{}
};
+// Moves using a single iteration; speed should not exceed pos_max_d/dtime
collisionMoveResult collisionMoveSimple(Map *map, f32 pos_max_d,
const core::aabbox3d<f32> &box_0,
f32 dtime, v3f &pos_f, v3f &speed_f);
-//{return collisionMoveResult();}
+// Moves using as many iterations as needed
+collisionMoveResult collisionMovePrecise(Map *map, f32 pos_max_d,
+ const core::aabbox3d<f32> &box_0,
+ f32 dtime, v3f &pos_f, v3f &speed_f);
+
+enum CollisionType
+{
+ COLLISION_FALL
+};
+
+struct CollisionInfo
+{
+ CollisionType t;
+ f32 speed;
+};
#endif