Connection
*/
+#define PEER_ID_INEXISTENT 0
+#define PEER_ID_SERVER 1
+
// Define for simulating the quirks of sending through internet.
// Causes the socket class to deliberately drop random packets.
// This disables unit testing of socket and connection.
#define INTERNET_SIMULATOR 0
+#define INTERNET_SIMULATOR_PACKET_LOSS 10 // 10 = easy, 4 = hard
#define CONNECTION_TIMEOUT 30
// Size of player's main inventory
#define PLAYER_INVENTORY_SIZE (8*4)
-/*
- This is good to be a bit different than 0 so that water level is not
- between two MapBlocks
-*/
-#define WATER_LEVEL 1
-
// Maximum hit points of a player
#define PLAYER_MAX_HP 20
+// Number of different files to try to save a player to if the first fails
+// (because of a case-insensitive filesystem)
+// TODO: Use case-insensitive player names instead of this hack.
+#define PLAYER_FILE_ALTERNATE_TRIES 1000
+
+/*
+ * GUI related things
+ */
+#define LEGACY_SCALING (2./3.)
+#define DEFAULT_FONT_SIZE (13.0 / LEGACY_SCALING)
+#define DEFAULT_IMGSIZE (48.0)
+#define DEFAULT_XSPACING ((15.0 + (1.0 / 3.0)))
+#define DEFAULT_YSPACING (9.0)
+
#endif