#include "utility.h"
+/*
+ changes by PROTOCOL_VERSION:
+
+ PROTOCOL_VERSION 3:
+ Base for writing changes here
+ PROTOCOL_VERSION 4:
+ Add TOCLIENT_TEXTURES
+ Add TOCLIENT_TOOLDEF
+ Add TOCLIENT_NODEDEF
+*/
+
+#define PROTOCOL_VERSION 4
+
#define PROTOCOL_ID 0x4f457403
#define PASSWORD_SIZE 28 // Maximum password length. Allows for
u16 command
u16 number of player positions
for each player:
+ u16 peer_id
v3s32 position*100
v3s32 speed*100
s32 pitch*100
u16 time (0-23999)
*/
+ // (oops, there is some gap here)
+
TOCLIENT_CHAT_MESSAGE = 0x30,
/*
u16 command
for all added objects {
u16 id
u8 type
- u16 initialization data length
+ u32 initialization data length
string initialization data
}
*/
u16 reason_length
wstring reason
*/
+
+ TOCLIENT_PLAYERITEM = 0x36,
+ /*
+ u16 command
+ u16 count of player items
+ for all player items {
+ u16 peer id
+ u16 length of serialized item
+ string serialized item
+ }
+ */
+
+ TOCLIENT_DEATHSCREEN = 0x37,
+ /*
+ u16 command
+ u8 bool set camera point target
+ v3f1000 camera point target (to point the death cause or whatever)
+ */
+
+ TOCLIENT_TEXTURES = 0x38,
+ /*
+ u16 command
+ u16 total number of texture bunches
+ u16 index of this bunch
+ u32 number of textures in this bunch
+ for each texture {
+ u16 length of name
+ string name
+ u32 length of data
+ data
+ }
+ */
+
+ TOCLIENT_TOOLDEF = 0x39,
+ /*
+ u16 command
+ u32 length of the next item
+ serialized ToolDefManager
+ */
+
+ TOCLIENT_NODEDEF = 0x3a,
+ /*
+ u16 command
+ u32 length of the next item
+ serialized NodeDefManager
+ */
};
enum ToServerCommand
TOSERVER_RELEASE = 0x29, // Obsolete
+ // (oops, there is some gap here)
+
TOSERVER_SIGNTEXT = 0x30, // Old signs
/*
u16 command
[30] u8[28] new password
*/
+ TOSERVER_PLAYERITEM=0x37,
+ /*
+ Sent to change selected item.
+
+ [0] u16 TOSERVER_PLAYERITEM
+ [2] u16 item
+ */
+
+ TOSERVER_RESPAWN=0x38,
+ /*
+ u16 TOSERVER_RESPAWN
+ */
};
inline SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time)