#include "settings.h"
#include "mapblock.h" // For getNodeBlockPos
#include "map.h"
-#include "scripting_game.h"
+#include "scripting_server.h"
#include "log.h"
-#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
-
-void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef) {
-
+void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef)
+{
}