51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+#ifndef CONSTANTS_HEADER
+#define CONSTANTS_HEADER
+
/*
-(c) 2010 Perttu Ahola <celeron55@gmail.com>
+ All kinds of constants.
+
+ Cross-platform compatibility crap should go in porting.h.
*/
-#ifndef CONSTANTS_HEADER
-#define CONSTANTS_HEADER
+//#define HAXMODE 0
+
+#define APPNAME "minetest"
#define DEBUGFILE "debug.txt"
-// Define for simulating the quirks of sending through internet
-// WARNING: This disables unit testing of socket and connection
+#define WATER_ALPHA 160
+//#define WATER_ALPHA 190
+
+// Define for simulating the quirks of sending through internet.
+// Causes the socket class to deliberately drop random packets.
+// This disables unit testing of socket and connection.
#define INTERNET_SIMULATOR 0
#define CONNECTION_TIMEOUT 30
#define FOV_ANGLE (PI/2.5)
// The absolute working limit is (2^15 - viewing_range).
+// I really don't want to make every algorithm to check if it's
+// going near the limit or not, so this is lower.
#define MAP_GENERATION_LIMIT (31000)
+// Size of node in rendering units
+#define BS 10
+
+#define MAP_BLOCKSIZE 16
+/*
+ This makes mesh updates too slow, as many meshes are updated during
+ the main loop (related to TempMods and day/night)
+*/
+//#define MAP_BLOCKSIZE 32
+
+// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps
+#define SECTOR_HEIGHTMAP_SPLIT (MAP_BLOCKSIZE/8)
+
// Time after building, during which the following limit
// is in use
-#define FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING 2.0
+//#define FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING 2.0
// This many blocks are sent when player is building
#define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0
// Override for the previous one when distance of block
// is very low
#define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1
-// Viewing range stuff
-
-//#define FREETIME_RATIO 0.15
-//#define FREETIME_RATIO 0.0
-#define FREETIME_RATIO 0.05
-
-// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps
-#define SECTOR_HEIGHTMAP_SPLIT 2
-
#define PLAYER_INVENTORY_SIZE (8*4)
#define SIGN_TEXT_MAX_LENGTH 50
// Whether to catch all std::exceptions.
// Assert will be called on such an event.
-#define CATCH_UNHANDLED_EXCEPTIONS 1
+// In debug mode, leave these for the debugger and don't catch them.
+#ifdef NDEBUG
+ #define CATCH_UNHANDLED_EXCEPTIONS 1
+#else
+ #define CATCH_UNHANDLED_EXCEPTIONS 0
+#endif
/*
Collecting active blocks is stopped after object data
*/
#define MAX_OBJECTDATA_SIZE 450
-#define WATER_LEVEL (0)
+/*
+ This is good to be a bit different than 0 so that water level
+ is not between two MapBlocks
+*/
+#define WATER_LEVEL 1
// Length of cracking animation in count of images
-#define CRACK_ANIMATION_LENGTH 4
+#define CRACK_ANIMATION_LENGTH 5
+
+// Some stuff needed by old code moved to here from heightmap.h
+#define GROUNDHEIGHT_NOTFOUND_SETVALUE (-10e6)
+#define GROUNDHEIGHT_VALID_MINVALUE ( -9e6)
#endif