#include "camera.h" // CameraModes
#include "wieldmesh.h"
#include "log.h"
+#include <algorithm>
class Settings;
struct ToolCapabilities;
-UNORDERED_MAP<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
-
-SmoothTranslator::SmoothTranslator():
- vect_old(0,0,0),
- vect_show(0,0,0),
- vect_aim(0,0,0),
- anim_counter(0),
- anim_time(0),
- anim_time_counter(0),
- aim_is_end(true)
-{}
+std::unordered_map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
void SmoothTranslator::init(v3f vect)
{
aim_is_end = true;
}
-void SmoothTranslator::sharpen()
-{
- init(vect_show);
-}
-
void SmoothTranslator::update(v3f vect_new, bool is_end_position, float update_interval)
{
aim_is_end = is_end_position;
vect_show = vect_old + vect_move * moveratio;
}
-bool SmoothTranslator::is_moving()
-{
- return ((anim_time_counter / anim_time) < 1.4);
-}
-
/*
Other stuff
*/
std::string m_infotext;
};
-#include "inventory.h"
-
// Prototype
ItemCAO proto_ItemCAO(NULL, NULL);
#include "genericobject.h"
GenericCAO::GenericCAO(Client *client, ClientEnvironment *env):
- ClientActiveObject(0, client, env),
- //
- m_is_player(false),
- m_is_local_player(false),
- //
- m_smgr(NULL),
- m_irr(NULL),
- m_client(NULL),
- m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
- m_meshnode(NULL),
- m_animated_meshnode(NULL),
- m_wield_meshnode(NULL),
- m_spritenode(NULL),
- m_nametag(NULL),
- m_position(v3f(0,10*BS,0)),
- m_velocity(v3f(0,0,0)),
- m_acceleration(v3f(0,0,0)),
- m_yaw(0),
- m_hp(1),
- m_tx_size(1,1),
- m_tx_basepos(0,0),
- m_initial_tx_basepos_set(false),
- m_tx_select_horiz_by_yawpitch(false),
- m_animation_range(v2s32(0,0)),
- m_animation_speed(15),
- m_animation_blend(0),
- m_animation_loop(true),
- m_bone_position(UNORDERED_MAP<std::string, core::vector2d<v3f> >()),
- m_attachment_bone(""),
- m_attachment_position(v3f(0,0,0)),
- m_attachment_rotation(v3f(0,0,0)),
- m_attached_to_local(false),
- m_anim_frame(0),
- m_anim_num_frames(1),
- m_anim_framelength(0.2),
- m_anim_timer(0),
- m_reset_textures_timer(-1),
- m_previous_texture_modifier(""),
- m_current_texture_modifier(""),
- m_visuals_expired(false),
- m_step_distance_counter(0),
- m_last_light(255),
- m_is_visible(false)
+ ClientActiveObject(0, client, env)
{
if (client == NULL) {
ClientActiveObject::registerType(getType(), create);
m_is_visible = false;
player->setCAO(this);
}
- m_env->addPlayerName(m_name.c_str());
+ if (m_client->getProtoVersion() < 33)
+ m_env->addPlayerName(m_name.c_str());
}
}
if (version == 1) { // In PROTOCOL_VERSION 14
m_name = deSerializeString(is);
m_is_player = readU8(is);
- m_id = readS16(is);
+ m_id = readU16(is);
m_position = readV3F1000(is);
m_yaw = readF1000(is);
m_hp = readS16(is);
GenericCAO::~GenericCAO()
{
- if (m_is_player) {
+ if (m_is_player && m_client->getProtoVersion() < 33) {
m_env->removePlayerName(m_name.c_str());
}
removeFromScene(true);
return NULL;
}
-scene::IMeshSceneNode* GenericCAO::getMeshSceneNode()
-{
- return m_meshnode;
-}
-
scene::IAnimatedMeshSceneNode* GenericCAO::getAnimatedMeshSceneNode()
{
return m_animated_meshnode;
}
-WieldMeshSceneNode* GenericCAO::getWieldMeshSceneNode()
-{
- return m_wield_meshnode;
-}
-
-scene::IBillboardSceneNode* GenericCAO::getSpriteSceneNode()
-{
- return m_spritenode;
-}
-
void GenericCAO::setChildrenVisible(bool toset)
{
for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) {
return;
m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render
- for(UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
+ for(std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
std::string bone_name = (*ii).first;
v3f bone_pos = (*ii).second.X;
}
if (m_is_local_player) {
LocalPlayer *player = m_env->getLocalPlayer();
-
player->makes_footstep_sound = m_prop.makes_footstep_sound;
-
- aabb3f collisionbox = m_selection_box;
- collisionbox.MinEdge += v3f(0, BS, 0);
- collisionbox.MaxEdge += v3f(0, BS, 0);
- player->setCollisionbox(collisionbox);
}
if ((m_is_player && !m_is_local_player) && m_prop.nametag == "")
m_smgr, m_env, m_position,
m_prop.visual_size * BS);
m_env->addSimpleObject(simple);
- } else {
+ } else if (m_reset_textures_timer < 0) {
// TODO: Execute defined fast response
// Flashing shall suffice as there is no definition
m_reset_textures_timer = 0.05;
}
// TODO: Execute defined fast response
// Flashing shall suffice as there is no definition
- m_reset_textures_timer = 0.05;
- if(result.damage >= 2)
- m_reset_textures_timer += 0.05 * result.damage;
- updateTextures(m_current_texture_modifier + "^[brighten");
+ if (m_reset_textures_timer < 0) {
+ m_reset_textures_timer = 0.05;
+ if (result.damage >= 2)
+ m_reset_textures_timer += 0.05 * result.damage;
+ updateTextures(m_current_texture_modifier + "^[brighten");
+ }
}
return false;