void initialize(const std::string &data);
- aabb3f *getSelectionBox()
- {return &m_selection_box;}
+
+ virtual bool getSelectionBox(aabb3f *toset) const
+ {
+ *toset = m_selection_box;
+ return true;
+ }
+
+
v3f getPosition()
{return m_position;}
inline float getYaw() const
removeFromScene(true);
}
-aabb3f *GenericCAO::getSelectionBox()
+bool GenericCAO::getSelectionBox(aabb3f *toset) const
{
- if(!m_prop.is_visible || !m_is_visible || m_is_local_player || getParent() != NULL)
- return NULL;
- return &m_selection_box;
+ if (!m_prop.is_visible || !m_is_visible || m_is_local_player
+ || getParent() != NULL){
+ return false;
+ }
+ *toset = m_selection_box;
+ return true;
}
v3f GenericCAO::getPosition()
updateAttachments();
}
-ClientActiveObject* GenericCAO::getParent()
+ClientActiveObject* GenericCAO::getParent() const
{
ClientActiveObject *obj = NULL;
if (m_is_visible) {
int old_anim = player->last_animation;
float old_anim_speed = player->last_animation_speed;
- m_position = player->getPosition() + v3f(0,BS,0);
+ m_position = player->getPosition();
m_velocity = v3f(0,0,0);
m_acceleration = v3f(0,0,0);
pos_translator.vect_show = m_position;
if (m_is_local_player) {
LocalPlayer *player = m_env->getLocalPlayer();
player->makes_footstep_sound = m_prop.makes_footstep_sound;
+ player->setCollisionbox(m_selection_box);
}
if ((m_is_player && !m_is_local_player) && m_prop.nametag == "")