Reworked the inventory move handling code, hopefully fixed more problems than caused
[oweals/minetest.git] / src / content_abm.cpp
index 44978c5bbe94723d01a0691f6a55fcb3f3933e2e..63867b78b6baff9b8e07f2e386fc66e72031b100 100644 (file)
@@ -40,9 +40,9 @@ public:
                return s;
        }
        virtual float getTriggerInterval()
-       { return 10.0; }
+       { return 2.0; }
        virtual u32 getTriggerChance()
-       { return 20; }
+       { return 200; }
        virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n)
        {
                INodeDefManager *ndef = env->getGameDef()->ndef();
@@ -70,9 +70,9 @@ public:
                return s;
        }
        virtual float getTriggerInterval()
-       { return 10.0; }
+       { return 2.0; }
        virtual u32 getTriggerChance()
-       { return 1; }
+       { return 20; }
        virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n)
        {
                INodeDefManager *ndef = env->getGameDef()->ndef();
@@ -152,9 +152,9 @@ public:
                return s;
        }
        virtual float getTriggerInterval()
-       { return 10.0; }
+       { return 2.0; }
        virtual u32 getTriggerChance()
-       { return 200; }
+       { return 1000; }
        virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
                        u32 active_object_count, u32 active_object_count_wider)
        {