ParticleSpawner: Fix crash when attaching to invisible entity
[oweals/minetest.git] / src / collision.h
index fa47cccc12747af0249fed4bf3bc19ad562be1a8..87a50282870c11cb5075bce68a99a50f7c496a95 100644 (file)
@@ -48,6 +48,7 @@ struct CollisionInfo
        CollisionType type = COLLISION_NODE;
        CollisionAxis axis = COLLISION_AXIS_NONE;
        v3s16 node_p = v3s16(-32768,-32768,-32768); // COLLISION_NODE
+       ActiveObject *object = nullptr; // COLLISION_OBJECT
        v3f old_speed;
        v3f new_speed;
        int plane = -1;