ToolDefManager serialization
[oweals/minetest.git] / src / content_cao.cpp
index d9b88967d60c73a0ec366a99d75017eb565459e2..c6ec0761a07e1295af1988e22460bb2a23692383 100644 (file)
@@ -30,10 +30,10 @@ core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
 */
 
 // Prototype
-TestCAO proto_TestCAO;
+TestCAO proto_TestCAO(NULL);
 
-TestCAO::TestCAO():
-       ClientActiveObject(0),
+TestCAO::TestCAO(IGameDef *gamedef):
+       ClientActiveObject(0, gamedef),
        m_node(NULL),
        m_position(v3f(0,10*BS,0))
 {
@@ -44,12 +44,12 @@ TestCAO::~TestCAO()
 {
 }
 
-ClientActiveObject* TestCAO::create()
+ClientActiveObject* TestCAO::create(IGameDef *gamedef)
 {
-       return new TestCAO();
+       return new TestCAO(gamedef);
 }
 
-void TestCAO::addToScene(scene::ISceneManager *smgr)
+void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
 {
        if(m_node != NULL)
                return;
@@ -116,7 +116,7 @@ void TestCAO::step(float dtime, ClientEnvironment *env)
        if(m_node)
        {
                v3f rot = m_node->getRotation();
-               //dstream<<"dtime="<<dtime<<", rot.Y="<<rot.Y<<std::endl;
+               //infostream<<"dtime="<<dtime<<", rot.Y="<<rot.Y<<std::endl;
                rot.Y += dtime * 180;
                m_node->setRotation(rot);
        }
@@ -124,7 +124,7 @@ void TestCAO::step(float dtime, ClientEnvironment *env)
 
 void TestCAO::processMessage(const std::string &data)
 {
-       dstream<<"TestCAO: Got data: "<<data<<std::endl;
+       infostream<<"TestCAO: Got data: "<<data<<std::endl;
        std::istringstream is(data, std::ios::binary);
        u16 cmd;
        is>>cmd;
@@ -146,10 +146,10 @@ void TestCAO::processMessage(const std::string &data)
 #include "inventory.h"
 
 // Prototype
-ItemCAO proto_ItemCAO;
+ItemCAO proto_ItemCAO(NULL);
 
-ItemCAO::ItemCAO():
-       ClientActiveObject(0),
+ItemCAO::ItemCAO(IGameDef *gamedef):
+       ClientActiveObject(0, gamedef),
        m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
        m_node(NULL),
        m_position(v3f(0,10*BS,0))
@@ -161,12 +161,12 @@ ItemCAO::~ItemCAO()
 {
 }
 
-ClientActiveObject* ItemCAO::create()
+ClientActiveObject* ItemCAO::create(IGameDef *gamedef)
 {
-       return new ItemCAO();
+       return new ItemCAO(gamedef);
 }
 
-void ItemCAO::addToScene(scene::ISceneManager *smgr)
+void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
 {
        if(m_node != NULL)
                return;
@@ -208,6 +208,35 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr)
        // This is needed for changing the texture in the future
        m_node->setReadOnlyMaterials(true);
        updateNodePos();
+
+       /*
+               Update image of node
+       */
+
+       // Create an inventory item to see what is its image
+       std::istringstream is(m_inventorystring, std::ios_base::binary);
+       video::ITexture *texture = NULL;
+       try{
+               InventoryItem *item = NULL;
+               item = InventoryItem::deSerialize(is, m_gamedef);
+               infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
+                               <<m_inventorystring<<"\" -> item="<<item
+                               <<std::endl;
+               if(item)
+               {
+                       texture = item->getImage(tsrc);
+                       delete item;
+               }
+       }
+       catch(SerializationError &e)
+       {
+               infostream<<"WARNING: "<<__FUNCTION_NAME
+                               <<": error deSerializing inventorystring \""
+                               <<m_inventorystring<<"\""<<std::endl;
+       }
+       
+       // Set meshbuffer texture
+       buf->getMaterial().setTexture(0, texture);
 }
 
 void ItemCAO::removeFromScene()
@@ -259,7 +288,7 @@ void ItemCAO::step(float dtime, ClientEnvironment *env)
 
 void ItemCAO::processMessage(const std::string &data)
 {
-       dstream<<"ItemCAO: Got message"<<std::endl;
+       infostream<<"ItemCAO: Got message"<<std::endl;
        std::istringstream is(data, std::ios::binary);
        // command
        u8 cmd = readU8(is);
@@ -273,7 +302,7 @@ void ItemCAO::processMessage(const std::string &data)
 
 void ItemCAO::initialize(const std::string &data)
 {
-       dstream<<"ItemCAO: Got init data"<<std::endl;
+       infostream<<"ItemCAO: Got init data"<<std::endl;
        
        {
                std::istringstream is(data, std::ios::binary);
@@ -289,49 +318,6 @@ void ItemCAO::initialize(const std::string &data)
        }
        
        updateNodePos();
-
-       /*
-               Update image of node
-       */
-
-       if(m_node == NULL)
-               return;
-
-       scene::IMesh *mesh = m_node->getMesh();
-
-       if(mesh == NULL)
-               return;
-       
-       scene::IMeshBuffer *buf = mesh->getMeshBuffer(0);
-
-       if(buf == NULL)
-               return;
-
-       // Create an inventory item to see what is its image
-       std::istringstream is(m_inventorystring, std::ios_base::binary);
-       video::ITexture *texture = NULL;
-       try{
-               InventoryItem *item = NULL;
-               item = InventoryItem::deSerialize(is);
-               dstream<<__FUNCTION_NAME<<": m_inventorystring=\""
-                               <<m_inventorystring<<"\" -> item="<<item
-                               <<std::endl;
-               if(item)
-               {
-                       texture = item->getImage();
-                       delete item;
-               }
-       }
-       catch(SerializationError &e)
-       {
-               dstream<<"WARNING: "<<__FUNCTION_NAME
-                               <<": error deSerializing inventorystring \""
-                               <<m_inventorystring<<"\""<<std::endl;
-       }
-       
-       // Set meshbuffer texture
-       buf->getMaterial().setTexture(0, texture);
-       
 }
 
 /*
@@ -341,10 +327,10 @@ void ItemCAO::initialize(const std::string &data)
 #include "inventory.h"
 
 // Prototype
-RatCAO proto_RatCAO;
+RatCAO proto_RatCAO(NULL);
 
-RatCAO::RatCAO():
-       ClientActiveObject(0),
+RatCAO::RatCAO(IGameDef *gamedef):
+       ClientActiveObject(0, gamedef),
        m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
        m_node(NULL),
        m_position(v3f(0,10*BS,0)),
@@ -357,12 +343,12 @@ RatCAO::~RatCAO()
 {
 }
 
-ClientActiveObject* RatCAO::create()
+ClientActiveObject* RatCAO::create(IGameDef *gamedef)
 {
-       return new RatCAO();
+       return new RatCAO(gamedef);
 }
 
-void RatCAO::addToScene(scene::ISceneManager *smgr)
+void RatCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
 {
        if(m_node != NULL)
                return;
@@ -446,7 +432,7 @@ void RatCAO::step(float dtime, ClientEnvironment *env)
 
 void RatCAO::processMessage(const std::string &data)
 {
-       //dstream<<"RatCAO: Got message"<<std::endl;
+       //infostream<<"RatCAO: Got message"<<std::endl;
        std::istringstream is(data, std::ios::binary);
        // command
        u8 cmd = readU8(is);
@@ -463,7 +449,7 @@ void RatCAO::processMessage(const std::string &data)
 
 void RatCAO::initialize(const std::string &data)
 {
-       //dstream<<"RatCAO: Got init data"<<std::endl;
+       //infostream<<"RatCAO: Got init data"<<std::endl;
        
        {
                std::istringstream is(data, std::ios::binary);
@@ -487,10 +473,10 @@ void RatCAO::initialize(const std::string &data)
 #include "inventory.h"
 
 // Prototype
-Oerkki1CAO proto_Oerkki1CAO;
+Oerkki1CAO proto_Oerkki1CAO(NULL);
 
-Oerkki1CAO::Oerkki1CAO():
-       ClientActiveObject(0),
+Oerkki1CAO::Oerkki1CAO(IGameDef *gamedef):
+       ClientActiveObject(0, gamedef),
        m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.,BS/3.),
        m_node(NULL),
        m_position(v3f(0,10*BS,0)),
@@ -505,12 +491,12 @@ Oerkki1CAO::~Oerkki1CAO()
 {
 }
 
-ClientActiveObject* Oerkki1CAO::create()
+ClientActiveObject* Oerkki1CAO::create(IGameDef *gamedef)
 {
-       return new Oerkki1CAO();
+       return new Oerkki1CAO(gamedef);
 }
 
-void Oerkki1CAO::addToScene(scene::ISceneManager *smgr)
+void Oerkki1CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
 {
        if(m_node != NULL)
                return;
@@ -670,7 +656,7 @@ void Oerkki1CAO::step(float dtime, ClientEnvironment *env)
 
 void Oerkki1CAO::processMessage(const std::string &data)
 {
-       //dstream<<"Oerkki1CAO: Got message"<<std::endl;
+       //infostream<<"Oerkki1CAO: Got message"<<std::endl;
        std::istringstream is(data, std::ios::binary);
        // command
        u8 cmd = readU8(is);
@@ -692,7 +678,7 @@ void Oerkki1CAO::processMessage(const std::string &data)
 
 void Oerkki1CAO::initialize(const std::string &data)
 {
-       //dstream<<"Oerkki1CAO: Got init data"<<std::endl;
+       //infostream<<"Oerkki1CAO: Got init data"<<std::endl;
        
        {
                std::istringstream is(data, std::ios::binary);
@@ -726,10 +712,10 @@ bool Oerkki1CAO::directReportPunch(const std::string &toolname, v3f dir)
 */
 
 // Prototype
-FireflyCAO proto_FireflyCAO;
+FireflyCAO proto_FireflyCAO(NULL);
 
-FireflyCAO::FireflyCAO():
-       ClientActiveObject(0),
+FireflyCAO::FireflyCAO(IGameDef *gamedef):
+       ClientActiveObject(0, gamedef),
        m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
        m_node(NULL),
        m_position(v3f(0,10*BS,0)),
@@ -742,12 +728,12 @@ FireflyCAO::~FireflyCAO()
 {
 }
 
-ClientActiveObject* FireflyCAO::create()
+ClientActiveObject* FireflyCAO::create(IGameDef *gamedef)
 {
-       return new FireflyCAO();
+       return new FireflyCAO(gamedef);
 }
 
-void FireflyCAO::addToScene(scene::ISceneManager *smgr)
+void FireflyCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
 {
        if(m_node != NULL)
                return;
@@ -831,7 +817,7 @@ void FireflyCAO::step(float dtime, ClientEnvironment *env)
 
 void FireflyCAO::processMessage(const std::string &data)
 {
-       //dstream<<"FireflyCAO: Got message"<<std::endl;
+       //infostream<<"FireflyCAO: Got message"<<std::endl;
        std::istringstream is(data, std::ios::binary);
        // command
        u8 cmd = readU8(is);
@@ -848,7 +834,7 @@ void FireflyCAO::processMessage(const std::string &data)
 
 void FireflyCAO::initialize(const std::string &data)
 {
-       //dstream<<"FireflyCAO: Got init data"<<std::endl;
+       //infostream<<"FireflyCAO: Got init data"<<std::endl;
        
        {
                std::istringstream is(data, std::ios::binary);
@@ -870,10 +856,10 @@ void FireflyCAO::initialize(const std::string &data)
 */
 
 // Prototype
-MobV2CAO proto_MobV2CAO;
+MobV2CAO proto_MobV2CAO(NULL);
 
-MobV2CAO::MobV2CAO():
-       ClientActiveObject(0),
+MobV2CAO::MobV2CAO(IGameDef *gamedef):
+       ClientActiveObject(0, gamedef),
        m_selection_box(-0.4*BS,-0.4*BS,-0.4*BS, 0.4*BS,0.8*BS,0.4*BS),
        m_node(NULL),
        m_position(v3f(0,10*BS,0)),
@@ -902,24 +888,24 @@ MobV2CAO::~MobV2CAO()
        delete m_properties;
 }
 
-ClientActiveObject* MobV2CAO::create()
+ClientActiveObject* MobV2CAO::create(IGameDef *gamedef)
 {
-       return new MobV2CAO();
+       return new MobV2CAO(gamedef);
 }
 
-void MobV2CAO::addToScene(scene::ISceneManager *smgr)
+void MobV2CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
 {
        if(m_node != NULL)
                return;
        
-       /*dstream<<"MobV2CAO::addToScene using texture_name="<<
+       /*infostream<<"MobV2CAO::addToScene using texture_name="<<
                        m_texture_name<<std::endl;*/
        std::string texture_string = "[makealpha2:128,0,0;128,128,0:";
        texture_string += m_texture_name;
        
        scene::MyBillboardSceneNode *bill = new scene::MyBillboardSceneNode(
                        smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
-       bill->setMaterialTexture(0, g_texturesource->getTextureRaw(texture_string));
+       bill->setMaterialTexture(0, tsrc->getTextureRaw(texture_string));
        bill->setMaterialFlag(video::EMF_LIGHTING, false);
        bill->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
        bill->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
@@ -944,7 +930,7 @@ void MobV2CAO::addToScene(scene::ISceneManager *smgr)
                bill->setTCoords(2, v2f(txs*0, tys*0));
                bill->setTCoords(3, v2f(txs*0, tys*1));
        } else {
-               dstream<<"MobV2CAO: Unknown sprite type \""<<m_sprite_type<<"\""
+               infostream<<"MobV2CAO: Unknown sprite type \""<<m_sprite_type<<"\""
                                <<std::endl;
        }
 
@@ -1007,11 +993,15 @@ void MobV2CAO::updateNodePos()
 void MobV2CAO::step(float dtime, ClientEnvironment *env)
 {
        scene::MyBillboardSceneNode *bill = m_node;
+       if(!bill)
+               return;
 
        pos_translator.translate(dtime);
        
        if(m_sprite_type == "humanoid_1"){
                scene::ICameraSceneNode* camera = m_node->getSceneManager()->getActiveCamera();
+               if(!camera)
+                       return;
                v3f cam_to_mob = m_node->getAbsolutePosition() - camera->getAbsolutePosition();
                cam_to_mob.normalize();
                int col = 0;
@@ -1020,10 +1010,10 @@ void MobV2CAO::step(float dtime, ClientEnvironment *env)
                else if(cam_to_mob.Y < -0.75)
                        col = 4;
                else{
-                       float mob_dir = atan2(cam_to_mob.Z, cam_to_mob.X) / M_PI * 180.;
+                       float mob_dir = atan2(cam_to_mob.Z, cam_to_mob.X) / PI * 180.;
                        float dir = mob_dir - m_yaw;
                        dir = wrapDegrees_180(dir);
-                       //dstream<<"id="<<m_id<<" dir="<<dir<<std::endl;
+                       //infostream<<"id="<<m_id<<" dir="<<dir<<std::endl;
                        if(fabs(wrapDegrees_180(dir - 0)) <= 45.1)
                                col = 2;
                        else if(fabs(wrapDegrees_180(dir - 90)) <= 45.1)
@@ -1074,7 +1064,7 @@ void MobV2CAO::step(float dtime, ClientEnvironment *env)
                bill->setTCoords(2, v2f(txs*(0+col), tys*(0+row)));
                bill->setTCoords(3, v2f(txs*(0+col), tys*(1+row)));
        } else {
-               dstream<<"MobV2CAO::step(): Unknown sprite type \""
+               infostream<<"MobV2CAO::step(): Unknown sprite type \""
                                <<m_sprite_type<<"\""<<std::endl;
        }
 
@@ -1104,7 +1094,7 @@ void MobV2CAO::step(float dtime, ClientEnvironment *env)
        if(m_damage_visual_timer >= 0){
                m_damage_visual_timer -= dtime;
                if(m_damage_visual_timer <= 0){
-                       dstream<<"id="<<m_id<<" damage visual ended"<<std::endl;
+                       infostream<<"id="<<m_id<<" damage visual ended"<<std::endl;
                }
        }
 
@@ -1128,7 +1118,7 @@ void MobV2CAO::step(float dtime, ClientEnvironment *env)
 
 void MobV2CAO::processMessage(const std::string &data)
 {
-       //dstream<<"MobV2CAO: Got message"<<std::endl;
+       //infostream<<"MobV2CAO: Got message"<<std::endl;
        std::istringstream is(data, std::ios::binary);
        // command
        u8 cmd = readU8(is);
@@ -1182,7 +1172,7 @@ void MobV2CAO::processMessage(const std::string &data)
 
 void MobV2CAO::initialize(const std::string &data)
 {
-       //dstream<<"MobV2CAO: Got init data"<<std::endl;
+       //infostream<<"MobV2CAO: Got init data"<<std::endl;
        
        {
                std::istringstream is(data, std::ios::binary);
@@ -1190,7 +1180,7 @@ void MobV2CAO::initialize(const std::string &data)
                u8 version = readU8(is);
                // check version
                if(version != 0){
-                       dstream<<__FUNCTION_NAME<<": Invalid version"<<std::endl;
+                       infostream<<__FUNCTION_NAME<<": Invalid version"<<std::endl;
                        return;
                }
                
@@ -1199,8 +1189,8 @@ void MobV2CAO::initialize(const std::string &data)
                std::istringstream tmp_is(tmp_os.str(), std::ios::binary);
                m_properties->parseConfigLines(tmp_is, "MobArgsEnd");
 
-               dstream<<"INFO: MobV2CAO::initialize(): got properties:"<<std::endl;
-               m_properties->writeLines(dstream);
+               infostream<<"MobV2CAO::initialize(): got properties:"<<std::endl;
+               m_properties->writeLines(infostream);
                
                m_properties->setDefault("looks", "dummy_default");
                m_properties->setDefault("yaw", "0");
@@ -1274,3 +1264,256 @@ void MobV2CAO::setLooks(const std::string &looks)
                        selection_size.X);
 }
 
+/*
+       LuaEntityCAO
+*/
+
+#include "luaentity_common.h"
+
+// Prototype
+LuaEntityCAO proto_LuaEntityCAO(NULL);
+
+LuaEntityCAO::LuaEntityCAO(IGameDef *gamedef):
+       ClientActiveObject(0, gamedef),
+       m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
+       m_meshnode(NULL),
+       m_spritenode(NULL),
+       m_position(v3f(0,10*BS,0)),
+       m_yaw(0),
+       m_prop(new LuaEntityProperties)
+{
+       ClientActiveObject::registerType(getType(), create);
+}
+
+LuaEntityCAO::~LuaEntityCAO()
+{
+       delete m_prop;
+}
+
+ClientActiveObject* LuaEntityCAO::create(IGameDef *gamedef)
+{
+       return new LuaEntityCAO(gamedef);
+}
+
+void LuaEntityCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
+{
+       if(m_meshnode != NULL || m_spritenode != NULL)
+               return;
+       
+       //video::IVideoDriver* driver = smgr->getVideoDriver();
+
+       if(m_prop->visual == "single_sprite"){
+               infostream<<"LuaEntityCAO::addToScene(): single_sprite"<<std::endl;
+               m_spritenode = new scene::MyBillboardSceneNode(
+                               smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
+               std::string texturestring = "unknown_block.png";
+               if(m_prop->textures.size() >= 1)
+                       texturestring = m_prop->textures[0];
+               m_spritenode->setMaterialTexture(0,
+                               tsrc->getTextureRaw(texturestring));
+               m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
+               m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
+               m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
+               m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
+               m_spritenode->setColor(video::SColor(255,0,0,0));
+               m_spritenode->setVisible(false); /* Set visible when brightness is known */
+               m_spritenode->setSize(v2f(1,1)*1.0*BS);
+               {
+                       const float txs = 1.0 / 1;
+                       const float tys = 1.0 / 1;
+                       m_spritenode->setTCoords(0, v2f(txs*1, tys*1));
+                       m_spritenode->setTCoords(1, v2f(txs*1, tys*0));
+                       m_spritenode->setTCoords(2, v2f(txs*0, tys*0));
+                       m_spritenode->setTCoords(3, v2f(txs*0, tys*1));
+               }
+       } else if(m_prop->visual == "cube"){
+               infostream<<"LuaEntityCAO::addToScene(): cube"<<std::endl;
+               video::SColor c(255,255,255,255);
+               video::S3DVertex vertices[24] =
+               {
+                       // Up
+                       video::S3DVertex(-0.5,+0.5,-0.5, 0,1,0, c, 0,1),
+                       video::S3DVertex(-0.5,+0.5,+0.5, 0,1,0, c, 0,0),
+                       video::S3DVertex(+0.5,+0.5,+0.5, 0,1,0, c, 1,0),
+                       video::S3DVertex(+0.5,+0.5,-0.5, 0,1,0, c, 1,1),
+                       // Down
+                       video::S3DVertex(-0.5,-0.5,-0.5, 0,-1,0, c, 0,0),
+                       video::S3DVertex(+0.5,-0.5,-0.5, 0,-1,0, c, 1,0),
+                       video::S3DVertex(+0.5,-0.5,+0.5, 0,-1,0, c, 1,1),
+                       video::S3DVertex(-0.5,-0.5,+0.5, 0,-1,0, c, 0,1),
+                       // Right
+                       video::S3DVertex(+0.5,-0.5,-0.5, 1,0,0, c, 0,1),
+                       video::S3DVertex(+0.5,+0.5,-0.5, 1,0,0, c, 0,0),
+                       video::S3DVertex(+0.5,+0.5,+0.5, 1,0,0, c, 1,0),
+                       video::S3DVertex(+0.5,-0.5,+0.5, 1,0,0, c, 1,1),
+                       // Left
+                       video::S3DVertex(-0.5,-0.5,-0.5, -1,0,0, c, 1,1),
+                       video::S3DVertex(-0.5,-0.5,+0.5, -1,0,0, c, 0,1),
+                       video::S3DVertex(-0.5,+0.5,+0.5, -1,0,0, c, 0,0),
+                       video::S3DVertex(-0.5,+0.5,-0.5, -1,0,0, c, 1,0),
+                       // Back
+                       video::S3DVertex(-0.5,-0.5,+0.5, 0,0,1, c, 1,1),
+                       video::S3DVertex(+0.5,-0.5,+0.5, 0,0,1, c, 0,1),
+                       video::S3DVertex(+0.5,+0.5,+0.5, 0,0,1, c, 0,0),
+                       video::S3DVertex(-0.5,+0.5,+0.5, 0,0,1, c, 1,0),
+                       // Front
+                       video::S3DVertex(-0.5,-0.5,-0.5, 0,0,-1, c, 0,1),
+                       video::S3DVertex(-0.5,+0.5,-0.5, 0,0,-1, c, 0,0),
+                       video::S3DVertex(+0.5,+0.5,-0.5, 0,0,-1, c, 1,0),
+                       video::S3DVertex(+0.5,-0.5,-0.5, 0,0,-1, c, 1,1),
+               };
+               
+               for(u32 i=0; i<24; ++i){
+                       vertices[i].Pos *= BS;
+               }
+
+               u16 indices[6] = {0,1,2,2,3,0};
+
+               scene::SMesh* mesh = new scene::SMesh();
+               for (u32 i=0; i<6; ++i)
+               {
+                       scene::IMeshBuffer* buf = new scene::SMeshBuffer();
+                       buf->append(vertices + 4 * i, 4, indices, 6);
+                       buf->recalculateBoundingBox();
+                       mesh->addMeshBuffer(buf);
+                       buf->drop();
+               }
+               mesh->recalculateBoundingBox();
+       
+               m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
+               
+               m_meshnode->setMesh(mesh);
+               m_meshnode->setScale(v3f(1));
+               for (u32 i = 0; i < 6; ++i)
+               {
+                       std::string texturestring = "unknown_block.png";
+                       if(m_prop->textures.size() > i)
+                               texturestring = m_prop->textures[i];
+                       AtlasPointer ap = tsrc->getTexture(texturestring);
+
+                       // Get the tile texture and atlas transformation
+                       video::ITexture* atlas = ap.atlas;
+                       v2f pos = ap.pos;
+                       v2f size = ap.size;
+
+                       // Set material flags and texture
+                       video::SMaterial& material = m_meshnode->getMaterial(i);
+                       material.setFlag(video::EMF_LIGHTING, false);
+                       material.setFlag(video::EMF_BILINEAR_FILTER, false);
+                       material.setTexture(0, atlas);
+                       material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y);
+                       material.getTextureMatrix(0).setTextureScale(size.X, size.Y);
+               }
+               // Will be shown when we know the brightness
+               m_meshnode->setVisible(false);
+       } else {
+               infostream<<"LuaEntityCAO::addToScene(): \""<<m_prop->visual
+                               <<"\" not supported"<<std::endl;
+       }
+       updateNodePos();
+}
+
+void LuaEntityCAO::removeFromScene()
+{
+       if(m_meshnode){
+               m_meshnode->remove();
+               m_meshnode = NULL;
+       }
+       if(m_spritenode){
+               m_spritenode->remove();
+               m_spritenode = NULL;
+       }
+}
+
+void LuaEntityCAO::updateLight(u8 light_at_pos)
+{
+       u8 li = decode_light(light_at_pos);
+       video::SColor color(255,li,li,li);
+       if(m_meshnode){
+               setMeshVerticesColor(m_meshnode->getMesh(), color);
+               m_meshnode->setVisible(true);
+       }
+       if(m_spritenode){
+               m_spritenode->setColor(color);
+               m_spritenode->setVisible(true);
+       }
+}
+
+v3s16 LuaEntityCAO::getLightPosition()
+{
+       return floatToInt(m_position, BS);
+}
+
+void LuaEntityCAO::updateNodePos()
+{
+       if(m_meshnode){
+               m_meshnode->setPosition(pos_translator.vect_show);
+       }
+       if(m_spritenode){
+               m_spritenode->setPosition(pos_translator.vect_show);
+       }
+}
+
+void LuaEntityCAO::step(float dtime, ClientEnvironment *env)
+{
+       pos_translator.translate(dtime);
+       updateNodePos();
+}
+
+void LuaEntityCAO::processMessage(const std::string &data)
+{
+       infostream<<"LuaEntityCAO: Got message"<<std::endl;
+       std::istringstream is(data, std::ios::binary);
+       // command
+       u8 cmd = readU8(is);
+       if(cmd == 0)
+       {
+               // do_interpolate
+               bool do_interpolate = readU8(is);
+               // pos
+               m_position = readV3F1000(is);
+               // yaw
+               m_yaw = readF1000(is);
+               // is_end_position (for interpolation)
+               bool is_end_position = readU8(is);
+               // update_interval
+               float update_interval = readF1000(is);
+               
+               if(do_interpolate)
+                       pos_translator.update(m_position, is_end_position, update_interval);
+               else
+                       pos_translator.init(m_position);
+               updateNodePos();
+       }
+}
+
+void LuaEntityCAO::initialize(const std::string &data)
+{
+       infostream<<"LuaEntityCAO: Got init data"<<std::endl;
+       
+       std::istringstream is(data, std::ios::binary);
+       // version
+       u8 version = readU8(is);
+       // check version
+       if(version != 0)
+               return;
+       // pos
+       m_position = readV3F1000(is);
+       // yaw
+       m_yaw = readF1000(is);
+       // properties
+       std::istringstream prop_is(deSerializeLongString(is), std::ios::binary);
+       m_prop->deSerialize(prop_is);
+
+       infostream<<"m_prop: "<<m_prop->dump()<<std::endl;
+
+       m_selection_box = m_prop->collisionbox;
+       m_selection_box.MinEdge *= BS;
+       m_selection_box.MaxEdge *= BS;
+               
+       pos_translator.init(m_position);
+       
+       updateNodePos();
+}
+
+