ToolDefManager serialization
[oweals/minetest.git] / src / content_cao.cpp
index 67594eb9f9afdd48493eb70ebeadb76447215165..c6ec0761a07e1295af1988e22460bb2a23692383 100644 (file)
@@ -30,10 +30,10 @@ core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
 */
 
 // Prototype
-TestCAO proto_TestCAO;
+TestCAO proto_TestCAO(NULL);
 
-TestCAO::TestCAO():
-       ClientActiveObject(0),
+TestCAO::TestCAO(IGameDef *gamedef):
+       ClientActiveObject(0, gamedef),
        m_node(NULL),
        m_position(v3f(0,10*BS,0))
 {
@@ -44,12 +44,12 @@ TestCAO::~TestCAO()
 {
 }
 
-ClientActiveObject* TestCAO::create()
+ClientActiveObject* TestCAO::create(IGameDef *gamedef)
 {
-       return new TestCAO();
+       return new TestCAO(gamedef);
 }
 
-void TestCAO::addToScene(scene::ISceneManager *smgr)
+void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
 {
        if(m_node != NULL)
                return;
@@ -146,10 +146,10 @@ void TestCAO::processMessage(const std::string &data)
 #include "inventory.h"
 
 // Prototype
-ItemCAO proto_ItemCAO;
+ItemCAO proto_ItemCAO(NULL);
 
-ItemCAO::ItemCAO():
-       ClientActiveObject(0),
+ItemCAO::ItemCAO(IGameDef *gamedef):
+       ClientActiveObject(0, gamedef),
        m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
        m_node(NULL),
        m_position(v3f(0,10*BS,0))
@@ -161,12 +161,12 @@ ItemCAO::~ItemCAO()
 {
 }
 
-ClientActiveObject* ItemCAO::create()
+ClientActiveObject* ItemCAO::create(IGameDef *gamedef)
 {
-       return new ItemCAO();
+       return new ItemCAO(gamedef);
 }
 
-void ItemCAO::addToScene(scene::ISceneManager *smgr)
+void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
 {
        if(m_node != NULL)
                return;
@@ -218,13 +218,13 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr)
        video::ITexture *texture = NULL;
        try{
                InventoryItem *item = NULL;
-               item = InventoryItem::deSerialize(is);
+               item = InventoryItem::deSerialize(is, m_gamedef);
                infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
                                <<m_inventorystring<<"\" -> item="<<item
                                <<std::endl;
                if(item)
                {
-                       texture = item->getImage();
+                       texture = item->getImage(tsrc);
                        delete item;
                }
        }
@@ -327,10 +327,10 @@ void ItemCAO::initialize(const std::string &data)
 #include "inventory.h"
 
 // Prototype
-RatCAO proto_RatCAO;
+RatCAO proto_RatCAO(NULL);
 
-RatCAO::RatCAO():
-       ClientActiveObject(0),
+RatCAO::RatCAO(IGameDef *gamedef):
+       ClientActiveObject(0, gamedef),
        m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
        m_node(NULL),
        m_position(v3f(0,10*BS,0)),
@@ -343,12 +343,12 @@ RatCAO::~RatCAO()
 {
 }
 
-ClientActiveObject* RatCAO::create()
+ClientActiveObject* RatCAO::create(IGameDef *gamedef)
 {
-       return new RatCAO();
+       return new RatCAO(gamedef);
 }
 
-void RatCAO::addToScene(scene::ISceneManager *smgr)
+void RatCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
 {
        if(m_node != NULL)
                return;
@@ -473,10 +473,10 @@ void RatCAO::initialize(const std::string &data)
 #include "inventory.h"
 
 // Prototype
-Oerkki1CAO proto_Oerkki1CAO;
+Oerkki1CAO proto_Oerkki1CAO(NULL);
 
-Oerkki1CAO::Oerkki1CAO():
-       ClientActiveObject(0),
+Oerkki1CAO::Oerkki1CAO(IGameDef *gamedef):
+       ClientActiveObject(0, gamedef),
        m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.,BS/3.),
        m_node(NULL),
        m_position(v3f(0,10*BS,0)),
@@ -491,12 +491,12 @@ Oerkki1CAO::~Oerkki1CAO()
 {
 }
 
-ClientActiveObject* Oerkki1CAO::create()
+ClientActiveObject* Oerkki1CAO::create(IGameDef *gamedef)
 {
-       return new Oerkki1CAO();
+       return new Oerkki1CAO(gamedef);
 }
 
-void Oerkki1CAO::addToScene(scene::ISceneManager *smgr)
+void Oerkki1CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
 {
        if(m_node != NULL)
                return;
@@ -712,10 +712,10 @@ bool Oerkki1CAO::directReportPunch(const std::string &toolname, v3f dir)
 */
 
 // Prototype
-FireflyCAO proto_FireflyCAO;
+FireflyCAO proto_FireflyCAO(NULL);
 
-FireflyCAO::FireflyCAO():
-       ClientActiveObject(0),
+FireflyCAO::FireflyCAO(IGameDef *gamedef):
+       ClientActiveObject(0, gamedef),
        m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
        m_node(NULL),
        m_position(v3f(0,10*BS,0)),
@@ -728,12 +728,12 @@ FireflyCAO::~FireflyCAO()
 {
 }
 
-ClientActiveObject* FireflyCAO::create()
+ClientActiveObject* FireflyCAO::create(IGameDef *gamedef)
 {
-       return new FireflyCAO();
+       return new FireflyCAO(gamedef);
 }
 
-void FireflyCAO::addToScene(scene::ISceneManager *smgr)
+void FireflyCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
 {
        if(m_node != NULL)
                return;
@@ -856,10 +856,10 @@ void FireflyCAO::initialize(const std::string &data)
 */
 
 // Prototype
-MobV2CAO proto_MobV2CAO;
+MobV2CAO proto_MobV2CAO(NULL);
 
-MobV2CAO::MobV2CAO():
-       ClientActiveObject(0),
+MobV2CAO::MobV2CAO(IGameDef *gamedef):
+       ClientActiveObject(0, gamedef),
        m_selection_box(-0.4*BS,-0.4*BS,-0.4*BS, 0.4*BS,0.8*BS,0.4*BS),
        m_node(NULL),
        m_position(v3f(0,10*BS,0)),
@@ -888,12 +888,12 @@ MobV2CAO::~MobV2CAO()
        delete m_properties;
 }
 
-ClientActiveObject* MobV2CAO::create()
+ClientActiveObject* MobV2CAO::create(IGameDef *gamedef)
 {
-       return new MobV2CAO();
+       return new MobV2CAO(gamedef);
 }
 
-void MobV2CAO::addToScene(scene::ISceneManager *smgr)
+void MobV2CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
 {
        if(m_node != NULL)
                return;
@@ -905,7 +905,7 @@ void MobV2CAO::addToScene(scene::ISceneManager *smgr)
        
        scene::MyBillboardSceneNode *bill = new scene::MyBillboardSceneNode(
                        smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
-       bill->setMaterialTexture(0, g_texturesource->getTextureRaw(texture_string));
+       bill->setMaterialTexture(0, tsrc->getTextureRaw(texture_string));
        bill->setMaterialFlag(video::EMF_LIGHTING, false);
        bill->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
        bill->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
@@ -1000,6 +1000,8 @@ void MobV2CAO::step(float dtime, ClientEnvironment *env)
        
        if(m_sprite_type == "humanoid_1"){
                scene::ICameraSceneNode* camera = m_node->getSceneManager()->getActiveCamera();
+               if(!camera)
+                       return;
                v3f cam_to_mob = m_node->getAbsolutePosition() - camera->getAbsolutePosition();
                cam_to_mob.normalize();
                int col = 0;
@@ -1262,3 +1264,256 @@ void MobV2CAO::setLooks(const std::string &looks)
                        selection_size.X);
 }
 
+/*
+       LuaEntityCAO
+*/
+
+#include "luaentity_common.h"
+
+// Prototype
+LuaEntityCAO proto_LuaEntityCAO(NULL);
+
+LuaEntityCAO::LuaEntityCAO(IGameDef *gamedef):
+       ClientActiveObject(0, gamedef),
+       m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
+       m_meshnode(NULL),
+       m_spritenode(NULL),
+       m_position(v3f(0,10*BS,0)),
+       m_yaw(0),
+       m_prop(new LuaEntityProperties)
+{
+       ClientActiveObject::registerType(getType(), create);
+}
+
+LuaEntityCAO::~LuaEntityCAO()
+{
+       delete m_prop;
+}
+
+ClientActiveObject* LuaEntityCAO::create(IGameDef *gamedef)
+{
+       return new LuaEntityCAO(gamedef);
+}
+
+void LuaEntityCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
+{
+       if(m_meshnode != NULL || m_spritenode != NULL)
+               return;
+       
+       //video::IVideoDriver* driver = smgr->getVideoDriver();
+
+       if(m_prop->visual == "single_sprite"){
+               infostream<<"LuaEntityCAO::addToScene(): single_sprite"<<std::endl;
+               m_spritenode = new scene::MyBillboardSceneNode(
+                               smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
+               std::string texturestring = "unknown_block.png";
+               if(m_prop->textures.size() >= 1)
+                       texturestring = m_prop->textures[0];
+               m_spritenode->setMaterialTexture(0,
+                               tsrc->getTextureRaw(texturestring));
+               m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
+               m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
+               m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
+               m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
+               m_spritenode->setColor(video::SColor(255,0,0,0));
+               m_spritenode->setVisible(false); /* Set visible when brightness is known */
+               m_spritenode->setSize(v2f(1,1)*1.0*BS);
+               {
+                       const float txs = 1.0 / 1;
+                       const float tys = 1.0 / 1;
+                       m_spritenode->setTCoords(0, v2f(txs*1, tys*1));
+                       m_spritenode->setTCoords(1, v2f(txs*1, tys*0));
+                       m_spritenode->setTCoords(2, v2f(txs*0, tys*0));
+                       m_spritenode->setTCoords(3, v2f(txs*0, tys*1));
+               }
+       } else if(m_prop->visual == "cube"){
+               infostream<<"LuaEntityCAO::addToScene(): cube"<<std::endl;
+               video::SColor c(255,255,255,255);
+               video::S3DVertex vertices[24] =
+               {
+                       // Up
+                       video::S3DVertex(-0.5,+0.5,-0.5, 0,1,0, c, 0,1),
+                       video::S3DVertex(-0.5,+0.5,+0.5, 0,1,0, c, 0,0),
+                       video::S3DVertex(+0.5,+0.5,+0.5, 0,1,0, c, 1,0),
+                       video::S3DVertex(+0.5,+0.5,-0.5, 0,1,0, c, 1,1),
+                       // Down
+                       video::S3DVertex(-0.5,-0.5,-0.5, 0,-1,0, c, 0,0),
+                       video::S3DVertex(+0.5,-0.5,-0.5, 0,-1,0, c, 1,0),
+                       video::S3DVertex(+0.5,-0.5,+0.5, 0,-1,0, c, 1,1),
+                       video::S3DVertex(-0.5,-0.5,+0.5, 0,-1,0, c, 0,1),
+                       // Right
+                       video::S3DVertex(+0.5,-0.5,-0.5, 1,0,0, c, 0,1),
+                       video::S3DVertex(+0.5,+0.5,-0.5, 1,0,0, c, 0,0),
+                       video::S3DVertex(+0.5,+0.5,+0.5, 1,0,0, c, 1,0),
+                       video::S3DVertex(+0.5,-0.5,+0.5, 1,0,0, c, 1,1),
+                       // Left
+                       video::S3DVertex(-0.5,-0.5,-0.5, -1,0,0, c, 1,1),
+                       video::S3DVertex(-0.5,-0.5,+0.5, -1,0,0, c, 0,1),
+                       video::S3DVertex(-0.5,+0.5,+0.5, -1,0,0, c, 0,0),
+                       video::S3DVertex(-0.5,+0.5,-0.5, -1,0,0, c, 1,0),
+                       // Back
+                       video::S3DVertex(-0.5,-0.5,+0.5, 0,0,1, c, 1,1),
+                       video::S3DVertex(+0.5,-0.5,+0.5, 0,0,1, c, 0,1),
+                       video::S3DVertex(+0.5,+0.5,+0.5, 0,0,1, c, 0,0),
+                       video::S3DVertex(-0.5,+0.5,+0.5, 0,0,1, c, 1,0),
+                       // Front
+                       video::S3DVertex(-0.5,-0.5,-0.5, 0,0,-1, c, 0,1),
+                       video::S3DVertex(-0.5,+0.5,-0.5, 0,0,-1, c, 0,0),
+                       video::S3DVertex(+0.5,+0.5,-0.5, 0,0,-1, c, 1,0),
+                       video::S3DVertex(+0.5,-0.5,-0.5, 0,0,-1, c, 1,1),
+               };
+               
+               for(u32 i=0; i<24; ++i){
+                       vertices[i].Pos *= BS;
+               }
+
+               u16 indices[6] = {0,1,2,2,3,0};
+
+               scene::SMesh* mesh = new scene::SMesh();
+               for (u32 i=0; i<6; ++i)
+               {
+                       scene::IMeshBuffer* buf = new scene::SMeshBuffer();
+                       buf->append(vertices + 4 * i, 4, indices, 6);
+                       buf->recalculateBoundingBox();
+                       mesh->addMeshBuffer(buf);
+                       buf->drop();
+               }
+               mesh->recalculateBoundingBox();
+       
+               m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
+               
+               m_meshnode->setMesh(mesh);
+               m_meshnode->setScale(v3f(1));
+               for (u32 i = 0; i < 6; ++i)
+               {
+                       std::string texturestring = "unknown_block.png";
+                       if(m_prop->textures.size() > i)
+                               texturestring = m_prop->textures[i];
+                       AtlasPointer ap = tsrc->getTexture(texturestring);
+
+                       // Get the tile texture and atlas transformation
+                       video::ITexture* atlas = ap.atlas;
+                       v2f pos = ap.pos;
+                       v2f size = ap.size;
+
+                       // Set material flags and texture
+                       video::SMaterial& material = m_meshnode->getMaterial(i);
+                       material.setFlag(video::EMF_LIGHTING, false);
+                       material.setFlag(video::EMF_BILINEAR_FILTER, false);
+                       material.setTexture(0, atlas);
+                       material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y);
+                       material.getTextureMatrix(0).setTextureScale(size.X, size.Y);
+               }
+               // Will be shown when we know the brightness
+               m_meshnode->setVisible(false);
+       } else {
+               infostream<<"LuaEntityCAO::addToScene(): \""<<m_prop->visual
+                               <<"\" not supported"<<std::endl;
+       }
+       updateNodePos();
+}
+
+void LuaEntityCAO::removeFromScene()
+{
+       if(m_meshnode){
+               m_meshnode->remove();
+               m_meshnode = NULL;
+       }
+       if(m_spritenode){
+               m_spritenode->remove();
+               m_spritenode = NULL;
+       }
+}
+
+void LuaEntityCAO::updateLight(u8 light_at_pos)
+{
+       u8 li = decode_light(light_at_pos);
+       video::SColor color(255,li,li,li);
+       if(m_meshnode){
+               setMeshVerticesColor(m_meshnode->getMesh(), color);
+               m_meshnode->setVisible(true);
+       }
+       if(m_spritenode){
+               m_spritenode->setColor(color);
+               m_spritenode->setVisible(true);
+       }
+}
+
+v3s16 LuaEntityCAO::getLightPosition()
+{
+       return floatToInt(m_position, BS);
+}
+
+void LuaEntityCAO::updateNodePos()
+{
+       if(m_meshnode){
+               m_meshnode->setPosition(pos_translator.vect_show);
+       }
+       if(m_spritenode){
+               m_spritenode->setPosition(pos_translator.vect_show);
+       }
+}
+
+void LuaEntityCAO::step(float dtime, ClientEnvironment *env)
+{
+       pos_translator.translate(dtime);
+       updateNodePos();
+}
+
+void LuaEntityCAO::processMessage(const std::string &data)
+{
+       infostream<<"LuaEntityCAO: Got message"<<std::endl;
+       std::istringstream is(data, std::ios::binary);
+       // command
+       u8 cmd = readU8(is);
+       if(cmd == 0)
+       {
+               // do_interpolate
+               bool do_interpolate = readU8(is);
+               // pos
+               m_position = readV3F1000(is);
+               // yaw
+               m_yaw = readF1000(is);
+               // is_end_position (for interpolation)
+               bool is_end_position = readU8(is);
+               // update_interval
+               float update_interval = readF1000(is);
+               
+               if(do_interpolate)
+                       pos_translator.update(m_position, is_end_position, update_interval);
+               else
+                       pos_translator.init(m_position);
+               updateNodePos();
+       }
+}
+
+void LuaEntityCAO::initialize(const std::string &data)
+{
+       infostream<<"LuaEntityCAO: Got init data"<<std::endl;
+       
+       std::istringstream is(data, std::ios::binary);
+       // version
+       u8 version = readU8(is);
+       // check version
+       if(version != 0)
+               return;
+       // pos
+       m_position = readV3F1000(is);
+       // yaw
+       m_yaw = readF1000(is);
+       // properties
+       std::istringstream prop_is(deSerializeLongString(is), std::ios::binary);
+       m_prop->deSerialize(prop_is);
+
+       infostream<<"m_prop: "<<m_prop->dump()<<std::endl;
+
+       m_selection_box = m_prop->collisionbox;
+       m_selection_box.MinEdge *= BS;
+       m_selection_box.MaxEdge *= BS;
+               
+       pos_translator.init(m_position);
+       
+       updateNodePos();
+}
+
+