/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef CONSTANTS_HEADER
-#define CONSTANTS_HEADER
+#pragma once
/*
All kinds of constants.
- Cross-platform compatibility crap should go in porting.h.
+ Cross-platform compatibility stuff should go in porting.h.
- Some things here are legacy crap.
+ Some things here are legacy.
*/
-#define PI 3.14159
-
-/*
- Build-time stuff
-*/
-
-// Whether to catch all std::exceptions.
-// Assert will be called on such an event.
-// In debug mode, leave these for the debugger and don't catch them.
-#ifdef NDEBUG
- #define CATCH_UNHANDLED_EXCEPTIONS 1
-#else
- #define CATCH_UNHANDLED_EXCEPTIONS 0
-#endif
-
/*
Connection
*/
+#define PEER_ID_INEXISTENT 0
+#define PEER_ID_SERVER 1
+
// Define for simulating the quirks of sending through internet.
// Causes the socket class to deliberately drop random packets.
// This disables unit testing of socket and connection.
#define INTERNET_SIMULATOR 0
+#define INTERNET_SIMULATOR_PACKET_LOSS 10 // 10 = easy, 4 = hard
#define CONNECTION_TIMEOUT 30
-#define RESEND_TIMEOUT_MIN 0.333
+#define RESEND_TIMEOUT_MIN 0.1
#define RESEND_TIMEOUT_MAX 3.0
// resend_timeout = avg_rtt * this
#define RESEND_TIMEOUT_FACTOR 4
// The absolute working limit is (2^15 - viewing_range).
// I really don't want to make every algorithm to check if it's going near
// the limit or not, so this is lower.
-#define MAP_GENERATION_LIMIT (31000)
+// This is the maximum value the setting map_generation_limit can be
+#define MAX_MAP_GENERATION_LIMIT (31000)
// Size of node in floating-point units
// The original idea behind this is to disallow plain casts between
// floating-point and integer positions, which potentially give wrong
// results. (negative coordinates, values between nodes, ...)
// Use floatToInt(p, BS) and intToFloat(p, BS).
-#define BS (10.0)
+#define BS 10.0f
// Dimension of a MapBlock
#define MAP_BLOCKSIZE 16
// the main loop (related to TempMods and day/night)
//#define MAP_BLOCKSIZE 32
+// Player step height in nodes
+#define PLAYER_DEFAULT_STEPHEIGHT 0.6f
+
/*
Old stuff that shouldn't be hardcoded
*/
// Size of player's main inventory
-#define PLAYER_INVENTORY_SIZE (8*4)
+#define PLAYER_INVENTORY_SIZE (8 * 4)
-/*
- This is good to be a bit different than 0 so that water level is not
- between two MapBlocks
-*/
-#define WATER_LEVEL 1
+// Default maximum hit points of a player
+#define PLAYER_MAX_HP_DEFAULT 20
+
+// Default maximal breath of a player
+#define PLAYER_MAX_BREATH_DEFAULT 10
-// Maximum hit points of a player
-#define PLAYER_MAX_HP 20
+// Number of different files to try to save a player to if the first fails
+// (because of a case-insensitive filesystem)
+// TODO: Use case-insensitive player names instead of this hack.
+#define PLAYER_FILE_ALTERNATE_TRIES 1000
-#endif
+// For screenshots a serial number is appended to the filename + datetimestamp
+// if filename + datetimestamp is not unique.
+// This is the maximum number of attempts to try and add a serial to the end of
+// the file attempting to ensure a unique filename
+#define SCREENSHOT_MAX_SERIAL_TRIES 1000
+
+/*
+ GUI related things
+*/
+#define TTF_DEFAULT_FONT_SIZE (16)
+#define DEFAULT_FONT_SIZE (10)