#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
-std::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
+UNORDERED_MAP<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
SmoothTranslator::SmoothTranslator():
vect_old(0,0,0),
void initialize(const std::string &data);
- core::aabbox3d<f32>* getSelectionBox()
+ aabb3f *getSelectionBox()
{return &m_selection_box;}
v3f getPosition()
{return m_position;}
-
+ inline float getYaw() const
+ {return 0;}
std::string infoText()
{return m_infotext;}
bool getCollisionBox(aabb3f *toset) { return false; }
private:
- core::aabbox3d<f32> m_selection_box;
+ aabb3f m_selection_box;
scene::IMeshSceneNode *m_node;
v3f m_position;
std::string m_itemstring;
}
catch(SerializationError &e)
{
- infostream<<"WARNING: "<<__FUNCTION_NAME
+ warningstream<<FUNCTION_NAME
<<": error deSerializing itemstring \""
<<m_itemstring<<std::endl;
}
//
m_smgr(NULL),
m_irr(NULL),
+ m_gamedef(NULL),
m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
m_meshnode(NULL),
m_animated_meshnode(NULL),
m_wield_meshnode(NULL),
m_spritenode(NULL),
- m_nametag_color(video::SColor(255, 255, 255, 255)),
- m_textnode(NULL),
+ m_nametag(NULL),
m_position(v3f(0,10*BS,0)),
m_velocity(v3f(0,0,0)),
m_acceleration(v3f(0,0,0)),
m_animation_speed(15),
m_animation_blend(0),
m_animation_loop(true),
- m_bone_position(std::map<std::string, core::vector2d<v3f> >()),
+ m_bone_position(UNORDERED_MAP<std::string, core::vector2d<v3f> >()),
m_attachment_bone(""),
m_attachment_position(v3f(0,0,0)),
m_attachment_rotation(v3f(0,0,0)),
m_last_light(255),
m_is_visible(false)
{
- if(gamedef == NULL)
+ if (gamedef == NULL) {
ClientActiveObject::registerType(getType(), create);
+ } else {
+ m_gamedef = gamedef;
+ }
}
bool GenericCAO::getCollisionBox(aabb3f *toset)
void GenericCAO::initialize(const std::string &data)
{
infostream<<"GenericCAO: Got init data"<<std::endl;
+ processInitData(data);
+
+ if (m_is_player) {
+ // Check if it's the current player
+ LocalPlayer *player = m_env->getLocalPlayer();
+ if (player && strcmp(player->getName(), m_name.c_str()) == 0) {
+ m_is_local_player = true;
+ m_is_visible = false;
+ player->setCAO(this);
+ }
+ m_env->addPlayerName(m_name.c_str());
+ }
+}
+
+void GenericCAO::processInitData(const std::string &data)
+{
std::istringstream is(data, std::ios::binary);
int num_messages = 0;
// version
u8 version = readU8(is);
// check version
- if(version == 1) // In PROTOCOL_VERSION 14
- {
+ if (version == 1) { // In PROTOCOL_VERSION 14
m_name = deSerializeString(is);
m_is_player = readU8(is);
m_id = readS16(is);
m_yaw = readF1000(is);
m_hp = readS16(is);
num_messages = readU8(is);
- }
- else if(version == 0) // In PROTOCOL_VERSION 13
- {
+ } else if (version == 0) { // In PROTOCOL_VERSION 13
m_name = deSerializeString(is);
m_is_player = readU8(is);
m_position = readV3F1000(is);
m_yaw = readF1000(is);
m_hp = readS16(is);
num_messages = readU8(is);
- }
- else
- {
+ } else {
errorstream<<"GenericCAO: Unsupported init data version"
<<std::endl;
return;
}
- for(int i=0; i<num_messages; i++)
- {
+ for (int i = 0; i < num_messages; i++) {
std::string message = deSerializeLongString(is);
processMessage(message);
}
pos_translator.init(m_position);
updateNodePos();
-
- if(m_is_player)
- {
- Player *player = m_env->getPlayer(m_name.c_str());
- if(player && player->isLocal())
- {
- m_is_local_player = true;
- m_is_visible = false;
- LocalPlayer* localplayer = dynamic_cast<LocalPlayer*>(player);
-
- assert( localplayer != NULL );
- localplayer->setCAO(this);
- }
- m_env->addPlayerName(m_name.c_str());
- }
}
GenericCAO::~GenericCAO()
{
- if(m_is_player)
- {
+ if (m_is_player) {
m_env->removePlayerName(m_name.c_str());
}
removeFromScene(true);
}
-core::aabbox3d<f32>* GenericCAO::getSelectionBox()
+aabb3f *GenericCAO::getSelectionBox()
{
if(!m_prop.is_visible || !m_is_visible || m_is_local_player || getParent() != NULL)
return NULL;
scene::ISceneNode* GenericCAO::getSceneNode()
{
- if (m_meshnode)
+ if (m_meshnode) {
return m_meshnode;
- if (m_animated_meshnode)
+ } else if (m_animated_meshnode) {
return m_animated_meshnode;
- if (m_wield_meshnode)
+ } else if (m_wield_meshnode) {
return m_wield_meshnode;
- if (m_spritenode)
+ } else if (m_spritenode) {
return m_spritenode;
+ }
return NULL;
}
}
}
- if(m_meshnode)
- {
+ if (m_meshnode) {
m_meshnode->remove();
m_meshnode->drop();
m_meshnode = NULL;
- }
- if(m_animated_meshnode)
- {
+ } else if (m_animated_meshnode) {
m_animated_meshnode->remove();
m_animated_meshnode->drop();
m_animated_meshnode = NULL;
- }
- if(m_wield_meshnode)
- {
+ } else if (m_wield_meshnode) {
m_wield_meshnode->remove();
m_wield_meshnode->drop();
m_wield_meshnode = NULL;
- }
- if(m_spritenode)
- {
+ } else if (m_spritenode) {
m_spritenode->remove();
m_spritenode->drop();
m_spritenode = NULL;
}
- if (m_textnode)
- {
- m_textnode->remove();
- m_textnode->drop();
- m_textnode = NULL;
+
+ if (m_nametag) {
+ m_gamedef->getCamera()->removeNametag(m_nametag);
+ m_nametag = NULL;
}
}
-void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
- IrrlichtDevice *irr)
+void GenericCAO::addToScene(scene::ISceneManager *smgr,
+ ITextureSource *tsrc, IrrlichtDevice *irr)
{
m_smgr = smgr;
m_irr = irr;
- if (getSceneNode() != NULL)
+ if (getSceneNode() != NULL) {
return;
+ }
m_visuals_expired = false;
- if(!m_prop.is_visible)
+ if (!m_prop.is_visible) {
return;
+ }
- //video::IVideoDriver* driver = smgr->getVideoDriver();
-
- if(m_prop.visual == "sprite")
- {
+ if (m_prop.visual == "sprite") {
infostream<<"GenericCAO::addToScene(): single_sprite"<<std::endl;
m_spritenode = smgr->addBillboardSceneNode(
NULL, v2f(1, 1), v3f(0,0,0), -1);
setBillboardTextureMatrix(m_spritenode,
txs, tys, 0, 0);
}
- }
- else if(m_prop.visual == "upright_sprite") {
+ } else if (m_prop.visual == "upright_sprite") {
scene::SMesh *mesh = new scene::SMesh();
- double dx = BS*m_prop.visual_size.X/2;
- double dy = BS*m_prop.visual_size.Y/2;
- { // Front
- scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+ double dx = BS * m_prop.visual_size.X / 2;
+ double dy = BS * m_prop.visual_size.Y / 2;
u8 li = m_last_light;
- video::SColor c(255,li,li,li);
- video::S3DVertex vertices[4] =
- {
- video::S3DVertex(-dx,-dy,0, 0,0,0, c, 0,1),
- video::S3DVertex(dx,-dy,0, 0,0,0, c, 1,1),
- video::S3DVertex(dx,dy,0, 0,0,0, c, 1,0),
- video::S3DVertex(-dx,dy,0, 0,0,0, c, 0,0),
- };
- u16 indices[] = {0,1,2,2,3,0};
- buf->append(vertices, 4, indices, 6);
- // Set material
- buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
- buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
- buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
- buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
- // Add to mesh
- mesh->addMeshBuffer(buf);
- buf->drop();
+ video::SColor c(255, li, li, li);
+
+ { // Front
+ scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+ video::S3DVertex vertices[4] = {
+ video::S3DVertex(-dx, -dy, 0, 0,0,0, c, 1,1),
+ video::S3DVertex( dx, -dy, 0, 0,0,0, c, 0,1),
+ video::S3DVertex( dx, dy, 0, 0,0,0, c, 0,0),
+ video::S3DVertex(-dx, dy, 0, 0,0,0, c, 1,0),
+ };
+ u16 indices[] = {0,1,2,2,3,0};
+ buf->append(vertices, 4, indices, 6);
+ // Set material
+ buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+ buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
+ buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
+ buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ // Add to mesh
+ mesh->addMeshBuffer(buf);
+ buf->drop();
}
{ // Back
- scene::IMeshBuffer *buf = new scene::SMeshBuffer();
- u8 li = m_last_light;
- video::SColor c(255,li,li,li);
- video::S3DVertex vertices[4] =
- {
- video::S3DVertex(dx,-dy,0, 0,0,0, c, 1,1),
- video::S3DVertex(-dx,-dy,0, 0,0,0, c, 0,1),
- video::S3DVertex(-dx,dy,0, 0,0,0, c, 0,0),
- video::S3DVertex(dx,dy,0, 0,0,0, c, 1,0),
- };
- u16 indices[] = {0,1,2,2,3,0};
- buf->append(vertices, 4, indices, 6);
- // Set material
- buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
- buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
- buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
- buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
- // Add to mesh
- mesh->addMeshBuffer(buf);
- buf->drop();
+ scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+ video::S3DVertex vertices[4] = {
+ video::S3DVertex( dx,-dy, 0, 0,0,0, c, 1,1),
+ video::S3DVertex(-dx,-dy, 0, 0,0,0, c, 0,1),
+ video::S3DVertex(-dx, dy, 0, 0,0,0, c, 0,0),
+ video::S3DVertex( dx, dy, 0, 0,0,0, c, 1,0),
+ };
+ u16 indices[] = {0,1,2,2,3,0};
+ buf->append(vertices, 4, indices, 6);
+ // Set material
+ buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+ buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
+ buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
+ buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+ // Add to mesh
+ mesh->addMeshBuffer(buf);
+ buf->drop();
}
m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
m_meshnode->grab();
u8 li = m_last_light;
setMeshColor(m_animated_meshnode->getMesh(), video::SColor(255,li,li,li));
+ bool backface_culling = m_prop.backface_culling;
+ if (m_is_player)
+ backface_culling = false;
+
m_animated_meshnode->setMaterialFlag(video::EMF_LIGHTING, false);
m_animated_meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
m_animated_meshnode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
m_animated_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
+ m_animated_meshnode->setMaterialFlag(video::EMF_BACK_FACE_CULLING, backface_culling);
}
else
errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl;
updateTextures("");
scene::ISceneNode *node = getSceneNode();
- if (node && m_is_player && !m_is_local_player) {
- // Add a text node for showing the name
- gui::IGUIEnvironment* gui = irr->getGUIEnvironment();
- std::wstring wname = utf8_to_wide(m_name);
- m_textnode = smgr->addTextSceneNode(gui->getSkin()->getFont(),
- wname.c_str(), m_nametag_color, node);
- m_textnode->grab();
- m_textnode->setPosition(v3f(0, BS*1.1, 0));
+ if (node && m_prop.nametag != "" && !m_is_local_player) {
+ // Add nametag
+ m_nametag = m_gamedef->getCamera()->addNametag(node,
+ m_prop.nametag, m_prop.nametag_color);
}
updateNodePos();
}
void GenericCAO::updateLight(u8 light_at_pos)
+{
+ // Don't update light of attached one
+ if (getParent() != NULL) {
+ return;
+ }
+
+ updateLightNoCheck(light_at_pos);
+
+ // Update light of all children
+ for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) {
+ ClientActiveObject *obj = m_env->getActiveObject(m_children[i]);
+ if (obj) {
+ obj->updateLightNoCheck(light_at_pos);
+ }
+ }
+}
+
+void GenericCAO::updateLightNoCheck(u8 light_at_pos)
{
u8 li = decode_light(light_at_pos);
- if(li != m_last_light)
- {
+ if (li != m_last_light) {
m_last_light = li;
video::SColor color(255,li,li,li);
- if(m_meshnode)
+ if (m_meshnode) {
setMeshColor(m_meshnode->getMesh(), color);
- if(m_animated_meshnode)
+ } else if (m_animated_meshnode) {
setMeshColor(m_animated_meshnode->getMesh(), color);
- if(m_wield_meshnode)
+ } else if (m_wield_meshnode) {
m_wield_meshnode->setColor(color);
- if(m_spritenode)
+ } else if (m_spritenode) {
m_spritenode->setColor(color);
+ }
}
}
PlayerControl controls = player->getPlayerControl();
bool walking = false;
- if(controls.up || controls.down || controls.left || controls.right)
+ if (controls.up || controls.down || controls.left || controls.right ||
+ controls.forw_move_joystick_axis != 0.f ||
+ controls.sidew_move_joystick_axis != 0.f)
walking = true;
f32 new_speed = player->local_animation_speed;
if(m_prop.physical)
{
- core::aabbox3d<f32> box = m_prop.collisionbox;
+ aabb3f box = m_prop.collisionbox;
box.MinEdge *= BS;
box.MaxEdge *= BS;
collisionMoveResult moveresult;
f32 pos_max_d = BS*0.125; // Distance per iteration
v3f p_pos = m_position;
v3f p_velocity = m_velocity;
- v3f p_acceleration = m_acceleration;
moveresult = collisionMoveSimple(env,env->getGameDef(),
pos_max_d, box, m_prop.stepheight, dtime,
- p_pos, p_velocity, p_acceleration,
+ &p_pos, &p_velocity, m_acceleration,
this, m_prop.collideWithObjects);
// Apply results
m_position = p_pos;
m_velocity = p_velocity;
- m_acceleration = p_acceleration;
bool is_end_position = moveresult.collides;
pos_translator.update(m_position, is_end_position, dtime);
if (getParent() == NULL && m_prop.automatic_face_movement_dir &&
(fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001))
{
- m_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI
+ float optimal_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI
+ m_prop.automatic_face_movement_dir_offset;
+ float max_rotation_delta =
+ dtime * m_prop.automatic_face_movement_max_rotation_per_sec;
+
+ if ((m_prop.automatic_face_movement_max_rotation_per_sec > 0) &&
+ (fabs(m_yaw - optimal_yaw) > max_rotation_delta)) {
+
+ m_yaw = optimal_yaw < m_yaw ? m_yaw - max_rotation_delta : m_yaw + max_rotation_delta;
+ } else {
+ m_yaw = optimal_yaw;
+ }
updateNodePos();
}
}
return;
m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render
- for(std::map<std::string,
- core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin();
- ii != m_bone_position.end(); ++ii)
- {
+ for(UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
+ ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
std::string bone_name = (*ii).first;
v3f bone_pos = (*ii).second.X;
v3f bone_rot = (*ii).second.Y;
std::istringstream is(data, std::ios::binary);
// command
u8 cmd = readU8(is);
- if(cmd == GENERIC_CMD_SET_PROPERTIES)
- {
+ if (cmd == GENERIC_CMD_SET_PROPERTIES) {
m_prop = gob_read_set_properties(is);
m_selection_box = m_prop.collisionbox;
m_tx_basepos = m_prop.initial_sprite_basepos;
}
+ if ((m_is_player && !m_is_local_player) && m_prop.nametag == "")
+ m_prop.nametag = m_name;
+
expireVisuals();
- }
- else if(cmd == GENERIC_CMD_UPDATE_POSITION)
- {
+ } else if (cmd == GENERIC_CMD_UPDATE_POSITION) {
// Not sent by the server if this object is an attachment.
// We might however get here if the server notices the object being detached before the client.
m_position = readV3F1000(is);
pos_translator.init(m_position);
}
updateNodePos();
- }
- else if(cmd == GENERIC_CMD_SET_TEXTURE_MOD) {
+ } else if (cmd == GENERIC_CMD_SET_TEXTURE_MOD) {
std::string mod = deSerializeString(is);
updateTextures(mod);
- }
- else if(cmd == GENERIC_CMD_SET_SPRITE) {
+ } else if (cmd == GENERIC_CMD_SET_SPRITE) {
v2s16 p = readV2S16(is);
int num_frames = readU16(is);
float framelength = readF1000(is);
m_tx_select_horiz_by_yawpitch = select_horiz_by_yawpitch;
updateTexturePos();
- }
- else if(cmd == GENERIC_CMD_SET_PHYSICS_OVERRIDE) {
+ } else if (cmd == GENERIC_CMD_SET_PHYSICS_OVERRIDE) {
float override_speed = readF1000(is);
float override_jump = readF1000(is);
float override_gravity = readF1000(is);
player->physics_override_sneak = sneak;
player->physics_override_sneak_glitch = sneak_glitch;
}
- }
- else if(cmd == GENERIC_CMD_SET_ANIMATION) {
+ } else if (cmd == GENERIC_CMD_SET_ANIMATION) {
// TODO: change frames send as v2s32 value
v2f range = readV2F1000(is);
if (!m_is_local_player) {
updateAnimation();
}
}
- }
- else if(cmd == GENERIC_CMD_SET_BONE_POSITION) {
+ } else if (cmd == GENERIC_CMD_SET_BONE_POSITION) {
std::string bone = deSerializeString(is);
v3f position = readV3F1000(is);
v3f rotation = readV3F1000(is);
}
updateAttachments();
- }
- else if(cmd == GENERIC_CMD_PUNCHED) {
+ } else if (cmd == GENERIC_CMD_PUNCHED) {
/*s16 damage =*/ readS16(is);
s16 result_hp = readS16(is);
updateTextures("^[brighten");
}
}
- }
- else if(cmd == GENERIC_CMD_UPDATE_ARMOR_GROUPS) {
+ } else if (cmd == GENERIC_CMD_UPDATE_ARMOR_GROUPS) {
m_armor_groups.clear();
int armor_groups_size = readU16(is);
for(int i=0; i<armor_groups_size; i++)
m_armor_groups[name] = rating;
}
} else if (cmd == GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) {
+ // Deprecated, for backwards compatibility only.
readU8(is); // version
- m_nametag_color = readARGB8(is);
- if (m_textnode != NULL) {
- m_textnode->setTextColor(m_nametag_color);
-
- // Enforce hiding nametag,
- // because if freetype is enabled, a grey
- // shadow can remain.
- m_textnode->setVisible(m_nametag_color.getAlpha() > 0);
+ m_prop.nametag_color = readARGB8(is);
+ if (m_nametag != NULL) {
+ m_nametag->nametag_color = m_prop.nametag_color;
}
+ } else if (cmd == GENERIC_CMD_SPAWN_INFANT) {
+ u16 child_id = readU16(is);
+ u8 type = readU8(is);
+
+ if (GenericCAO *childobj = m_env->getGenericCAO(child_id)) {
+ childobj->processInitData(deSerializeLongString(is));
+ } else {
+ m_env->addActiveObject(child_id, type, deSerializeLongString(is));
+ }
+ } else {
+ warningstream << FUNCTION_NAME
+ << ": unknown command or outdated client \""
+ << cmd << std::endl;
}
}
os<<"GenericCAO hp="<<m_hp<<"\n";
os<<"armor={";
for(ItemGroupList::const_iterator i = m_armor_groups.begin();
- i != m_armor_groups.end(); i++)
+ i != m_armor_groups.end(); ++i)
{
os<<i->first<<"="<<i->second<<", ";
}