<<"MobV2CAO::step(): Unknown sprite type \""
<<m_sprite_type<<"\""<<std::endl;
}
if(m_damage_visual_timer >= 0){
m_damage_visual_timer -= dtime;
if(m_damage_visual_timer <= 0){
- dstream<<"id="<<m_id<<" damage visual ended"<<std::endl;
+ infostream<<"id="<<m_id<<" damage visual ended"<<std::endl;
}
}
void MobV2CAO::processMessage(const std::string &data)
{
- //dstream<<"MobV2CAO: Got message"<<std::endl;
+ //infostream<<"MobV2CAO: Got message"<<std::endl;
std::istringstream is(data, std::ios::binary);
// command
u8 cmd = readU8(is);
void MobV2CAO::initialize(const std::string &data)
{
- //dstream<<"MobV2CAO: Got init data"<<std::endl;
+ //infostream<<"MobV2CAO: Got init data"<<std::endl;
{
std::istringstream is(data, std::ios::binary);
u8 version = readU8(is);
// check version
if(version != 0){
- dstream<<__FUNCTION_NAME<<": Invalid version"<<std::endl;
+ infostream<<__FUNCTION_NAME<<": Invalid version"<<std::endl;
return;
}
std::istringstream tmp_is(tmp_os.str(), std::ios::binary);
m_properties->parseConfigLines(tmp_is, "MobArgsEnd");
- dstream<<"INFO: MobV2CAO::initialize(): got properties:"<<std::endl;
- m_properties->writeLines(dstream);
+ infostream<<"MobV2CAO::initialize(): got properties:"<<std::endl;
+ m_properties->writeLines(infostream);
m_properties->setDefault("looks", "dummy_default");
m_properties->setDefault("yaw", "0");
selection_size.X);
}
+/*
+ LuaEntityCAO
+*/
+
+#include "luaentity_common.h"
+
+// Prototype
+LuaEntityCAO proto_LuaEntityCAO;
+
+LuaEntityCAO::LuaEntityCAO():
+ ClientActiveObject(0),
+ m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
+ m_meshnode(NULL),
+ m_spritenode(NULL),
+ m_position(v3f(0,10*BS,0)),
+ m_yaw(0),
+ m_prop(new LuaEntityProperties)
+{
+ ClientActiveObject::registerType(getType(), create);
+}
+
+LuaEntityCAO::~LuaEntityCAO()
+{
+ delete m_prop;
+}
+
+ClientActiveObject* LuaEntityCAO::create()
+{
+ return new LuaEntityCAO();
+}
+
+void LuaEntityCAO::addToScene(scene::ISceneManager *smgr)
+{
+ if(m_meshnode != NULL || m_spritenode != NULL)
+ return;
+
+ //video::IVideoDriver* driver = smgr->getVideoDriver();
+
+ if(m_prop->visual == "single_sprite"){
+ infostream<<"LuaEntityCAO::addToScene(): single_sprite"<<std::endl;
+ m_spritenode = new scene::MyBillboardSceneNode(
+ smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
+ std::string texturestring = "unknown_block.png";
+ if(m_prop->textures.size() >= 1)
+ texturestring = m_prop->textures[0];
+ m_spritenode->setMaterialTexture(0,
+ g_texturesource->getTextureRaw(texturestring));
+ m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
+ m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
+ m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
+ m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
+ m_spritenode->setColor(video::SColor(255,0,0,0));
+ m_spritenode->setVisible(false); /* Set visible when brightness is known */
+ m_spritenode->setSize(v2f(1,1)*1.0*BS);
+ {
+ const float txs = 1.0 / 1;
+ const float tys = 1.0 / 1;
+ m_spritenode->setTCoords(0, v2f(txs*1, tys*1));
+ m_spritenode->setTCoords(1, v2f(txs*1, tys*0));
+ m_spritenode->setTCoords(2, v2f(txs*0, tys*0));
+ m_spritenode->setTCoords(3, v2f(txs*0, tys*1));
+ }
+ } else if(m_prop->visual == "cube"){
+ infostream<<"LuaEntityCAO::addToScene(): cube"<<std::endl;
+ video::SColor c(255,255,255,255);
+ video::S3DVertex vertices[24] =
+ {
+ // Up
+ video::S3DVertex(-0.5,+0.5,-0.5, 0,1,0, c, 0,1),
+ video::S3DVertex(-0.5,+0.5,+0.5, 0,1,0, c, 0,0),
+ video::S3DVertex(+0.5,+0.5,+0.5, 0,1,0, c, 1,0),
+ video::S3DVertex(+0.5,+0.5,-0.5, 0,1,0, c, 1,1),
+ // Down
+ video::S3DVertex(-0.5,-0.5,-0.5, 0,-1,0, c, 0,0),
+ video::S3DVertex(+0.5,-0.5,-0.5, 0,-1,0, c, 1,0),
+ video::S3DVertex(+0.5,-0.5,+0.5, 0,-1,0, c, 1,1),
+ video::S3DVertex(-0.5,-0.5,+0.5, 0,-1,0, c, 0,1),
+ // Right
+ video::S3DVertex(+0.5,-0.5,-0.5, 1,0,0, c, 0,1),
+ video::S3DVertex(+0.5,+0.5,-0.5, 1,0,0, c, 0,0),
+ video::S3DVertex(+0.5,+0.5,+0.5, 1,0,0, c, 1,0),
+ video::S3DVertex(+0.5,-0.5,+0.5, 1,0,0, c, 1,1),
+ // Left
+ video::S3DVertex(-0.5,-0.5,-0.5, -1,0,0, c, 1,1),
+ video::S3DVertex(-0.5,-0.5,+0.5, -1,0,0, c, 0,1),
+ video::S3DVertex(-0.5,+0.5,+0.5, -1,0,0, c, 0,0),
+ video::S3DVertex(-0.5,+0.5,-0.5, -1,0,0, c, 1,0),
+ // Back
+ video::S3DVertex(-0.5,-0.5,+0.5, 0,0,1, c, 1,1),
+ video::S3DVertex(+0.5,-0.5,+0.5, 0,0,1, c, 0,1),
+ video::S3DVertex(+0.5,+0.5,+0.5, 0,0,1, c, 0,0),
+ video::S3DVertex(-0.5,+0.5,+0.5, 0,0,1, c, 1,0),
+ // Front
+ video::S3DVertex(-0.5,-0.5,-0.5, 0,0,-1, c, 0,1),
+ video::S3DVertex(-0.5,+0.5,-0.5, 0,0,-1, c, 0,0),
+ video::S3DVertex(+0.5,+0.5,-0.5, 0,0,-1, c, 1,0),
+ video::S3DVertex(+0.5,-0.5,-0.5, 0,0,-1, c, 1,1),
+ };
+
+ for(u32 i=0; i<24; ++i){
+ vertices[i].Pos *= BS;
+ }
+
+ u16 indices[6] = {0,1,2,2,3,0};
+
+ scene::SMesh* mesh = new scene::SMesh();
+ for (u32 i=0; i<6; ++i)
+ {
+ scene::IMeshBuffer* buf = new scene::SMeshBuffer();
+ buf->append(vertices + 4 * i, 4, indices, 6);
+ buf->recalculateBoundingBox();
+ mesh->addMeshBuffer(buf);
+ buf->drop();
+ }
+ mesh->recalculateBoundingBox();
+
+ m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
+
+ m_meshnode->setMesh(mesh);
+ m_meshnode->setScale(v3f(1));
+ for (u32 i = 0; i < 6; ++i)
+ {
+ std::string texturestring = "unknown_block.png";
+ if(m_prop->textures.size() > i)
+ texturestring = m_prop->textures[i];
+ AtlasPointer ap = g_texturesource->getTexture(texturestring);
+
+ // Get the tile texture and atlas transformation
+ video::ITexture* atlas = ap.atlas;
+ v2f pos = ap.pos;
+ v2f size = ap.size;
+
+ // Set material flags and texture
+ video::SMaterial& material = m_meshnode->getMaterial(i);
+ material.setFlag(video::EMF_LIGHTING, false);
+ material.setFlag(video::EMF_BILINEAR_FILTER, false);
+ material.setTexture(0, atlas);
+ material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y);
+ material.getTextureMatrix(0).setTextureScale(size.X, size.Y);
+ }
+ // Will be shown when we know the brightness
+ m_meshnode->setVisible(false);
+ } else {
+ infostream<<"LuaEntityCAO::addToScene(): \""<<m_prop->visual
+ <<"\" not supported"<<std::endl;
+ }
+ updateNodePos();
+}
+
+void LuaEntityCAO::removeFromScene()
+{
+ if(m_meshnode){
+ m_meshnode->remove();
+ m_meshnode = NULL;
+ }
+ if(m_spritenode){
+ m_spritenode->remove();
+ m_spritenode = NULL;
+ }
+}
+
+void LuaEntityCAO::updateLight(u8 light_at_pos)
+{
+ u8 li = decode_light(light_at_pos);
+ video::SColor color(255,li,li,li);
+ if(m_meshnode){
+ setMeshVerticesColor(m_meshnode->getMesh(), color);
+ m_meshnode->setVisible(true);
+ }
+ if(m_spritenode){
+ m_spritenode->setColor(color);
+ m_spritenode->setVisible(true);
+ }
+}
+
+v3s16 LuaEntityCAO::getLightPosition()
+{
+ return floatToInt(m_position, BS);
+}
+
+void LuaEntityCAO::updateNodePos()
+{
+ if(m_meshnode){
+ m_meshnode->setPosition(pos_translator.vect_show);
+ }
+ if(m_spritenode){
+ m_spritenode->setPosition(pos_translator.vect_show);
+ }
+}
+
+void LuaEntityCAO::step(float dtime, ClientEnvironment *env)
+{
+ pos_translator.translate(dtime);
+ updateNodePos();
+}
+
+void LuaEntityCAO::processMessage(const std::string &data)
+{
+ infostream<<"LuaEntityCAO: Got message"<<std::endl;
+ std::istringstream is(data, std::ios::binary);
+ // command
+ u8 cmd = readU8(is);
+ if(cmd == 0)
+ {
+ // do_interpolate
+ bool do_interpolate = readU8(is);
+ // pos
+ m_position = readV3F1000(is);
+ // yaw
+ m_yaw = readF1000(is);
+ // is_end_position (for interpolation)
+ bool is_end_position = readU8(is);
+ // update_interval
+ float update_interval = readF1000(is);
+
+ if(do_interpolate)
+ pos_translator.update(m_position, is_end_position, update_interval);
+ else
+ pos_translator.init(m_position);
+ updateNodePos();
+ }
+}
+
+void LuaEntityCAO::initialize(const std::string &data)
+{
+ infostream<<"LuaEntityCAO: Got init data"<<std::endl;
+
+ std::istringstream is(data, std::ios::binary);
+ // version
+ u8 version = readU8(is);
+ // check version
+ if(version != 0)
+ return;
+ // pos
+ m_position = readV3F1000(is);
+ // yaw
+ m_yaw = readF1000(is);
+ // properties
+ std::istringstream prop_is(deSerializeLongString(is), std::ios::binary);
+ m_prop->deSerialize(prop_is);
+
+ infostream<<"m_prop: "<<m_prop->dump()<<std::endl;
+
+ m_selection_box = m_prop->collisionbox;
+ m_selection_box.MinEdge *= BS;
+ m_selection_box.MaxEdge *= BS;
+
+ pos_translator.init(m_position);
+
+ updateNodePos();
+}
+
+