LuaEntityCAO
*/
+#include "luaentity_common.h"
+
// Prototype
LuaEntityCAO proto_LuaEntityCAO;
ClientActiveObject(0),
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
m_node(NULL),
- m_position(v3f(0,10*BS,0))
+ m_position(v3f(0,10*BS,0)),
+ m_prop(new LuaEntityProperties)
{
ClientActiveObject::registerType(getType(), create);
}
LuaEntityCAO::~LuaEntityCAO()
{
+ delete m_prop;
}
ClientActiveObject* LuaEntityCAO::create()
{
infostream<<"LuaEntityCAO: Got init data"<<std::endl;
- {
- std::istringstream is(data, std::ios::binary);
- // version
- u8 version = readU8(is);
- // check version
- if(version != 0)
- return;
- // pos
- m_position = readV3F1000(is);
- }
+ std::istringstream is(data, std::ios::binary);
+ // version
+ u8 version = readU8(is);
+ // check version
+ if(version != 0)
+ return;
+ // pos
+ m_position = readV3F1000(is);
+ // properties
+ std::istringstream prop_is(deSerializeLongString(is), std::ios::binary);
+ m_prop->deSerialize(prop_is);
+
+ infostream<<"m_prop: "<<m_prop->dump()<<std::endl;
updateNodePos();
}