Fixed/extended/modified ban stuff to be good for inclusion
[oweals/minetest.git] / src / clientobject.h
index 569e9eca6905857cfa69943fd34c28a8eccdff4c..c90648483005105d11ccab1db507ac8008074256 100644 (file)
@@ -35,63 +35,6 @@ Some planning
 
 */
 
-/*
-       SmoothTranslator
-*/
-
-struct SmoothTranslator
-{
-       v3f vect_old;
-       f32 anim_counter;
-       f32 anim_time;
-       f32 anim_time_counter;
-       v3f vect_show;
-       v3f vect_aim;
-
-       SmoothTranslator():
-               vect_old(0,0,0),
-               anim_counter(0),
-               anim_time(0),
-               anim_time_counter(0),
-               vect_show(0,0,0),
-               vect_aim(0,0,0)
-       {}
-
-       void init(v3f vect)
-       {
-               vect_old = vect;
-               vect_show = vect;
-               vect_aim = vect;
-       }
-
-       void update(v3f vect_new)
-       {
-               vect_old = vect_show;
-               vect_aim = vect_new;
-               if(anim_time < 0.001 || anim_time > 1.0)
-                       anim_time = anim_time_counter;
-               else
-                       anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
-               anim_time_counter = 0;
-               anim_counter = 0;
-       }
-
-       void translate(f32 dtime)
-       {
-               anim_time_counter = anim_time_counter + dtime;
-               anim_counter = anim_counter + dtime;
-               v3f vect_move = vect_aim - vect_old;
-               f32 moveratio = 1.0;
-               if(anim_time > 0.001)
-                       moveratio = anim_time_counter / anim_time;
-               // Move a bit less than should, to avoid oscillation
-               moveratio = moveratio * 0.8;
-               if(moveratio > 1.5)
-                       moveratio = 1.5;
-               vect_show = vect_old + vect_move * moveratio;
-       }
-};
-
 class ClientEnvironment;
 
 class ClientActiveObject : public ActiveObject
@@ -152,120 +95,5 @@ struct DistanceSortedActiveObject
        }
 };
 
-/*
-       TestCAO
-*/
-
-class TestCAO : public ClientActiveObject
-{
-public:
-       TestCAO();
-       virtual ~TestCAO();
-       
-       u8 getType() const
-       {
-               return ACTIVEOBJECT_TYPE_TEST;
-       }
-       
-       static ClientActiveObject* create();
-
-       void addToScene(scene::ISceneManager *smgr);
-       void removeFromScene();
-       void updateLight(u8 light_at_pos);
-       v3s16 getLightPosition();
-       void updateNodePos();
-
-       void step(float dtime, ClientEnvironment *env);
-
-       void processMessage(const std::string &data);
-
-private:
-       scene::IMeshSceneNode *m_node;
-       v3f m_position;
-};
-
-/*
-       ItemCAO
-*/
-
-class ItemCAO : public ClientActiveObject
-{
-public:
-       ItemCAO();
-       virtual ~ItemCAO();
-       
-       u8 getType() const
-       {
-               return ACTIVEOBJECT_TYPE_ITEM;
-       }
-       
-       static ClientActiveObject* create();
-
-       void addToScene(scene::ISceneManager *smgr);
-       void removeFromScene();
-       void updateLight(u8 light_at_pos);
-       v3s16 getLightPosition();
-       void updateNodePos();
-
-       void step(float dtime, ClientEnvironment *env);
-
-       void processMessage(const std::string &data);
-
-       void initialize(const std::string &data);
-       
-       core::aabbox3d<f32>* getSelectionBox()
-               {return &m_selection_box;}
-       v3f getPosition()
-               {return m_position;}
-
-private:
-       core::aabbox3d<f32> m_selection_box;
-       scene::IMeshSceneNode *m_node;
-       v3f m_position;
-       std::string m_inventorystring;
-};
-
-/*
-       RatCAO
-*/
-
-class RatCAO : public ClientActiveObject
-{
-public:
-       RatCAO();
-       virtual ~RatCAO();
-       
-       u8 getType() const
-       {
-               return ACTIVEOBJECT_TYPE_RAT;
-       }
-       
-       static ClientActiveObject* create();
-
-       void addToScene(scene::ISceneManager *smgr);
-       void removeFromScene();
-       void updateLight(u8 light_at_pos);
-       v3s16 getLightPosition();
-       void updateNodePos();
-
-       void step(float dtime, ClientEnvironment *env);
-
-       void processMessage(const std::string &data);
-
-       void initialize(const std::string &data);
-       
-       core::aabbox3d<f32>* getSelectionBox()
-               {return &m_selection_box;}
-       v3f getPosition()
-               {return m_position;}
-
-private:
-       core::aabbox3d<f32> m_selection_box;
-       scene::IMeshSceneNode *m_node;
-       v3f m_position;
-       float m_yaw;
-       SmoothTranslator pos_translator;
-};
-
 #endif