Improve glass
[oweals/minetest.git] / src / content_cao.cpp
index dc5ac400f5da3f05f400291ade4911ab7f220866..3238368324d38d8380c1fec1be0ba55ba6b05624 100644 (file)
@@ -20,6 +20,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_cao.h"
 #include "tile.h"
 #include "environment.h"
+#include "settings.h"
+#include <ICameraSceneNode.h>
+#include "serialization.h" // For decompressZlib
+#include "gamedef.h"
 
 core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
 
@@ -28,10 +32,10 @@ core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
 */
 
 // Prototype
-TestCAO proto_TestCAO;
+TestCAO proto_TestCAO(NULL);
 
-TestCAO::TestCAO():
-       ClientActiveObject(0),
+TestCAO::TestCAO(IGameDef *gamedef):
+       ClientActiveObject(0, gamedef),
        m_node(NULL),
        m_position(v3f(0,10*BS,0))
 {
@@ -42,17 +46,17 @@ TestCAO::~TestCAO()
 {
 }
 
-ClientActiveObject* TestCAO::create()
+ClientActiveObject* TestCAO::create(IGameDef *gamedef)
 {
-       return new TestCAO();
+       return new TestCAO(gamedef);
 }
 
-void TestCAO::addToScene(scene::ISceneManager *smgr)
+void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
 {
        if(m_node != NULL)
                return;
        
-       video::IVideoDriver* driver = smgr->getVideoDriver();
+       //video::IVideoDriver* driver = smgr->getVideoDriver();
        
        scene::SMesh *mesh = new scene::SMesh();
        scene::IMeshBuffer *buf = new scene::SMeshBuffer();
@@ -69,8 +73,7 @@ void TestCAO::addToScene(scene::ISceneManager *smgr)
        // Set material
        buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
        buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
-       buf->getMaterial().setTexture
-                       (0, driver->getTexture(getTexturePath("rat.png").c_str()));
+       buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png"));
        buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
        buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
        buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
@@ -114,7 +117,7 @@ void TestCAO::step(float dtime, ClientEnvironment *env)
        if(m_node)
        {
                v3f rot = m_node->getRotation();
-               //dstream<<"dtime="<<dtime<<", rot.Y="<<rot.Y<<std::endl;
+               //infostream<<"dtime="<<dtime<<", rot.Y="<<rot.Y<<std::endl;
                rot.Y += dtime * 180;
                m_node->setRotation(rot);
        }
@@ -122,7 +125,7 @@ void TestCAO::step(float dtime, ClientEnvironment *env)
 
 void TestCAO::processMessage(const std::string &data)
 {
-       dstream<<"TestCAO: Got data: "<<data<<std::endl;
+       infostream<<"TestCAO: Got data: "<<data<<std::endl;
        std::istringstream is(data, std::ios::binary);
        u16 cmd;
        is>>cmd;
@@ -144,10 +147,10 @@ void TestCAO::processMessage(const std::string &data)
 #include "inventory.h"
 
 // Prototype
-ItemCAO proto_ItemCAO;
+ItemCAO proto_ItemCAO(NULL);
 
-ItemCAO::ItemCAO():
-       ClientActiveObject(0),
+ItemCAO::ItemCAO(IGameDef *gamedef):
+       ClientActiveObject(0, gamedef),
        m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
        m_node(NULL),
        m_position(v3f(0,10*BS,0))
@@ -159,17 +162,17 @@ ItemCAO::~ItemCAO()
 {
 }
 
-ClientActiveObject* ItemCAO::create()
+ClientActiveObject* ItemCAO::create(IGameDef *gamedef)
 {
-       return new ItemCAO();
+       return new ItemCAO(gamedef);
 }
 
-void ItemCAO::addToScene(scene::ISceneManager *smgr)
+void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
 {
        if(m_node != NULL)
                return;
        
-       video::IVideoDriver* driver = smgr->getVideoDriver();
+       //video::IVideoDriver* driver = smgr->getVideoDriver();
        
        scene::SMesh *mesh = new scene::SMesh();
        scene::IMeshBuffer *buf = new scene::SMeshBuffer();
@@ -192,8 +195,7 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr)
        buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
        //buf->getMaterial().setTexture(0, NULL);
        // Initialize with the stick texture
-       buf->getMaterial().setTexture
-                       (0, driver->getTexture(getTexturePath("stick.png").c_str()));
+       buf->getMaterial().setTexture(0, tsrc->getTextureRaw("stick.png"));
        buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
        buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
        buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
@@ -206,6 +208,35 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr)
        // This is needed for changing the texture in the future
        m_node->setReadOnlyMaterials(true);
        updateNodePos();
+
+       /*
+               Update image of node
+       */
+
+       // Create an inventory item to see what is its image
+       std::istringstream is(m_inventorystring, std::ios_base::binary);
+       video::ITexture *texture = NULL;
+       try{
+               InventoryItem *item = NULL;
+               item = InventoryItem::deSerialize(is, m_gamedef);
+               infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
+                               <<m_inventorystring<<"\" -> item="<<item
+                               <<std::endl;
+               if(item)
+               {
+                       texture = item->getImage(tsrc);
+                       delete item;
+               }
+       }
+       catch(SerializationError &e)
+       {
+               infostream<<"WARNING: "<<__FUNCTION_NAME
+                               <<": error deSerializing inventorystring \""
+                               <<m_inventorystring<<"\""<<std::endl;
+       }
+       
+       // Set meshbuffer texture
+       buf->getMaterial().setTexture(0, texture);
 }
 
 void ItemCAO::removeFromScene()
@@ -224,22 +255,7 @@ void ItemCAO::updateLight(u8 light_at_pos)
 
        u8 li = decode_light(light_at_pos);
        video::SColor color(255,li,li,li);
-
-       scene::IMesh *mesh = m_node->getMesh();
-       if(mesh == NULL)
-               return;
-       
-       u16 mc = mesh->getMeshBufferCount();
-       for(u16 j=0; j<mc; j++)
-       {
-               scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
-               video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
-               u16 vc = buf->getVertexCount();
-               for(u16 i=0; i<vc; i++)
-               {
-                       vertices[i].Color = color;
-               }
-       }
+       setMeshVerticesColor(m_node->getMesh(), color);
 }
 
 v3s16 ItemCAO::getLightPosition()
@@ -272,7 +288,7 @@ void ItemCAO::step(float dtime, ClientEnvironment *env)
 
 void ItemCAO::processMessage(const std::string &data)
 {
-       dstream<<"ItemCAO: Got message"<<std::endl;
+       infostream<<"ItemCAO: Got message"<<std::endl;
        std::istringstream is(data, std::ios::binary);
        // command
        u8 cmd = readU8(is);
@@ -286,7 +302,7 @@ void ItemCAO::processMessage(const std::string &data)
 
 void ItemCAO::initialize(const std::string &data)
 {
-       dstream<<"ItemCAO: Got init data"<<std::endl;
+       infostream<<"ItemCAO: Got init data"<<std::endl;
        
        {
                std::istringstream is(data, std::ios::binary);
@@ -302,49 +318,6 @@ void ItemCAO::initialize(const std::string &data)
        }
        
        updateNodePos();
-
-       /*
-               Update image of node
-       */
-
-       if(m_node == NULL)
-               return;
-
-       scene::IMesh *mesh = m_node->getMesh();
-
-       if(mesh == NULL)
-               return;
-       
-       scene::IMeshBuffer *buf = mesh->getMeshBuffer(0);
-
-       if(buf == NULL)
-               return;
-
-       // Create an inventory item to see what is its image
-       std::istringstream is(m_inventorystring, std::ios_base::binary);
-       video::ITexture *texture = NULL;
-       try{
-               InventoryItem *item = NULL;
-               item = InventoryItem::deSerialize(is);
-               dstream<<__FUNCTION_NAME<<": m_inventorystring=\""
-                               <<m_inventorystring<<"\" -> item="<<item
-                               <<std::endl;
-               if(item)
-               {
-                       texture = item->getImage();
-                       delete item;
-               }
-       }
-       catch(SerializationError &e)
-       {
-               dstream<<"WARNING: "<<__FUNCTION_NAME
-                               <<": error deSerializing inventorystring \""
-                               <<m_inventorystring<<"\""<<std::endl;
-       }
-       
-       // Set meshbuffer texture
-       buf->getMaterial().setTexture(0, texture);
-       
 }
 
 /*
@@ -354,10 +327,10 @@ void ItemCAO::initialize(const std::string &data)
 #include "inventory.h"
 
 // Prototype
-RatCAO proto_RatCAO;
+RatCAO proto_RatCAO(NULL);
 
-RatCAO::RatCAO():
-       ClientActiveObject(0),
+RatCAO::RatCAO(IGameDef *gamedef):
+       ClientActiveObject(0, gamedef),
        m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
        m_node(NULL),
        m_position(v3f(0,10*BS,0)),
@@ -370,17 +343,17 @@ RatCAO::~RatCAO()
 {
 }
 
-ClientActiveObject* RatCAO::create()
+ClientActiveObject* RatCAO::create(IGameDef *gamedef)
 {
-       return new RatCAO();
+       return new RatCAO(gamedef);
 }
 
-void RatCAO::addToScene(scene::ISceneManager *smgr)
+void RatCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
 {
        if(m_node != NULL)
                return;
        
-       video::IVideoDriver* driver = smgr->getVideoDriver();
+       //video::IVideoDriver* driver = smgr->getVideoDriver();
        
        scene::SMesh *mesh = new scene::SMesh();
        scene::IMeshBuffer *buf = new scene::SMeshBuffer();
@@ -398,8 +371,7 @@ void RatCAO::addToScene(scene::ISceneManager *smgr)
        buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
        buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
        //buf->getMaterial().setTexture(0, NULL);
-       buf->getMaterial().setTexture
-                       (0, driver->getTexture(getTexturePath("rat.png").c_str()));
+       buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png"));
        buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
        buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
        buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
@@ -430,22 +402,7 @@ void RatCAO::updateLight(u8 light_at_pos)
 
        u8 li = decode_light(light_at_pos);
        video::SColor color(255,li,li,li);
-
-       scene::IMesh *mesh = m_node->getMesh();
-       if(mesh == NULL)
-               return;
-       
-       u16 mc = mesh->getMeshBufferCount();
-       for(u16 j=0; j<mc; j++)
-       {
-               scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
-               video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
-               u16 vc = buf->getVertexCount();
-               for(u16 i=0; i<vc; i++)
-               {
-                       vertices[i].Color = color;
-               }
-       }
+       setMeshVerticesColor(m_node->getMesh(), color);
 }
 
 v3s16 RatCAO::getLightPosition()
@@ -474,7 +431,7 @@ void RatCAO::step(float dtime, ClientEnvironment *env)
 
 void RatCAO::processMessage(const std::string &data)
 {
-       //dstream<<"RatCAO: Got message"<<std::endl;
+       //infostream<<"RatCAO: Got message"<<std::endl;
        std::istringstream is(data, std::ios::binary);
        // command
        u8 cmd = readU8(is);
@@ -491,7 +448,7 @@ void RatCAO::processMessage(const std::string &data)
 
 void RatCAO::initialize(const std::string &data)
 {
-       //dstream<<"RatCAO: Got init data"<<std::endl;
+       //infostream<<"RatCAO: Got init data"<<std::endl;
        
        {
                std::istringstream is(data, std::ios::binary);
@@ -515,10 +472,10 @@ void RatCAO::initialize(const std::string &data)
 #include "inventory.h"
 
 // Prototype
-Oerkki1CAO proto_Oerkki1CAO;
+Oerkki1CAO proto_Oerkki1CAO(NULL);
 
-Oerkki1CAO::Oerkki1CAO():
-       ClientActiveObject(0),
+Oerkki1CAO::Oerkki1CAO(IGameDef *gamedef):
+       ClientActiveObject(0, gamedef),
        m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.,BS/3.),
        m_node(NULL),
        m_position(v3f(0,10*BS,0)),
@@ -533,17 +490,17 @@ Oerkki1CAO::~Oerkki1CAO()
 {
 }
 
-ClientActiveObject* Oerkki1CAO::create()
+ClientActiveObject* Oerkki1CAO::create(IGameDef *gamedef)
 {
-       return new Oerkki1CAO();
+       return new Oerkki1CAO(gamedef);
 }
 
-void Oerkki1CAO::addToScene(scene::ISceneManager *smgr)
+void Oerkki1CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
 {
        if(m_node != NULL)
                return;
        
-       video::IVideoDriver* driver = smgr->getVideoDriver();
+       //video::IVideoDriver* driver = smgr->getVideoDriver();
        
        scene::SMesh *mesh = new scene::SMesh();
        scene::IMeshBuffer *buf = new scene::SMeshBuffer();
@@ -561,8 +518,7 @@ void Oerkki1CAO::addToScene(scene::ISceneManager *smgr)
        buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
        buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
        //buf->getMaterial().setTexture(0, NULL);
-       buf->getMaterial().setTexture
-                       (0, driver->getTexture(getTexturePath("oerkki1.png").c_str()));
+       buf->getMaterial().setTexture(0, tsrc->getTextureRaw("oerkki1.png"));
        buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
        buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
        buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
@@ -601,22 +557,7 @@ void Oerkki1CAO::updateLight(u8 light_at_pos)
 
        u8 li = decode_light(light_at_pos);
        video::SColor color(255,li,li,li);
-
-       scene::IMesh *mesh = m_node->getMesh();
-       if(mesh == NULL)
-               return;
-       
-       u16 mc = mesh->getMeshBufferCount();
-       for(u16 j=0; j<mc; j++)
-       {
-               scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
-               video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
-               u16 vc = buf->getVertexCount();
-               for(u16 i=0; i<vc; i++)
-               {
-                       vertices[i].Color = color;
-               }
-       }
+       setMeshVerticesColor(m_node->getMesh(), color);
 }
 
 v3s16 Oerkki1CAO::getLightPosition()
@@ -639,6 +580,8 @@ void Oerkki1CAO::updateNodePos()
 
 void Oerkki1CAO::step(float dtime, ClientEnvironment *env)
 {
+       ITextureSource *tsrc = m_gamedef->tsrc();
+
        pos_translator.translate(dtime);
        updateNodePos();
 
@@ -649,7 +592,7 @@ void Oerkki1CAO::step(float dtime, ClientEnvironment *env)
        v2f playerpos_2d(playerpos.X,playerpos.Z);
        v2f objectpos_2d(m_position.X,m_position.Z);
 
-       if(fabs(m_position.Y - playerpos.Y) < 3.0*BS &&
+       if(fabs(m_position.Y - playerpos.Y) < 1.5*BS &&
                        objectpos_2d.getDistanceFrom(playerpos_2d) < 1.5*BS)
        {
                if(m_attack_interval.step(dtime, 0.5))
@@ -665,8 +608,8 @@ void Oerkki1CAO::step(float dtime, ClientEnvironment *env)
                        // Enable damage texture
                        if(m_node)
                        {
-                               video::IVideoDriver* driver =
-                                       m_node->getSceneManager()->getVideoDriver();
+                               /*video::IVideoDriver* driver =
+                                       m_node->getSceneManager()->getVideoDriver();*/
                                
                                scene::IMesh *mesh = m_node->getMesh();
                                if(mesh == NULL)
@@ -676,8 +619,8 @@ void Oerkki1CAO::step(float dtime, ClientEnvironment *env)
                                for(u16 j=0; j<mc; j++)
                                {
                                        scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
-                                       buf->getMaterial().setTexture(0, driver->getTexture(
-                                                       getTexturePath("oerkki1_damaged.png").c_str()));
+                                       buf->getMaterial().setTexture(0,
+                                                       tsrc->getTextureRaw("oerkki1_damaged.png"));
                                }
                        }
                        m_damage_texture_enabled = true;
@@ -691,8 +634,8 @@ void Oerkki1CAO::step(float dtime, ClientEnvironment *env)
                        // Disable damage texture
                        if(m_node)
                        {
-                               video::IVideoDriver* driver =
-                                       m_node->getSceneManager()->getVideoDriver();
+                               /*video::IVideoDriver* driver =
+                                       m_node->getSceneManager()->getVideoDriver();*/
                                
                                scene::IMesh *mesh = m_node->getMesh();
                                if(mesh == NULL)
@@ -702,8 +645,8 @@ void Oerkki1CAO::step(float dtime, ClientEnvironment *env)
                                for(u16 j=0; j<mc; j++)
                                {
                                        scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
-                                       buf->getMaterial().setTexture(0, driver->getTexture(
-                                                       getTexturePath("oerkki1.png").c_str()));
+                                       buf->getMaterial().setTexture(0,
+                                                       tsrc->getTextureRaw("oerkki1.png"));
                                }
                        }
                        m_damage_texture_enabled = false;
@@ -713,7 +656,7 @@ void Oerkki1CAO::step(float dtime, ClientEnvironment *env)
 
 void Oerkki1CAO::processMessage(const std::string &data)
 {
-       //dstream<<"Oerkki1CAO: Got message"<<std::endl;
+       //infostream<<"Oerkki1CAO: Got message"<<std::endl;
        std::istringstream is(data, std::ios::binary);
        // command
        u8 cmd = readU8(is);
@@ -728,14 +671,169 @@ void Oerkki1CAO::processMessage(const std::string &data)
        }
        else if(cmd == 1)
        {
-               u16 damage = readU8(is);
+               //u16 damage = readU8(is);
                m_damage_visual_timer = 1.0;
        }
 }
 
 void Oerkki1CAO::initialize(const std::string &data)
 {
-       //dstream<<"Oerkki1CAO: Got init data"<<std::endl;
+       //infostream<<"Oerkki1CAO: Got init data"<<std::endl;
+       
+       {
+               std::istringstream is(data, std::ios::binary);
+               // version
+               u8 version = readU8(is);
+               // check version
+               if(version != 0)
+                       return;
+               // pos
+               m_position = readV3F1000(is);
+               pos_translator.init(m_position);
+       }
+       
+       updateNodePos();
+}
+
+bool Oerkki1CAO::directReportPunch(const std::string &toolname, v3f dir)
+{
+       m_damage_visual_timer = 1.0;
+
+       m_position += dir * BS;
+       pos_translator.sharpen();
+       pos_translator.update(m_position);
+       updateNodePos();
+       
+       return false;
+}
+
+/*
+       FireflyCAO
+*/
+
+// Prototype
+FireflyCAO proto_FireflyCAO(NULL);
+
+FireflyCAO::FireflyCAO(IGameDef *gamedef):
+       ClientActiveObject(0, gamedef),
+       m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
+       m_node(NULL),
+       m_position(v3f(0,10*BS,0)),
+       m_yaw(0)
+{
+       ClientActiveObject::registerType(getType(), create);
+}
+
+FireflyCAO::~FireflyCAO()
+{
+}
+
+ClientActiveObject* FireflyCAO::create(IGameDef *gamedef)
+{
+       return new FireflyCAO(gamedef);
+}
+
+void FireflyCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
+{
+       if(m_node != NULL)
+               return;
+       
+       //video::IVideoDriver* driver = smgr->getVideoDriver();
+       
+       scene::SMesh *mesh = new scene::SMesh();
+       scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+       video::SColor c(255,255,255,255);
+       video::S3DVertex vertices[4] =
+       {
+               video::S3DVertex(0,0,0, 0,0,0, c, 0,1),
+               video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
+               video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0),
+               video::S3DVertex(0,BS/2,0, 0,0,0, c, 0,0),
+       };
+       u16 indices[] = {0,1,2,2,3,0};
+       buf->append(vertices, 4, indices, 6);
+       // Set material
+       buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+       buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
+       //buf->getMaterial().setTexture(0, NULL);
+       buf->getMaterial().setTexture(0, tsrc->getTextureRaw("firefly.png"));
+       buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
+       buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
+       buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+       // Add to mesh
+       mesh->addMeshBuffer(buf);
+       buf->drop();
+       m_node = smgr->addMeshSceneNode(mesh, NULL);
+       mesh->drop();
+       // Set it to use the materials of the meshbuffers directly.
+       // This is needed for changing the texture in the future
+       m_node->setReadOnlyMaterials(true);
+       updateNodePos();
+}
+
+void FireflyCAO::removeFromScene()
+{
+       if(m_node == NULL)
+               return;
+
+       m_node->remove();
+       m_node = NULL;
+}
+
+void FireflyCAO::updateLight(u8 light_at_pos)
+{
+       if(m_node == NULL)
+               return;
+
+       u8 li = 255;
+       video::SColor color(255,li,li,li);
+       setMeshVerticesColor(m_node->getMesh(), color);
+}
+
+v3s16 FireflyCAO::getLightPosition()
+{
+       return floatToInt(m_position+v3f(0,BS*0.5,0), BS);
+}
+
+void FireflyCAO::updateNodePos()
+{
+       if(m_node == NULL)
+               return;
+
+       //m_node->setPosition(m_position);
+       m_node->setPosition(pos_translator.vect_show);
+
+       v3f rot = m_node->getRotation();
+       rot.Y = 180.0 - m_yaw;
+       m_node->setRotation(rot);
+}
+
+void FireflyCAO::step(float dtime, ClientEnvironment *env)
+{
+       pos_translator.translate(dtime);
+       updateNodePos();
+}
+
+void FireflyCAO::processMessage(const std::string &data)
+{
+       //infostream<<"FireflyCAO: Got message"<<std::endl;
+       std::istringstream is(data, std::ios::binary);
+       // command
+       u8 cmd = readU8(is);
+       if(cmd == 0)
+       {
+               // pos
+               m_position = readV3F1000(is);
+               pos_translator.update(m_position);
+               // yaw
+               m_yaw = readF1000(is);
+               updateNodePos();
+       }
+}
+
+void FireflyCAO::initialize(const std::string &data)
+{
+       //infostream<<"FireflyCAO: Got init data"<<std::endl;
        
        {
                std::istringstream is(data, std::ios::binary);
@@ -752,4 +850,669 @@ void Oerkki1CAO::initialize(const std::string &data)
        updateNodePos();
 }
 
+/*
+       MobV2CAO
+*/
+
+// Prototype
+MobV2CAO proto_MobV2CAO(NULL);
+
+MobV2CAO::MobV2CAO(IGameDef *gamedef):
+       ClientActiveObject(0, gamedef),
+       m_selection_box(-0.4*BS,-0.4*BS,-0.4*BS, 0.4*BS,0.8*BS,0.4*BS),
+       m_node(NULL),
+       m_position(v3f(0,10*BS,0)),
+       m_yaw(0),
+       m_walking(false),
+       m_walking_unset_timer(0),
+       m_walk_timer(0),
+       m_walk_frame(0),
+       m_damage_visual_timer(0),
+       m_last_light(0),
+       m_shooting(0),
+       m_shooting_unset_timer(0),
+       m_sprite_size(BS,BS),
+       m_sprite_y(0),
+       m_bright_shooting(false),
+       m_lock_full_brightness(false),
+       m_player_hit_timer(0)
+{
+       ClientActiveObject::registerType(getType(), create);
+
+       m_properties = new Settings;
+}
+
+MobV2CAO::~MobV2CAO()
+{
+       delete m_properties;
+}
+
+ClientActiveObject* MobV2CAO::create(IGameDef *gamedef)
+{
+       return new MobV2CAO(gamedef);
+}
+
+void MobV2CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
+{
+       if(m_node != NULL)
+               return;
+       
+       /*infostream<<"MobV2CAO::addToScene using texture_name="<<
+                       m_texture_name<<std::endl;*/
+       std::string texture_string = "[makealpha2:128,0,0;128,128,0:";
+       texture_string += m_texture_name;
+       
+       scene::MyBillboardSceneNode *bill = new scene::MyBillboardSceneNode(
+                       smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
+       bill->setMaterialTexture(0, tsrc->getTextureRaw(texture_string));
+       bill->setMaterialFlag(video::EMF_LIGHTING, false);
+       bill->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
+       bill->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
+       bill->setMaterialFlag(video::EMF_FOG_ENABLE, true);
+       bill->setColor(video::SColor(255,0,0,0));
+       bill->setVisible(false); /* Set visible when brightness is known */
+       bill->setSize(m_sprite_size);
+       if(m_sprite_type == "humanoid_1"){
+               const float txp = 1./192;
+               const float txs = txp*32;
+               const float typ = 1./240;
+               const float tys = typ*48;
+               bill->setTCoords(0, v2f(txs*1, tys*1));
+               bill->setTCoords(1, v2f(txs*1, tys*0));
+               bill->setTCoords(2, v2f(txs*0, tys*0));
+               bill->setTCoords(3, v2f(txs*0, tys*1));
+       } else if(m_sprite_type == "simple"){
+               const float txs = 1.0;
+               const float tys = 1.0 / m_simple_anim_frames;
+               bill->setTCoords(0, v2f(txs*1, tys*1));
+               bill->setTCoords(1, v2f(txs*1, tys*0));
+               bill->setTCoords(2, v2f(txs*0, tys*0));
+               bill->setTCoords(3, v2f(txs*0, tys*1));
+       } else {
+               infostream<<"MobV2CAO: Unknown sprite type \""<<m_sprite_type<<"\""
+                               <<std::endl;
+       }
+
+       m_node = bill;
+
+       updateNodePos();
+}
+
+void MobV2CAO::removeFromScene()
+{
+       if(m_node == NULL)
+               return;
+
+       m_node->drop();
+       m_node->remove();
+       m_node = NULL;
+}
+
+void MobV2CAO::updateLight(u8 light_at_pos)
+{
+       if(m_lock_full_brightness)
+               light_at_pos = 15;
+       
+       m_last_light = light_at_pos;
+
+       if(m_node == NULL)
+               return;
+       
+       if(m_damage_visual_timer > 0)
+               return;
+       
+       if(m_shooting && m_bright_shooting)
+               return;
+       
+       /*if(light_at_pos <= 2){
+               m_node->setVisible(false);
+               return;
+       }*/
+
+       m_node->setVisible(true);
+
+       u8 li = decode_light(light_at_pos);
+       video::SColor color(255,li,li,li);
+       m_node->setColor(color);
+}
+
+v3s16 MobV2CAO::getLightPosition()
+{
+       return floatToInt(m_position+v3f(0,0,0), BS);
+}
+
+void MobV2CAO::updateNodePos()
+{
+       if(m_node == NULL)
+               return;
+
+       m_node->setPosition(pos_translator.vect_show + v3f(0,m_sprite_y,0));
+}
+
+void MobV2CAO::step(float dtime, ClientEnvironment *env)
+{
+       scene::MyBillboardSceneNode *bill = m_node;
+       if(!bill)
+               return;
+
+       pos_translator.translate(dtime);
+       
+       if(m_sprite_type == "humanoid_1"){
+               scene::ICameraSceneNode* camera = m_node->getSceneManager()->getActiveCamera();
+               if(!camera)
+                       return;
+               v3f cam_to_mob = m_node->getAbsolutePosition() - camera->getAbsolutePosition();
+               cam_to_mob.normalize();
+               int col = 0;
+               if(cam_to_mob.Y > 0.75)
+                       col = 5;
+               else if(cam_to_mob.Y < -0.75)
+                       col = 4;
+               else{
+                       float mob_dir = atan2(cam_to_mob.Z, cam_to_mob.X) / PI * 180.;
+                       float dir = mob_dir - m_yaw;
+                       dir = wrapDegrees_180(dir);
+                       //infostream<<"id="<<m_id<<" dir="<<dir<<std::endl;
+                       if(fabs(wrapDegrees_180(dir - 0)) <= 45.1)
+                               col = 2;
+                       else if(fabs(wrapDegrees_180(dir - 90)) <= 45.1)
+                               col = 3;
+                       else if(fabs(wrapDegrees_180(dir - 180)) <= 45.1)
+                               col = 0;
+                       else if(fabs(wrapDegrees_180(dir + 90)) <= 45.1)
+                               col = 1;
+                       else
+                               col = 4;
+               }
+
+               int row = 0;
+               if(m_shooting){
+                       row = 3;
+               } else if(m_walking){
+                       m_walk_timer += dtime;
+                       if(m_walk_timer >= 0.5){
+                               m_walk_frame = (m_walk_frame + 1) % 2;
+                               m_walk_timer = 0;
+                       }
+                       if(m_walk_frame == 0)
+                               row = 1;
+                       else
+                               row = 2;
+               }
+
+               const float txp = 1./192;
+               const float txs = txp*32;
+               const float typ = 1./240;
+               const float tys = typ*48;
+               bill->setTCoords(0, v2f(txs*(1+col), tys*(1+row)));
+               bill->setTCoords(1, v2f(txs*(1+col), tys*(0+row)));
+               bill->setTCoords(2, v2f(txs*(0+col), tys*(0+row)));
+               bill->setTCoords(3, v2f(txs*(0+col), tys*(1+row)));
+       } else if(m_sprite_type == "simple"){
+               m_walk_timer += dtime;
+               if(m_walk_timer >= m_simple_anim_frametime){
+                       m_walk_frame = (m_walk_frame + 1) % m_simple_anim_frames;
+                       m_walk_timer = 0;
+               }
+               int col = 0;
+               int row = m_walk_frame;
+               const float txs = 1.0;
+               const float tys = 1.0 / m_simple_anim_frames;
+               bill->setTCoords(0, v2f(txs*(1+col), tys*(1+row)));
+               bill->setTCoords(1, v2f(txs*(1+col), tys*(0+row)));
+               bill->setTCoords(2, v2f(txs*(0+col), tys*(0+row)));
+               bill->setTCoords(3, v2f(txs*(0+col), tys*(1+row)));
+       } else {
+               infostream<<"MobV2CAO::step(): Unknown sprite type \""
+                               <<m_sprite_type<<"\""<<std::endl;
+       }
+
+       updateNodePos();
+
+       /* Damage local player */
+       if(m_player_hit_damage && m_player_hit_timer <= 0.0){
+               LocalPlayer *player = env->getLocalPlayer();
+               assert(player);
+               
+               v3f playerpos = player->getPosition();
+               v2f playerpos_2d(playerpos.X,playerpos.Z);
+               v2f objectpos_2d(m_position.X,m_position.Z);
+
+               if(fabs(m_position.Y - playerpos.Y) < m_player_hit_distance*BS &&
+               objectpos_2d.getDistanceFrom(playerpos_2d) < m_player_hit_distance*BS)
+               {
+                       env->damageLocalPlayer(m_player_hit_damage);
+                       m_player_hit_timer = m_player_hit_interval;
+               }
+       }
+
+       /* Run timers */
+
+       m_player_hit_timer -= dtime;
+
+       if(m_damage_visual_timer >= 0){
+               m_damage_visual_timer -= dtime;
+               if(m_damage_visual_timer <= 0){
+                       infostream<<"id="<<m_id<<" damage visual ended"<<std::endl;
+               }
+       }
+
+       m_walking_unset_timer += dtime;
+       if(m_walking_unset_timer >= 1.0){
+               m_walking = false;
+       }
+
+       m_shooting_unset_timer -= dtime;
+       if(m_shooting_unset_timer <= 0.0){
+               if(m_bright_shooting){
+                       u8 li = decode_light(m_last_light);
+                       video::SColor color(255,li,li,li);
+                       bill->setColor(color);
+                       m_bright_shooting = false;
+               }
+               m_shooting = false;
+       }
+
+}
+
+void MobV2CAO::processMessage(const std::string &data)
+{
+       //infostream<<"MobV2CAO: Got message"<<std::endl;
+       std::istringstream is(data, std::ios::binary);
+       // command
+       u8 cmd = readU8(is);
+
+       // Move
+       if(cmd == 0)
+       {
+               // pos
+               m_position = readV3F1000(is);
+               pos_translator.update(m_position);
+               // yaw
+               m_yaw = readF1000(is);
+
+               m_walking = true;
+               m_walking_unset_timer = 0;
+
+               updateNodePos();
+       }
+       // Damage
+       else if(cmd == 1)
+       {
+               //u16 damage = readU16(is);
+
+               /*u8 li = decode_light(m_last_light);
+               if(li >= 100)
+                       li = 30;
+               else
+                       li = 255;*/
+
+               /*video::SColor color(255,255,0,0);
+               m_node->setColor(color);
+
+               m_damage_visual_timer = 0.2;*/
+       }
+       // Trigger shooting
+       else if(cmd == 2)
+       {
+               // length
+               m_shooting_unset_timer = readF1000(is);
+               // bright?
+               m_bright_shooting = readU8(is);
+               if(m_bright_shooting){
+                       u8 li = 255;
+                       video::SColor color(255,li,li,li);
+                       m_node->setColor(color);
+               }
+
+               m_shooting = true;
+       }
+}
+
+void MobV2CAO::initialize(const std::string &data)
+{
+       //infostream<<"MobV2CAO: Got init data"<<std::endl;
+       
+       {
+               std::istringstream is(data, std::ios::binary);
+               // version
+               u8 version = readU8(is);
+               // check version
+               if(version != 0){
+                       infostream<<__FUNCTION_NAME<<": Invalid version"<<std::endl;
+                       return;
+               }
+               
+               std::ostringstream tmp_os(std::ios::binary);
+               decompressZlib(is, tmp_os);
+               std::istringstream tmp_is(tmp_os.str(), std::ios::binary);
+               m_properties->parseConfigLines(tmp_is, "MobArgsEnd");
+
+               infostream<<"MobV2CAO::initialize(): got properties:"<<std::endl;
+               m_properties->writeLines(infostream);
+               
+               m_properties->setDefault("looks", "dummy_default");
+               m_properties->setDefault("yaw", "0");
+               m_properties->setDefault("pos", "(0,0,0)");
+               m_properties->setDefault("player_hit_damage", "0");
+               m_properties->setDefault("player_hit_distance", "1.5");
+               m_properties->setDefault("player_hit_interval", "1.5");
+               
+               setLooks(m_properties->get("looks"));
+               m_yaw = m_properties->getFloat("yaw");
+               m_position = m_properties->getV3F("pos");
+               m_player_hit_damage = m_properties->getS32("player_hit_damage");
+               m_player_hit_distance = m_properties->getFloat("player_hit_distance");
+               m_player_hit_interval = m_properties->getFloat("player_hit_interval");
+
+               pos_translator.init(m_position);
+       }
+       
+       updateNodePos();
+}
+
+bool MobV2CAO::directReportPunch(const std::string &toolname, v3f dir)
+{
+       video::SColor color(255,255,0,0);
+       m_node->setColor(color);
+
+       m_damage_visual_timer = 0.05;
+
+       m_position += dir * BS;
+       pos_translator.sharpen();
+       pos_translator.update(m_position);
+       updateNodePos();
+       
+       return false;
+}
+
+void MobV2CAO::setLooks(const std::string &looks)
+{
+       v2f selection_size = v2f(0.4, 0.4) * BS;
+       float selection_y = 0 * BS;
+
+       if(looks == "dungeon_master"){
+               m_texture_name = "dungeon_master.png";
+               m_sprite_type = "humanoid_1";
+               m_sprite_size = v2f(2, 3) * BS;
+               m_sprite_y = 0.85 * BS;
+               selection_size = v2f(0.4, 2.6) * BS;
+               selection_y = -0.4 * BS;
+       }
+       else if(looks == "fireball"){
+               m_texture_name = "fireball.png";
+               m_sprite_type = "simple";
+               m_sprite_size = v2f(1, 1) * BS;
+               m_simple_anim_frames = 3;
+               m_simple_anim_frametime = 0.1;
+               m_lock_full_brightness = true;
+       }
+       else{
+               m_texture_name = "stone.png";
+               m_sprite_type = "simple";
+               m_sprite_size = v2f(1, 1) * BS;
+               m_simple_anim_frames = 3;
+               m_simple_anim_frametime = 0.333;
+               selection_size = v2f(0.4, 0.4) * BS;
+               selection_y = 0 * BS;
+       }
+
+       m_selection_box = core::aabbox3d<f32>(
+                       -selection_size.X, selection_y, -selection_size.X,
+                       selection_size.X, selection_y+selection_size.Y,
+                       selection_size.X);
+}
+
+/*
+       LuaEntityCAO
+*/
+
+#include "luaentity_common.h"
+
+// Prototype
+LuaEntityCAO proto_LuaEntityCAO(NULL);
+
+LuaEntityCAO::LuaEntityCAO(IGameDef *gamedef):
+       ClientActiveObject(0, gamedef),
+       m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
+       m_meshnode(NULL),
+       m_spritenode(NULL),
+       m_position(v3f(0,10*BS,0)),
+       m_yaw(0),
+       m_prop(new LuaEntityProperties)
+{
+       ClientActiveObject::registerType(getType(), create);
+}
+
+LuaEntityCAO::~LuaEntityCAO()
+{
+       delete m_prop;
+}
+
+ClientActiveObject* LuaEntityCAO::create(IGameDef *gamedef)
+{
+       return new LuaEntityCAO(gamedef);
+}
+
+void LuaEntityCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
+{
+       if(m_meshnode != NULL || m_spritenode != NULL)
+               return;
+       
+       //video::IVideoDriver* driver = smgr->getVideoDriver();
+
+       if(m_prop->visual == "single_sprite"){
+               infostream<<"LuaEntityCAO::addToScene(): single_sprite"<<std::endl;
+               m_spritenode = new scene::MyBillboardSceneNode(
+                               smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
+               std::string texturestring = "unknown_block.png";
+               if(m_prop->textures.size() >= 1)
+                       texturestring = m_prop->textures[0];
+               m_spritenode->setMaterialTexture(0,
+                               tsrc->getTextureRaw(texturestring));
+               m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
+               m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
+               m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
+               m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
+               m_spritenode->setColor(video::SColor(255,0,0,0));
+               m_spritenode->setVisible(false); /* Set visible when brightness is known */
+               m_spritenode->setSize(v2f(1,1)*1.0*BS);
+               {
+                       const float txs = 1.0 / 1;
+                       const float tys = 1.0 / 1;
+                       m_spritenode->setTCoords(0, v2f(txs*1, tys*1));
+                       m_spritenode->setTCoords(1, v2f(txs*1, tys*0));
+                       m_spritenode->setTCoords(2, v2f(txs*0, tys*0));
+                       m_spritenode->setTCoords(3, v2f(txs*0, tys*1));
+               }
+       } else if(m_prop->visual == "cube"){
+               infostream<<"LuaEntityCAO::addToScene(): cube"<<std::endl;
+               video::SColor c(255,255,255,255);
+               video::S3DVertex vertices[24] =
+               {
+                       // Up
+                       video::S3DVertex(-0.5,+0.5,-0.5, 0,1,0, c, 0,1),
+                       video::S3DVertex(-0.5,+0.5,+0.5, 0,1,0, c, 0,0),
+                       video::S3DVertex(+0.5,+0.5,+0.5, 0,1,0, c, 1,0),
+                       video::S3DVertex(+0.5,+0.5,-0.5, 0,1,0, c, 1,1),
+                       // Down
+                       video::S3DVertex(-0.5,-0.5,-0.5, 0,-1,0, c, 0,0),
+                       video::S3DVertex(+0.5,-0.5,-0.5, 0,-1,0, c, 1,0),
+                       video::S3DVertex(+0.5,-0.5,+0.5, 0,-1,0, c, 1,1),
+                       video::S3DVertex(-0.5,-0.5,+0.5, 0,-1,0, c, 0,1),
+                       // Right
+                       video::S3DVertex(+0.5,-0.5,-0.5, 1,0,0, c, 0,1),
+                       video::S3DVertex(+0.5,+0.5,-0.5, 1,0,0, c, 0,0),
+                       video::S3DVertex(+0.5,+0.5,+0.5, 1,0,0, c, 1,0),
+                       video::S3DVertex(+0.5,-0.5,+0.5, 1,0,0, c, 1,1),
+                       // Left
+                       video::S3DVertex(-0.5,-0.5,-0.5, -1,0,0, c, 1,1),
+                       video::S3DVertex(-0.5,-0.5,+0.5, -1,0,0, c, 0,1),
+                       video::S3DVertex(-0.5,+0.5,+0.5, -1,0,0, c, 0,0),
+                       video::S3DVertex(-0.5,+0.5,-0.5, -1,0,0, c, 1,0),
+                       // Back
+                       video::S3DVertex(-0.5,-0.5,+0.5, 0,0,1, c, 1,1),
+                       video::S3DVertex(+0.5,-0.5,+0.5, 0,0,1, c, 0,1),
+                       video::S3DVertex(+0.5,+0.5,+0.5, 0,0,1, c, 0,0),
+                       video::S3DVertex(-0.5,+0.5,+0.5, 0,0,1, c, 1,0),
+                       // Front
+                       video::S3DVertex(-0.5,-0.5,-0.5, 0,0,-1, c, 0,1),
+                       video::S3DVertex(-0.5,+0.5,-0.5, 0,0,-1, c, 0,0),
+                       video::S3DVertex(+0.5,+0.5,-0.5, 0,0,-1, c, 1,0),
+                       video::S3DVertex(+0.5,-0.5,-0.5, 0,0,-1, c, 1,1),
+               };
+               
+               for(u32 i=0; i<24; ++i){
+                       vertices[i].Pos *= BS;
+               }
+
+               u16 indices[6] = {0,1,2,2,3,0};
+
+               scene::SMesh* mesh = new scene::SMesh();
+               for (u32 i=0; i<6; ++i)
+               {
+                       scene::IMeshBuffer* buf = new scene::SMeshBuffer();
+                       buf->append(vertices + 4 * i, 4, indices, 6);
+                       buf->recalculateBoundingBox();
+                       mesh->addMeshBuffer(buf);
+                       buf->drop();
+               }
+               mesh->recalculateBoundingBox();
+       
+               m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
+               
+               m_meshnode->setMesh(mesh);
+               m_meshnode->setScale(v3f(1));
+               for (u32 i = 0; i < 6; ++i)
+               {
+                       std::string texturestring = "unknown_block.png";
+                       if(m_prop->textures.size() > i)
+                               texturestring = m_prop->textures[i];
+                       AtlasPointer ap = tsrc->getTexture(texturestring);
+
+                       // Get the tile texture and atlas transformation
+                       video::ITexture* atlas = ap.atlas;
+                       v2f pos = ap.pos;
+                       v2f size = ap.size;
+
+                       // Set material flags and texture
+                       video::SMaterial& material = m_meshnode->getMaterial(i);
+                       material.setFlag(video::EMF_LIGHTING, false);
+                       material.setFlag(video::EMF_BILINEAR_FILTER, false);
+                       material.setTexture(0, atlas);
+                       material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y);
+                       material.getTextureMatrix(0).setTextureScale(size.X, size.Y);
+               }
+               // Will be shown when we know the brightness
+               m_meshnode->setVisible(false);
+       } else {
+               infostream<<"LuaEntityCAO::addToScene(): \""<<m_prop->visual
+                               <<"\" not supported"<<std::endl;
+       }
+       updateNodePos();
+}
+
+void LuaEntityCAO::removeFromScene()
+{
+       if(m_meshnode){
+               m_meshnode->remove();
+               m_meshnode = NULL;
+       }
+       if(m_spritenode){
+               m_spritenode->remove();
+               m_spritenode = NULL;
+       }
+}
+
+void LuaEntityCAO::updateLight(u8 light_at_pos)
+{
+       u8 li = decode_light(light_at_pos);
+       video::SColor color(255,li,li,li);
+       if(m_meshnode){
+               setMeshVerticesColor(m_meshnode->getMesh(), color);
+               m_meshnode->setVisible(true);
+       }
+       if(m_spritenode){
+               m_spritenode->setColor(color);
+               m_spritenode->setVisible(true);
+       }
+}
+
+v3s16 LuaEntityCAO::getLightPosition()
+{
+       return floatToInt(m_position, BS);
+}
+
+void LuaEntityCAO::updateNodePos()
+{
+       if(m_meshnode){
+               m_meshnode->setPosition(pos_translator.vect_show);
+       }
+       if(m_spritenode){
+               m_spritenode->setPosition(pos_translator.vect_show);
+       }
+}
+
+void LuaEntityCAO::step(float dtime, ClientEnvironment *env)
+{
+       pos_translator.translate(dtime);
+       updateNodePos();
+}
+
+void LuaEntityCAO::processMessage(const std::string &data)
+{
+       infostream<<"LuaEntityCAO: Got message"<<std::endl;
+       std::istringstream is(data, std::ios::binary);
+       // command
+       u8 cmd = readU8(is);
+       if(cmd == 0)
+       {
+               // do_interpolate
+               bool do_interpolate = readU8(is);
+               // pos
+               m_position = readV3F1000(is);
+               // yaw
+               m_yaw = readF1000(is);
+               // is_end_position (for interpolation)
+               bool is_end_position = readU8(is);
+               // update_interval
+               float update_interval = readF1000(is);
+               
+               if(do_interpolate)
+                       pos_translator.update(m_position, is_end_position, update_interval);
+               else
+                       pos_translator.init(m_position);
+               updateNodePos();
+       }
+}
+
+void LuaEntityCAO::initialize(const std::string &data)
+{
+       infostream<<"LuaEntityCAO: Got init data"<<std::endl;
+       
+       std::istringstream is(data, std::ios::binary);
+       // version
+       u8 version = readU8(is);
+       // check version
+       if(version != 0)
+               return;
+       // pos
+       m_position = readV3F1000(is);
+       // yaw
+       m_yaw = readF1000(is);
+       // properties
+       std::istringstream prop_is(deSerializeLongString(is), std::ios::binary);
+       m_prop->deSerialize(prop_is);
+
+       infostream<<"m_prop: "<<m_prop->dump()<<std::endl;
+
+       m_selection_box = m_prop->collisionbox;
+       m_selection_box.MinEdge *= BS;
+       m_selection_box.MaxEdge *= BS;
+               
+       pos_translator.init(m_position);
+       
+       updateNodePos();
+}
+