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*/
-#ifndef CLIENTOBJECT_HEADER
-#define CLIENTOBJECT_HEADER
+#pragma once
#include "irrlichttypes_extrabloated.h"
#include "activeobject.h"
virtual void updateLight(u8 light_at_pos){}
virtual void updateLightNoCheck(u8 light_at_pos){}
virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
- virtual aabb3f *getSelectionBox() { return NULL; }
virtual bool getCollisionBox(aabb3f *toset) const { return false; }
+ virtual bool getSelectionBox(aabb3f *toset) const { return false; }
virtual bool collideWithObjects() const { return false; }
virtual v3f getPosition(){ return v3f(0,0,0); }
virtual float getYaw() const { return 0; }
return d < other.d;
}
};
-
-#endif