#include "common_irrlicht.h"
class Map;
+class IGameDef;
struct collisionMoveResult
{
};
// Moves using a single iteration; speed should not exceed pos_max_d/dtime
-collisionMoveResult collisionMoveSimple(Map *map, f32 pos_max_d,
- const core::aabbox3d<f32> &box_0,
+collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef,
+ f32 pos_max_d, const core::aabbox3d<f32> &box_0,
f32 dtime, v3f &pos_f, v3f &speed_f);
// Moves using as many iterations as needed
-collisionMoveResult collisionMovePrecise(Map *map, f32 pos_max_d,
- const core::aabbox3d<f32> &box_0,
+collisionMoveResult collisionMovePrecise(Map *map, IGameDef *gamedef,
+ f32 pos_max_d, const core::aabbox3d<f32> &box_0,
f32 dtime, v3f &pos_f, v3f &speed_f);
enum CollisionType