scene::ISceneNode* parent,
scene::ISceneManager* mgr,
s32 id,
- float cloud_y,
u32 seed
);
void step(float dtime);
- void update(v2f camera_p, float brightness);
+ void update(v2f camera_p, video::SColorf color);
private:
video::SMaterial m_material;
core::aabbox3d<f32> m_box;
float m_cloud_y;
float m_brightness;
+ video::SColorf m_color;
u32 m_seed;
v2f m_camera_pos;
float m_time;