#include "content_cao.h"
#include "util/numeric.h" // For IntervalLimiter
#include "util/serialize.h"
-#include "util/mathconstants.h"
+#include "util/basic_macros.h"
#include "client/tile.h"
#include "environment.h"
#include "collision.h"
#include "settings.h"
#include "serialization.h" // For decompressZlib
-#include "gamedef.h"
#include "clientobject.h"
#include "mesh.h"
#include "itemdef.h"
class Settings;
struct ToolCapabilities;
-#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
-
UNORDERED_MAP<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
SmoothTranslator::SmoothTranslator():
class TestCAO : public ClientActiveObject
{
public:
- TestCAO(IGameDef *gamedef, ClientEnvironment *env);
+ TestCAO(Client *client, ClientEnvironment *env);
virtual ~TestCAO();
ActiveObjectType getType() const
return ACTIVEOBJECT_TYPE_TEST;
}
- static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
+ static ClientActiveObject* create(Client *client, ClientEnvironment *env);
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr);
void processMessage(const std::string &data);
- bool getCollisionBox(aabb3f *toset) { return false; }
+ bool getCollisionBox(aabb3f *toset) const { return false; }
private:
scene::IMeshSceneNode *m_node;
v3f m_position;
// Prototype
TestCAO proto_TestCAO(NULL, NULL);
-TestCAO::TestCAO(IGameDef *gamedef, ClientEnvironment *env):
- ClientActiveObject(0, gamedef, env),
+TestCAO::TestCAO(Client *client, ClientEnvironment *env):
+ ClientActiveObject(0, client, env),
m_node(NULL),
m_position(v3f(0,10*BS,0))
{
{
}
-ClientActiveObject* TestCAO::create(IGameDef *gamedef, ClientEnvironment *env)
+ClientActiveObject* TestCAO::create(Client *client, ClientEnvironment *env)
{
- return new TestCAO(gamedef, env);
+ return new TestCAO(client, env);
}
void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
class ItemCAO : public ClientActiveObject
{
public:
- ItemCAO(IGameDef *gamedef, ClientEnvironment *env);
+ ItemCAO(Client *client, ClientEnvironment *env);
virtual ~ItemCAO();
ActiveObjectType getType() const
return ACTIVEOBJECT_TYPE_ITEM;
}
- static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
+ static ClientActiveObject* create(Client *client, ClientEnvironment *env);
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
IrrlichtDevice *irr);
{return &m_selection_box;}
v3f getPosition()
{return m_position;}
-
+ inline float getYaw() const
+ {return 0;}
std::string infoText()
{return m_infotext;}
- bool getCollisionBox(aabb3f *toset) { return false; }
+ bool getCollisionBox(aabb3f *toset) const { return false; }
private:
aabb3f m_selection_box;
scene::IMeshSceneNode *m_node;
// Prototype
ItemCAO proto_ItemCAO(NULL, NULL);
-ItemCAO::ItemCAO(IGameDef *gamedef, ClientEnvironment *env):
- ClientActiveObject(0, gamedef, env),
+ItemCAO::ItemCAO(Client *client, ClientEnvironment *env):
+ ClientActiveObject(0, client, env),
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
m_node(NULL),
m_position(v3f(0,10*BS,0))
{
- if(!gamedef && !env)
+ if(!client && !env)
{
ClientActiveObject::registerType(getType(), create);
}
{
}
-ClientActiveObject* ItemCAO::create(IGameDef *gamedef, ClientEnvironment *env)
+ClientActiveObject* ItemCAO::create(Client *client, ClientEnvironment *env)
{
- return new ItemCAO(gamedef, env);
+ return new ItemCAO(client, env);
}
void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
void ItemCAO::updateInfoText()
{
try{
- IItemDefManager *idef = m_gamedef->idef();
+ IItemDefManager *idef = m_client->idef();
ItemStack item;
item.deSerialize(m_itemstring, idef);
if(item.isKnown(idef))
std::istringstream is(m_itemstring, std::ios_base::binary);
video::ITexture *texture = NULL;
try{
- IItemDefManager *idef = m_gamedef->idef();
+ IItemDefManager *idef = m_client->idef();
ItemStack item;
item.deSerialize(is, idef);
- texture = idef->getInventoryTexture(item.getDefinition(idef).name, m_gamedef);
+ texture = idef->getInventoryTexture(item.getDefinition(idef).name, m_client);
}
catch(SerializationError &e)
{
#include "genericobject.h"
-GenericCAO::GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
- ClientActiveObject(0, gamedef, env),
+GenericCAO::GenericCAO(Client *client, ClientEnvironment *env):
+ ClientActiveObject(0, client, env),
//
m_is_player(false),
m_is_local_player(false),
//
m_smgr(NULL),
m_irr(NULL),
- m_gamedef(NULL),
+ m_client(NULL),
m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
m_meshnode(NULL),
m_animated_meshnode(NULL),
m_anim_framelength(0.2),
m_anim_timer(0),
m_reset_textures_timer(-1),
+ m_previous_texture_modifier(""),
+ m_current_texture_modifier(""),
m_visuals_expired(false),
m_step_distance_counter(0),
m_last_light(255),
m_is_visible(false)
{
- if (gamedef == NULL) {
+ if (client == NULL) {
ClientActiveObject::registerType(getType(), create);
} else {
- m_gamedef = gamedef;
+ m_client = client;
}
}
-bool GenericCAO::getCollisionBox(aabb3f *toset)
+bool GenericCAO::getCollisionBox(aabb3f *toset) const
{
if (m_prop.physical)
{
return false;
}
-bool GenericCAO::collideWithObjects()
+bool GenericCAO::collideWithObjects() const
{
return m_prop.collideWithObjects;
}
void GenericCAO::initialize(const std::string &data)
{
infostream<<"GenericCAO: Got init data"<<std::endl;
+ processInitData(data);
+
+ if (m_is_player) {
+ // Check if it's the current player
+ LocalPlayer *player = m_env->getLocalPlayer();
+ if (player && strcmp(player->getName(), m_name.c_str()) == 0) {
+ m_is_local_player = true;
+ m_is_visible = false;
+ player->setCAO(this);
+ }
+ m_env->addPlayerName(m_name.c_str());
+ }
+}
+
+void GenericCAO::processInitData(const std::string &data)
+{
std::istringstream is(data, std::ios::binary);
int num_messages = 0;
// version
u8 version = readU8(is);
// check version
- if(version == 1) // In PROTOCOL_VERSION 14
- {
+ if (version == 1) { // In PROTOCOL_VERSION 14
m_name = deSerializeString(is);
m_is_player = readU8(is);
m_id = readS16(is);
m_yaw = readF1000(is);
m_hp = readS16(is);
num_messages = readU8(is);
- }
- else if(version == 0) // In PROTOCOL_VERSION 13
- {
+ } else if (version == 0) { // In PROTOCOL_VERSION 13
m_name = deSerializeString(is);
m_is_player = readU8(is);
m_position = readV3F1000(is);
m_yaw = readF1000(is);
m_hp = readS16(is);
num_messages = readU8(is);
- }
- else
- {
+ } else {
errorstream<<"GenericCAO: Unsupported init data version"
<<std::endl;
return;
}
- for(int i=0; i<num_messages; i++)
- {
+ for (int i = 0; i < num_messages; i++) {
std::string message = deSerializeLongString(is);
processMessage(message);
}
pos_translator.init(m_position);
updateNodePos();
-
- if(m_is_player)
- {
- LocalPlayer *player = m_env->getPlayer(m_name.c_str());
- if (player && player->isLocal()) {
- m_is_local_player = true;
- m_is_visible = false;
- LocalPlayer* localplayer = player;
-
- assert( localplayer != NULL );
- localplayer->setCAO(this);
- }
- m_env->addPlayerName(m_name.c_str());
- }
}
GenericCAO::~GenericCAO()
}
if (m_nametag) {
- m_gamedef->getCamera()->removeNametag(m_nametag);
+ m_client->getCamera()->removeNametag(m_nametag);
m_nametag = NULL;
}
}
}
else if(m_prop.visual == "mesh") {
infostream<<"GenericCAO::addToScene(): mesh"<<std::endl;
- scene::IAnimatedMesh *mesh = m_gamedef->getMesh(m_prop.mesh);
+ scene::IAnimatedMesh *mesh = m_client->getMesh(m_prop.mesh);
if(mesh)
{
m_animated_meshnode = smgr->addAnimatedMeshSceneNode(mesh, NULL);
errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl;
}
else if(m_prop.visual == "wielditem") {
- infostream<<"GenericCAO::addToScene(): wielditem"<<std::endl;
- infostream<<"textures: "<<m_prop.textures.size()<<std::endl;
- if(m_prop.textures.size() >= 1){
- infostream<<"textures[0]: "<<m_prop.textures[0]<<std::endl;
- IItemDefManager *idef = m_gamedef->idef();
- ItemStack item(m_prop.textures[0], 1, 0, "", idef);
-
- m_wield_meshnode = new WieldMeshSceneNode(
- smgr->getRootSceneNode(), smgr, -1);
- m_wield_meshnode->setItem(item, m_gamedef);
-
- m_wield_meshnode->setScale(v3f(m_prop.visual_size.X/2,
- m_prop.visual_size.Y/2,
- m_prop.visual_size.X/2));
- u8 li = m_last_light;
- m_wield_meshnode->setColor(video::SColor(255,li,li,li));
+ ItemStack item;
+ infostream << "GenericCAO::addToScene(): wielditem" << std::endl;
+ if (m_prop.wield_item == "") {
+ // Old format, only textures are specified.
+ infostream << "textures: " << m_prop.textures.size() << std::endl;
+ if (m_prop.textures.size() >= 1) {
+ infostream << "textures[0]: " << m_prop.textures[0]
+ << std::endl;
+ IItemDefManager *idef = m_client->idef();
+ item = ItemStack(m_prop.textures[0], 1, 0, idef);
+ }
+ } else {
+ infostream << "serialized form: " << m_prop.wield_item << std::endl;
+ item.deSerialize(m_prop.wield_item, m_client->idef());
}
+ m_wield_meshnode = new WieldMeshSceneNode(smgr->getRootSceneNode(),
+ smgr, -1);
+ m_wield_meshnode->setItem(item, m_client);
+
+ m_wield_meshnode->setScale(
+ v3f(m_prop.visual_size.X / 2, m_prop.visual_size.Y / 2,
+ m_prop.visual_size.X / 2));
+ u8 li = m_last_light;
+ m_wield_meshnode->setColor(video::SColor(255, li, li, li));
} else {
infostream<<"GenericCAO::addToScene(): \""<<m_prop.visual
<<"\" not supported"<<std::endl;
}
- updateTextures("");
+
+ /* don't update while punch texture modifier is active */
+ if (m_reset_textures_timer < 0)
+ updateTextures(m_current_texture_modifier);
scene::ISceneNode *node = getSceneNode();
if (node && m_prop.nametag != "" && !m_is_local_player) {
// Add nametag
- m_nametag = m_gamedef->getCamera()->addNametag(node,
+ m_nametag = m_client->getCamera()->addNametag(node,
m_prop.nametag, m_prop.nametag_color);
}
void GenericCAO::step(float dtime, ClientEnvironment *env)
{
// Handel model of local player instantly to prevent lags
- if(m_is_local_player)
- {
+ if (m_is_local_player) {
LocalPlayer *player = m_env->getLocalPlayer();
-
- if (m_is_visible)
- {
+ if (m_is_visible) {
int old_anim = player->last_animation;
float old_anim_speed = player->last_animation_speed;
m_position = player->getPosition() + v3f(0,BS,0);
m_acceleration = v3f(0,0,0);
pos_translator.vect_show = m_position;
m_yaw = player->getYaw();
- PlayerControl controls = player->getPlayerControl();
+ const PlayerControl &controls = player->getPlayerControl();
bool walking = false;
if (controls.up || controls.down || controls.left || controls.right ||
// increase speed if using fast or flying fast
if((g_settings->getBool("fast_move") &&
- m_gamedef->checkLocalPrivilege("fast")) &&
+ m_client->checkLocalPrivilege("fast")) &&
(controls.aux1 ||
(!player->touching_ground &&
g_settings->getBool("free_move") &&
- m_gamedef->checkLocalPrivilege("fly"))))
+ m_client->checkLocalPrivilege("fly"))))
new_speed *= 1.5;
// slowdown speed if sneeking
- if(controls.sneak && walking)
+ if (controls.sneak && walking)
new_speed /= 2;
- if(walking && (controls.LMB || controls.RMB))
- {
+ if (walking && (controls.LMB || controls.RMB)) {
new_anim = player->local_animations[3];
player->last_animation = WD_ANIM;
} else if(walking) {
// Apply animations if input detected and not attached
// or set idle animation
- if ((new_anim.X + new_anim.Y) > 0 && !player->isAttached)
- {
+ if ((new_anim.X + new_anim.Y) > 0 && !player->isAttached) {
allow_update = true;
m_animation_range = new_anim;
m_animation_speed = new_speed;
} else {
player->last_animation = NO_ANIM;
- if (old_anim != NO_ANIM)
- {
+ if (old_anim != NO_ANIM) {
m_animation_range = player->local_animations[0];
updateAnimation();
}
}
removeFromScene(false);
- addToScene(m_smgr, m_gamedef->tsrc(), m_irr);
+ addToScene(m_smgr, m_client->tsrc(), m_irr);
// Attachments, part 2: Now that the parent has been refreshed, put its attachments back
for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) {
m_step_distance_counter = 0;
if(!m_is_local_player && m_prop.makes_footstep_sound)
{
- INodeDefManager *ndef = m_gamedef->ndef();
+ INodeDefManager *ndef = m_client->ndef();
v3s16 p = floatToInt(getPosition() + v3f(0,
(m_prop.collisionbox.MinEdge.Y-0.5)*BS, 0), BS);
MapNode n = m_env->getMap().getNodeNoEx(p);
SimpleSoundSpec spec = ndef->get(n).sound_footstep;
- m_gamedef->sound()->playSoundAt(spec, false, getPosition());
+ m_client->sound()->playSoundAt(spec, false, getPosition());
}
}
}
if(m_reset_textures_timer >= 0)
{
m_reset_textures_timer -= dtime;
- if(m_reset_textures_timer <= 0){
+ if(m_reset_textures_timer <= 0) {
m_reset_textures_timer = -1;
- updateTextures("");
+ updateTextures(m_previous_texture_modifier);
}
}
if(getParent() == NULL && fabs(m_prop.automatic_rotate) > 0.001)
}
}
-void GenericCAO::updateTextures(const std::string &mod)
+void GenericCAO::updateTextures(std::string mod)
{
- ITextureSource *tsrc = m_gamedef->tsrc();
+ ITextureSource *tsrc = m_client->tsrc();
bool use_trilinear_filter = g_settings->getBool("trilinear_filter");
bool use_bilinear_filter = g_settings->getBool("bilinear_filter");
bool use_anisotropic_filter = g_settings->getBool("anisotropic_filter");
+ m_previous_texture_modifier = m_current_texture_modifier;
+ m_current_texture_modifier = mod;
+
if(m_spritenode)
{
if(m_prop.visual == "sprite")
updateNodePos();
} else if (cmd == GENERIC_CMD_SET_TEXTURE_MOD) {
std::string mod = deSerializeString(is);
+
+ // immediatly reset a engine issued texture modifier if a mod sends a different one
+ if (m_reset_textures_timer > 0) {
+ m_reset_textures_timer = -1;
+ updateTextures(m_previous_texture_modifier);
+ }
updateTextures(mod);
} else if (cmd == GENERIC_CMD_SET_SPRITE) {
v2s16 p = readV2S16(is);
// these are sent inverted so we get true when the server sends nothing
bool sneak = !readU8(is);
bool sneak_glitch = !readU8(is);
+ bool new_move = !readU8(is);
if(m_is_local_player)
player->physics_override_gravity = override_gravity;
player->physics_override_sneak = sneak;
player->physics_override_sneak_glitch = sneak_glitch;
+ player->physics_override_new_move = new_move;
}
} else if (cmd == GENERIC_CMD_SET_ANIMATION) {
// TODO: change frames send as v2s32 value
m_reset_textures_timer = 0.05;
if(damage >= 2)
m_reset_textures_timer += 0.05 * damage;
- updateTextures("^[brighten");
+ updateTextures(m_current_texture_modifier + "^[brighten");
}
}
} else if (cmd == GENERIC_CMD_UPDATE_ARMOR_GROUPS) {
u8 type = readU8(is);
if (GenericCAO *childobj = m_env->getGenericCAO(child_id)) {
- childobj->initialize(deSerializeLongString(is));
+ childobj->processInitData(deSerializeLongString(is));
} else {
m_env->addActiveObject(child_id, type, deSerializeLongString(is));
}
} else {
warningstream << FUNCTION_NAME
<< ": unknown command or outdated client \""
- << cmd << std::endl;
+ << +cmd << "\"" << std::endl;
}
}
{
assert(punchitem); // pre-condition
const ToolCapabilities *toolcap =
- &punchitem->getToolCapabilities(m_gamedef->idef());
+ &punchitem->getToolCapabilities(m_client->idef());
PunchDamageResult result = getPunchDamage(
m_armor_groups,
toolcap,
m_reset_textures_timer = 0.05;
if(result.damage >= 2)
m_reset_textures_timer += 0.05 * result.damage;
- updateTextures("^[brighten");
+ updateTextures(m_current_texture_modifier + "^[brighten");
}
return false;