Fix only one texture being updated on window resize breaking sidebyside and topbottom...
[oweals/minetest.git] / src / content_abm.cpp
index 9289035b8c1557a07ea0a782a0b306adbb9d4200..1ee41b2ecf4cceaf73fd690603a40c06ca1d6974 100644 (file)
@@ -32,216 +32,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 
-class LiquidFlowABM : public ActiveBlockModifier {
-       private:
-               std::set<std::string> contents;
-
-       public:
-               LiquidFlowABM(ServerEnvironment *env, INodeDefManager *nodemgr) {
-                       std::set<content_t> liquids;
-                       nodemgr->getIds("group:liquid", liquids);
-                       for(std::set<content_t>::const_iterator k = liquids.begin(); k != liquids.end(); k++)
-                               contents.insert(nodemgr->get(*k).liquid_alternative_flowing);
-               }
-               virtual std::set<std::string> getTriggerContents() {
-                       return contents;
-               }
-               virtual float getTriggerInterval()
-               { return 10.0; }
-               virtual u32 getTriggerChance()
-               { return 10; }
-               virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
-                       ServerMap *map = &env->getServerMap();
-                       if (map->transforming_liquid_size() > 500)
-                               return;
-                       map->transforming_liquid_add(p);
-               }
-};
-
-class LiquidDropABM : public ActiveBlockModifier {
-       private:
-               std::set<std::string> contents;
-
-       public:
-               LiquidDropABM(ServerEnvironment *env, INodeDefManager *nodemgr) {
-                       std::set<content_t> liquids;
-                       nodemgr->getIds("group:liquid", liquids);
-                       for(std::set<content_t>::const_iterator k = liquids.begin(); k != liquids.end(); k++)
-                               contents.insert(nodemgr->get(*k).liquid_alternative_source);
-               }
-               virtual std::set<std::string> getTriggerContents()
-               { return contents; }
-               virtual std::set<std::string> getRequiredNeighbors() {
-                       std::set<std::string> neighbors;
-                       neighbors.insert("air");
-                       return neighbors;
-               }
-               virtual float getTriggerInterval()
-               { return 20.0; }
-               virtual u32 getTriggerChance()
-               { return 10; }
-               virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
-                       ServerMap *map = &env->getServerMap();
-                       if (map->transforming_liquid_size() > 500)
-                               return;
-                       if (   map->getNodeNoEx(p - v3s16(0,  1, 0 )).getContent() != CONTENT_AIR  // below
-                           && map->getNodeNoEx(p - v3s16(1,  0, 0 )).getContent() != CONTENT_AIR  // right
-                           && map->getNodeNoEx(p - v3s16(-1, 0, 0 )).getContent() != CONTENT_AIR  // left
-                           && map->getNodeNoEx(p - v3s16(0,  0, 1 )).getContent() != CONTENT_AIR  // back
-                           && map->getNodeNoEx(p - v3s16(0,  0, -1)).getContent() != CONTENT_AIR  // front
-                          )
-                               return;
-                       map->transforming_liquid_add(p);
-               }
-};
-
-class LiquidFreeze : public ActiveBlockModifier {
-       public:
-               LiquidFreeze(ServerEnvironment *env, INodeDefManager *nodemgr) { }
-               virtual std::set<std::string> getTriggerContents() {
-                       std::set<std::string> s;
-                       s.insert("group:freezes");
-                       return s;
-               }
-               virtual std::set<std::string> getRequiredNeighbors() {
-                       std::set<std::string> s;
-                       s.insert("air");
-                       s.insert("group:melts");
-                       return s;
-               }
-               virtual float getTriggerInterval()
-               { return 10.0; }
-               virtual u32 getTriggerChance()
-               { return 20; }
-               virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
-                       ServerMap *map = &env->getServerMap();
-                       INodeDefManager *ndef = env->getGameDef()->ndef();
-
-                       float heat = map->updateBlockHeat(env, p);
-                       //heater = rare
-                       content_t c = map->getNodeNoEx(p - v3s16(0,  -1, 0 )).getContent(); // top
-                       //more chance to freeze if air at top
-                       if (heat <= -1 && (heat <= -50 || (myrand_range(-50, heat) <= (c == CONTENT_AIR ? -10 : -40)))) {
-                               content_t c_self = n.getContent();
-                               // making freeze not annoying, do not freeze random blocks in center of ocean
-                               // todo: any block not water (dont freeze _source near _flowing)
-                               bool allow = heat < -40;
-                               // todo: make for(...)
-                               if (!allow) {
-                                c = map->getNodeNoEx(p - v3s16(0,  1, 0 )).getContent(); // below
-                                if (c == CONTENT_AIR || c == CONTENT_IGNORE)
-                                       return; // do not freeze when falling
-                                if (c != c_self && c != CONTENT_IGNORE) allow = 1;
-                                if (!allow) {
-                                 c = map->getNodeNoEx(p - v3s16(1,  0, 0 )).getContent(); // right
-                                 if (c != c_self && c != CONTENT_IGNORE) allow = 1;
-                                 if (!allow) {
-                                  c = map->getNodeNoEx(p - v3s16(-1, 0, 0 )).getContent(); // left
-                                  if (c != c_self && c != CONTENT_IGNORE) allow = 1;
-                                  if (!allow) {
-                                   c = map->getNodeNoEx(p - v3s16(0,  0, 1 )).getContent(); // back
-                                   if (c != c_self && c != CONTENT_IGNORE) allow = 1;
-                                   if (!allow) {
-                                    c = map->getNodeNoEx(p - v3s16(0,  0, -1)).getContent(); // front
-                                    if (c != c_self && c != CONTENT_IGNORE) allow = 1;
-                                   }
-                                  }
-                                 }
-                                }
-                               }
-                               if (allow) {
-                                       n.freezeMelt(ndef);
-                                       map->addNodeWithEvent(p, n);
-                               }
-                       }
-               }
-};
-
-class LiquidMeltWeather : public ActiveBlockModifier {
-       public:
-               LiquidMeltWeather(ServerEnvironment *env, INodeDefManager *nodemgr) { }
-               virtual std::set<std::string> getTriggerContents() {
-                       std::set<std::string> s;
-                       s.insert("group:melts");
-                       return s;
-               }
-               virtual std::set<std::string> getRequiredNeighbors() {
-                       std::set<std::string> s;
-                       s.insert("air");
-                       s.insert("group:freezes");
-                       return s;
-               }
-               virtual float getTriggerInterval()
-               { return 10.0; }
-               virtual u32 getTriggerChance()
-               { return 20; }
-               virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
-                       ServerMap *map = &env->getServerMap();
-                       INodeDefManager *ndef = env->getGameDef()->ndef();
-
-                       float heat = map->updateBlockHeat(env, p);
-                       content_t c = map->getNodeNoEx(p - v3s16(0,  -1, 0 )).getContent(); // top
-                       if (heat >= 1 && (heat >= 40 || ((myrand_range(heat, 40)) >= (c == CONTENT_AIR ? 10 : 20)))) {
-                               n.freezeMelt(ndef);
-                               map->addNodeWithEvent(p, n);
-                               env->getScriptIface()->node_falling_update(p);
-                       }
-               }
-};
-
-class LiquidMeltHot : public ActiveBlockModifier {
-       public:
-               LiquidMeltHot(ServerEnvironment *env, INodeDefManager *nodemgr) { }
-               virtual std::set<std::string> getTriggerContents() {
-                       std::set<std::string> s;
-                       s.insert("group:melts");
-                       return s;
-               }
-               virtual std::set<std::string> getRequiredNeighbors() {
-                       std::set<std::string> s;
-                       s.insert("group:igniter");
-                       s.insert("group:hot");
-                       return s;
-               }
-               virtual float getTriggerInterval()
-               { return 2.0; }
-               virtual u32 getTriggerChance()
-               { return 4; }
-               virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
-                       ServerMap *map = &env->getServerMap();
-                       INodeDefManager *ndef = env->getGameDef()->ndef();
-                       n.freezeMelt(ndef);
-                       map->addNodeWithEvent(p, n);
-                       env->getScriptIface()->node_falling_update(p);
-               }
-};
-
-/* too buggy, later via liquid flow code
-class LiquidMeltAround : public LiquidMeltHot {
-       public:
-               LiquidMeltAround(ServerEnvironment *env, INodeDefManager *nodemgr) 
-                       : LiquidMeltHot(env, nodemgr) { }
-               virtual std::set<std::string> getRequiredNeighbors() {
-                       std::set<std::string> s;
-                       s.insert("group:melt_around");
-                       return s;
-               }
-               virtual float getTriggerInterval()
-               { return 40.0; }
-               virtual u32 getTriggerChance()
-               { return 60; }
-};
-*/
-
 void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef) {
-       if (g_settings->getBool("liquid_finite")) {
-               env->addActiveBlockModifier(new LiquidFlowABM(env, nodedef));
-               env->addActiveBlockModifier(new LiquidDropABM(env, nodedef));
-               env->addActiveBlockModifier(new LiquidMeltHot(env, nodedef));
-               //env->addActiveBlockModifier(new LiquidMeltAround(env, nodedef));
-               if (env->m_use_weather) {
-                       env->addActiveBlockModifier(new LiquidFreeze(env, nodedef));
-                       env->addActiveBlockModifier(new LiquidMeltWeather(env, nodedef));
-               }
-       }
+
 }