// the main loop (related to TempMods and day/night)
//#define MAP_BLOCKSIZE 32
+// Player step height in nodes
+#define PLAYER_DEFAULT_STEPHEIGHT 0.6f
+
/*
Old stuff that shouldn't be hardcoded
*/
// Size of player's main inventory
-#define PLAYER_INVENTORY_SIZE (8*4)
+#define PLAYER_INVENTORY_SIZE (8 * 4)
// Maximum hit points of a player
#define PLAYER_MAX_HP 20
// TODO: implement dpi-based scaling for windows and remove this hack
#if defined(_WIN32)
- #define TTF_DEFAULT_FONT_SIZE (18)
+#define TTF_DEFAULT_FONT_SIZE (18)
#else
- #define TTF_DEFAULT_FONT_SIZE (15)
+#define TTF_DEFAULT_FONT_SIZE (16)
#endif
-#define DEFAULT_FONT_SIZE (10)
+#define DEFAULT_FONT_SIZE (10)
#endif