#include "nodedef.h"
#include "gamedef.h"
#ifndef SERVER
-#include "clientenvironment.h"
+#include "client/clientenvironment.h"
#endif
#include "serverenvironment.h"
#include "serverobject.h"
info.node_p = nearest_info.position;
info.old_speed = *speed_f;
+ info.plane = nearest_collided;
// Set the speed component that caused the collision to zero
if (step_up) {