Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)
[oweals/minetest.git] / src / content_cao.cpp
index 5dc3866cfdd735499627f6f54bd0da38e5e7e8a1..1bb24aa88a23948698e84fbbde545a39522125f2 100644 (file)
@@ -933,23 +933,30 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr,
                        errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl;
        }
        else if(m_prop.visual == "wielditem") {
-               infostream<<"GenericCAO::addToScene(): wielditem"<<std::endl;
-               infostream<<"textures: "<<m_prop.textures.size()<<std::endl;
-               if(m_prop.textures.size() >= 1){
-                       infostream<<"textures[0]: "<<m_prop.textures[0]<<std::endl;
-                       IItemDefManager *idef = m_client->idef();
-                       ItemStack item(m_prop.textures[0], 1, 0, "", idef);
-
-                       m_wield_meshnode = new WieldMeshSceneNode(
-                                       smgr->getRootSceneNode(), smgr, -1);
-                       m_wield_meshnode->setItem(item, m_client);
-
-                       m_wield_meshnode->setScale(v3f(m_prop.visual_size.X/2,
-                                       m_prop.visual_size.Y/2,
-                                       m_prop.visual_size.X/2));
-                       u8 li = m_last_light;
-                       m_wield_meshnode->setColor(video::SColor(255,li,li,li));
+               ItemStack item;
+               infostream << "GenericCAO::addToScene(): wielditem" << std::endl;
+               if (m_prop.wield_item == "") {
+                       // Old format, only textures are specified.
+                       infostream << "textures: " << m_prop.textures.size() << std::endl;
+                       if (m_prop.textures.size() >= 1) {
+                               infostream << "textures[0]: " << m_prop.textures[0]
+                                       << std::endl;
+                               IItemDefManager *idef = m_client->idef();
+                               item = ItemStack(m_prop.textures[0], 1, 0, idef);
+                       }
+               } else {
+                       infostream << "serialized form: " << m_prop.wield_item << std::endl;
+                       item.deSerialize(m_prop.wield_item, m_client->idef());
                }
+               m_wield_meshnode = new WieldMeshSceneNode(smgr->getRootSceneNode(),
+                       smgr, -1);
+               m_wield_meshnode->setItem(item, m_client);
+
+               m_wield_meshnode->setScale(
+                       v3f(m_prop.visual_size.X / 2, m_prop.visual_size.Y / 2,
+                               m_prop.visual_size.X / 2));
+               u8 li = m_last_light;
+               m_wield_meshnode->setColor(video::SColor(255, li, li, li));
        } else {
                infostream<<"GenericCAO::addToScene(): \""<<m_prop.visual
                                <<"\" not supported"<<std::endl;
@@ -1034,12 +1041,9 @@ void GenericCAO::updateNodePos()
 void GenericCAO::step(float dtime, ClientEnvironment *env)
 {
        // Handel model of local player instantly to prevent lags
-       if(m_is_local_player)
-       {
+       if (m_is_local_player) {
                LocalPlayer *player = m_env->getLocalPlayer();
-
-               if (m_is_visible)
-               {
+               if (m_is_visible) {
                        int old_anim = player->last_animation;
                        float old_anim_speed = player->last_animation_speed;
                        m_position = player->getPosition() + v3f(0,BS,0);
@@ -1047,7 +1051,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
                        m_acceleration = v3f(0,0,0);
                        pos_translator.vect_show = m_position;
                        m_yaw = player->getYaw();
-                       PlayerControl controls = player->getPlayerControl();
+                       const PlayerControl &controls = player->getPlayerControl();
 
                        bool walking = false;
                        if (controls.up || controls.down || controls.left || controls.right ||
@@ -1068,11 +1072,10 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
                                        m_client->checkLocalPrivilege("fly"))))
                                        new_speed *= 1.5;
                        // slowdown speed if sneeking
-                       if(controls.sneak && walking)
+                       if (controls.sneak && walking)
                                new_speed /= 2;
 
-                       if(walking && (controls.LMB || controls.RMB))
-                       {
+                       if (walking && (controls.LMB || controls.RMB)) {
                                new_anim = player->local_animations[3];
                                player->last_animation = WD_ANIM;
                        } else if(walking) {
@@ -1085,8 +1088,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
 
                        // Apply animations if input detected and not attached
                        // or set idle animation
-                       if ((new_anim.X + new_anim.Y) > 0 && !player->isAttached)
-                       {
+                       if ((new_anim.X + new_anim.Y) > 0 && !player->isAttached) {
                                allow_update = true;
                                m_animation_range = new_anim;
                                m_animation_speed = new_speed;
@@ -1094,8 +1096,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
                        } else {
                                player->last_animation = NO_ANIM;
 
-                               if (old_anim != NO_ANIM)
-                               {
+                               if (old_anim != NO_ANIM) {
                                        m_animation_range = player->local_animations[0];
                                        updateAnimation();
                                }
@@ -1306,7 +1307,7 @@ void GenericCAO::updateTexturePos()
        }
 }
 
-void GenericCAO::updateTextures(const std::string mod)
+void GenericCAO::updateTextures(std::string mod)
 {
        ITextureSource *tsrc = m_client->tsrc();
 
@@ -1645,6 +1646,7 @@ void GenericCAO::processMessage(const std::string &data)
                // these are sent inverted so we get true when the server sends nothing
                bool sneak = !readU8(is);
                bool sneak_glitch = !readU8(is);
+               bool new_move = !readU8(is);
 
 
                if(m_is_local_player)
@@ -1655,6 +1657,7 @@ void GenericCAO::processMessage(const std::string &data)
                        player->physics_override_gravity = override_gravity;
                        player->physics_override_sneak = sneak;
                        player->physics_override_sneak_glitch = sneak_glitch;
+                       player->physics_override_new_move = new_move;
                }
        } else if (cmd == GENERIC_CMD_SET_ANIMATION) {
                // TODO: change frames send as v2s32 value