#define endSceneX(d){d->draw2DLine(v2s32(0,0),v2s32(1,0),\
video::SColor(255,30,30,30));d->endScene();}
-#include <irrTypes.h>
-#include <vector2d.h>
-#include <vector3d.h>
-#include <irrMap.h>
-#include <irrList.h>
-#include <irrArray.h>
-#include <aabbox3d.h>
+#include "irrlichttypes.h"
+
#ifndef SERVER
#include <SColor.h>
#include <IMesh.h>
#include <IGUIElement.h>
#include <IGUIEnvironment.h>
#endif
-using namespace irr;
-typedef core::vector3df v3f;
-typedef core::vector3d<s16> v3s16;
-typedef core::vector3d<s32> v3s32;
-
-typedef core::vector2d<f32> v2f;
-typedef core::vector2d<s16> v2s16;
-typedef core::vector2d<s32> v2s32;
-typedef core::vector2d<u32> v2u32;
-typedef core::vector2d<f32> v2f32;
-
-#ifdef _MSC_VER
- // Windows
- typedef unsigned long long u64;
-#else
- // Posix
- #include <stdint.h>
- typedef uint64_t u64;
- //typedef unsigned long long u64;
-#endif
#endif