#define CONNECTION_TIMEOUT 30
-#define RESEND_TIMEOUT_MIN 0.333
+#define RESEND_TIMEOUT_MIN 0.1
#define RESEND_TIMEOUT_MAX 3.0
// resend_timeout = avg_rtt * this
#define RESEND_TIMEOUT_FACTOR 4
// The absolute working limit is (2^15 - viewing_range).
// I really don't want to make every algorithm to check if it's going near
// the limit or not, so this is lower.
-#define MAP_GENERATION_LIMIT (31000)
+// This is the maximum value the setting map_generation_limit can be
+#define MAX_MAP_GENERATION_LIMIT (31000)
// Size of node in floating-point units
// The original idea behind this is to disallow plain casts between
*/
// Size of player's main inventory
-#define PLAYER_INVENTORY_SIZE (8*4)
+#define PLAYER_INVENTORY_SIZE (8 * 4)
// Maximum hit points of a player
#define PLAYER_MAX_HP 20
+// Maximal breath of a player
+#define PLAYER_MAX_BREATH 11
+
+// Number of different files to try to save a player to if the first fails
+// (because of a case-insensitive filesystem)
+// TODO: Use case-insensitive player names instead of this hack.
+#define PLAYER_FILE_ALTERNATE_TRIES 1000
+
+// For screenshots a serial number is appended to the filename + datetimestamp
+// if filename + datetimestamp is not unique.
+// This is the maximum number of attempts to try and add a serial to the end of
+// the file attempting to ensure a unique filename
+#define SCREENSHOT_MAX_SERIAL_TRIES 1000
+
+/*
+ GUI related things
+*/
+
+// TODO: implement dpi-based scaling for windows and remove this hack
+#if defined(_WIN32)
+#define TTF_DEFAULT_FONT_SIZE (18)
+#else
+#define TTF_DEFAULT_FONT_SIZE (16)
#endif
+#define DEFAULT_FONT_SIZE (10)
+#endif