/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CLOUDS_HEADER
#define CLOUDS_HEADER
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
#include <iostream>
+#include "constants.h"
class Clouds : public scene::ISceneNode
{
scene::ISceneNode* parent,
scene::ISceneManager* mgr,
s32 id,
- float cloud_y,
- u32 seed
+ u32 seed,
+ s16 cloudheight=0
);
~Clouds();
void step(float dtime);
- void update(v2f camera_p, float brightness);
+ void update(v2f camera_p, video::SColorf color);
+
+ void updateCameraOffset(v3s16 camera_offset)
+ {
+ m_camera_offset = camera_offset;
+ m_box = core::aabbox3d<f32>(-BS * 1000000, m_cloud_y - BS - BS * camera_offset.Y, -BS * 1000000,
+ BS * 1000000, m_cloud_y + BS - BS * camera_offset.Y, BS * 1000000);
+ }
private:
video::SMaterial m_material;
core::aabbox3d<f32> m_box;
float m_cloud_y;
- float m_brightness;
+ video::SColorf m_color;
u32 m_seed;
v2f m_camera_pos;
float m_time;
+ v3s16 m_camera_offset;
};