LuaEntityCAO
*/
+#include "luaentity_common.h"
+
// Prototype
LuaEntityCAO proto_LuaEntityCAO;
LuaEntityCAO::LuaEntityCAO():
ClientActiveObject(0),
- m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
- m_node(NULL),
- m_position(v3f(0,10*BS,0))
+ m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
+ m_meshnode(NULL),
+ m_spritenode(NULL),
+ m_position(v3f(0,10*BS,0)),
+ m_yaw(0),
+ m_prop(new LuaEntityProperties)
{
ClientActiveObject::registerType(getType(), create);
}
LuaEntityCAO::~LuaEntityCAO()
{
+ delete m_prop;
}
ClientActiveObject* LuaEntityCAO::create()
void LuaEntityCAO::addToScene(scene::ISceneManager *smgr)
{
- if(m_node != NULL)
+ if(m_meshnode != NULL || m_spritenode != NULL)
return;
- video::IVideoDriver* driver = smgr->getVideoDriver();
+ //video::IVideoDriver* driver = smgr->getVideoDriver();
+
+ if(m_prop->visual == "single_sprite"){
+ infostream<<"LuaEntityCAO::addToScene(): single_sprite"<<std::endl;
+ m_spritenode = new scene::MyBillboardSceneNode(
+ smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
+ std::string texturestring = "unknown_block.png";
+ if(m_prop->textures.size() >= 1)
+ texturestring = m_prop->textures[0];
+ m_spritenode->setMaterialTexture(0,
+ g_texturesource->getTextureRaw(texturestring));
+ m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
+ m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
+ m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
+ m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
+ m_spritenode->setColor(video::SColor(255,0,0,0));
+ m_spritenode->setVisible(false); /* Set visible when brightness is known */
+ m_spritenode->setSize(v2f(1,1)*1.0*BS);
+ {
+ const float txs = 1.0 / 1;
+ const float tys = 1.0 / 1;
+ m_spritenode->setTCoords(0, v2f(txs*1, tys*1));
+ m_spritenode->setTCoords(1, v2f(txs*1, tys*0));
+ m_spritenode->setTCoords(2, v2f(txs*0, tys*0));
+ m_spritenode->setTCoords(3, v2f(txs*0, tys*1));
+ }
+ } else if(m_prop->visual == "cube"){
+ infostream<<"LuaEntityCAO::addToScene(): cube"<<std::endl;
+ video::SColor c(255,255,255,255);
+ video::S3DVertex vertices[24] =
+ {
+ // Up
+ video::S3DVertex(-0.5,+0.5,-0.5, 0,1,0, c, 0,1),
+ video::S3DVertex(-0.5,+0.5,+0.5, 0,1,0, c, 0,0),
+ video::S3DVertex(+0.5,+0.5,+0.5, 0,1,0, c, 1,0),
+ video::S3DVertex(+0.5,+0.5,-0.5, 0,1,0, c, 1,1),
+ // Down
+ video::S3DVertex(-0.5,-0.5,-0.5, 0,-1,0, c, 0,0),
+ video::S3DVertex(+0.5,-0.5,-0.5, 0,-1,0, c, 1,0),
+ video::S3DVertex(+0.5,-0.5,+0.5, 0,-1,0, c, 1,1),
+ video::S3DVertex(-0.5,-0.5,+0.5, 0,-1,0, c, 0,1),
+ // Right
+ video::S3DVertex(+0.5,-0.5,-0.5, 1,0,0, c, 0,1),
+ video::S3DVertex(+0.5,+0.5,-0.5, 1,0,0, c, 0,0),
+ video::S3DVertex(+0.5,+0.5,+0.5, 1,0,0, c, 1,0),
+ video::S3DVertex(+0.5,-0.5,+0.5, 1,0,0, c, 1,1),
+ // Left
+ video::S3DVertex(-0.5,-0.5,-0.5, -1,0,0, c, 1,1),
+ video::S3DVertex(-0.5,-0.5,+0.5, -1,0,0, c, 0,1),
+ video::S3DVertex(-0.5,+0.5,+0.5, -1,0,0, c, 0,0),
+ video::S3DVertex(-0.5,+0.5,-0.5, -1,0,0, c, 1,0),
+ // Back
+ video::S3DVertex(-0.5,-0.5,+0.5, 0,0,1, c, 1,1),
+ video::S3DVertex(+0.5,-0.5,+0.5, 0,0,1, c, 0,1),
+ video::S3DVertex(+0.5,+0.5,+0.5, 0,0,1, c, 0,0),
+ video::S3DVertex(-0.5,+0.5,+0.5, 0,0,1, c, 1,0),
+ // Front
+ video::S3DVertex(-0.5,-0.5,-0.5, 0,0,-1, c, 0,1),
+ video::S3DVertex(-0.5,+0.5,-0.5, 0,0,-1, c, 0,0),
+ video::S3DVertex(+0.5,+0.5,-0.5, 0,0,-1, c, 1,0),
+ video::S3DVertex(+0.5,-0.5,-0.5, 0,0,-1, c, 1,1),
+ };
+
+ for(u32 i=0; i<24; ++i){
+ vertices[i].Pos *= BS;
+ }
+
+ u16 indices[6] = {0,1,2,2,3,0};
+
+ scene::SMesh* mesh = new scene::SMesh();
+ for (u32 i=0; i<6; ++i)
+ {
+ scene::IMeshBuffer* buf = new scene::SMeshBuffer();
+ buf->append(vertices + 4 * i, 4, indices, 6);
+ buf->recalculateBoundingBox();
+ mesh->addMeshBuffer(buf);
+ buf->drop();
+ }
+ mesh->recalculateBoundingBox();
- scene::SMesh *mesh = new scene::SMesh();
- scene::IMeshBuffer *buf = new scene::SMeshBuffer();
- video::SColor c(255,255,255,255);
- video::S3DVertex vertices[4] =
- {
- /*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
- video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
- video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
- video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/
- video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1),
- video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1),
- video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0),
- video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0),
- };
- u16 indices[] = {0,1,2,2,3,0};
- buf->append(vertices, 4, indices, 6);
- // Set material
- buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
- buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
- //buf->getMaterial().setTexture(0, NULL);
- // Initialize with the stick texture
- buf->getMaterial().setTexture
- (0, driver->getTexture(getTexturePath("mese.png").c_str()));
- buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
- buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
- buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
- // Add to mesh
- mesh->addMeshBuffer(buf);
- buf->drop();
- m_node = smgr->addMeshSceneNode(mesh, NULL);
- mesh->drop();
- // Set it to use the materials of the meshbuffers directly.
- // This is needed for changing the texture in the future
- m_node->setReadOnlyMaterials(true);
+ m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
+
+ m_meshnode->setMesh(mesh);
+ m_meshnode->setScale(v3f(1));
+ for (u32 i = 0; i < 6; ++i)
+ {
+ std::string texturestring = "unknown_block.png";
+ if(m_prop->textures.size() > i)
+ texturestring = m_prop->textures[i];
+ AtlasPointer ap = g_texturesource->getTexture(texturestring);
+
+ // Get the tile texture and atlas transformation
+ video::ITexture* atlas = ap.atlas;
+ v2f pos = ap.pos;
+ v2f size = ap.size;
+
+ // Set material flags and texture
+ video::SMaterial& material = m_meshnode->getMaterial(i);
+ material.setFlag(video::EMF_LIGHTING, false);
+ material.setFlag(video::EMF_BILINEAR_FILTER, false);
+ material.setTexture(0, atlas);
+ material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y);
+ material.getTextureMatrix(0).setTextureScale(size.X, size.Y);
+ }
+ // Will be shown when we know the brightness
+ m_meshnode->setVisible(false);
+ } else {
+ infostream<<"LuaEntityCAO::addToScene(): \""<<m_prop->visual
+ <<"\" not supported"<<std::endl;
+ }
updateNodePos();
}
void LuaEntityCAO::removeFromScene()
{
- if(m_node == NULL)
- return;
-
- m_node->remove();
- m_node = NULL;
+ if(m_meshnode){
+ m_meshnode->remove();
+ m_meshnode = NULL;
+ }
+ if(m_spritenode){
+ m_spritenode->remove();
+ m_spritenode = NULL;
+ }
}
void LuaEntityCAO::updateLight(u8 light_at_pos)
{
- if(m_node == NULL)
- return;
-
u8 li = decode_light(light_at_pos);
video::SColor color(255,li,li,li);
- setMeshVerticesColor(m_node->getMesh(), color);
+ if(m_meshnode){
+ setMeshVerticesColor(m_meshnode->getMesh(), color);
+ m_meshnode->setVisible(true);
+ }
+ if(m_spritenode){
+ m_spritenode->setColor(color);
+ m_spritenode->setVisible(true);
+ }
}
v3s16 LuaEntityCAO::getLightPosition()
void LuaEntityCAO::updateNodePos()
{
- if(m_node == NULL)
- return;
-
- m_node->setPosition(m_position);
+ if(m_meshnode){
+ m_meshnode->setPosition(pos_translator.vect_show);
+ }
+ if(m_spritenode){
+ m_spritenode->setPosition(pos_translator.vect_show);
+ }
}
void LuaEntityCAO::step(float dtime, ClientEnvironment *env)
{
- if(m_node)
- {
- /*v3f rot = m_node->getRotation();
- rot.Y += dtime * 120;
- m_node->setRotation(rot);*/
- LocalPlayer *player = env->getLocalPlayer();
- assert(player);
- v3f rot = m_node->getRotation();
- rot.Y = 180.0 - (player->getYaw());
- m_node->setRotation(rot);
- }
+ pos_translator.translate(dtime);
+ updateNodePos();
}
void LuaEntityCAO::processMessage(const std::string &data)
u8 cmd = readU8(is);
if(cmd == 0)
{
+ // do_interpolate
+ bool do_interpolate = readU8(is);
// pos
m_position = readV3F1000(is);
+ // yaw
+ m_yaw = readF1000(is);
+ // is_end_position (for interpolation)
+ bool is_end_position = readU8(is);
+ // update_interval
+ float update_interval = readF1000(is);
+
+ if(do_interpolate)
+ pos_translator.update(m_position, is_end_position, update_interval);
+ else
+ pos_translator.init(m_position);
updateNodePos();
}
}
{
infostream<<"LuaEntityCAO: Got init data"<<std::endl;
- {
- std::istringstream is(data, std::ios::binary);
- // version
- u8 version = readU8(is);
- // check version
- if(version != 0)
- return;
- // pos
- m_position = readV3F1000(is);
- }
+ std::istringstream is(data, std::ios::binary);
+ // version
+ u8 version = readU8(is);
+ // check version
+ if(version != 0)
+ return;
+ // pos
+ m_position = readV3F1000(is);
+ // yaw
+ m_yaw = readF1000(is);
+ // properties
+ std::istringstream prop_is(deSerializeLongString(is), std::ios::binary);
+ m_prop->deSerialize(prop_is);
+
+ infostream<<"m_prop: "<<m_prop->dump()<<std::endl;
+
+ m_selection_box = m_prop->collisionbox;
+ m_selection_box.MinEdge *= BS;
+ m_selection_box.MaxEdge *= BS;
+
+ pos_translator.init(m_position);
updateNodePos();
}