51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef COLLISION_HEADER
-#define COLLISION_HEADER
+#pragma once
#include "irrlichttypes_bloated.h"
#include <vector>
struct CollisionInfo
{
- enum CollisionType type;
- v3s16 node_p; // COLLISION_NODE
- bool bouncy;
+ CollisionInfo() = default;
+
+ CollisionType type = COLLISION_NODE;
+ v3s16 node_p = v3s16(-32768,-32768,-32768); // COLLISION_NODE
v3f old_speed;
v3f new_speed;
-
- CollisionInfo():
- type(COLLISION_NODE),
- node_p(-32768,-32768,-32768),
- bouncy(false),
- old_speed(0,0,0),
- new_speed(0,0,0)
- {}
+ int plane = -1;
};
struct collisionMoveResult
{
- bool touching_ground;
- bool collides;
- bool collides_xz;
- bool standing_on_unloaded;
- bool standing_on_object;
- std::vector<CollisionInfo> collisions;
+ collisionMoveResult() = default;
- collisionMoveResult():
- touching_ground(false),
- collides(false),
- collides_xz(false),
- standing_on_unloaded(false),
- standing_on_object(false)
- {}
+ bool touching_ground = false;
+ bool collides = false;
+ bool standing_on_object = false;
+ std::vector<CollisionInfo> collisions;
};
// Moves using a single iteration; speed should not exceed pos_max_d/dtime
const std::vector<aabb3f> &staticboxes,
const aabb3f &movingbox,
f32 y_increase, f32 d);
-
-
-#endif
-